NeVibeCode · 828 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
add-mouse-driven-orbit skill Adds subtle mouse-driven orbit and parallax to Three.js hero sections without OrbitControls. Useful for cinematic headers that react to cursor movement.
CX Codex +1
1,200installs
game-hacking-techniques skill Classifies game-cheat capabilities and defensive boundaries across memory, rendering, input, and kernel layers. Built for authorized threat modeling.
CX Codex +1
309installs
pixijs-scene-graphics skill Guides AI coding agents on drawing vector paths and primitives in PixiJS v8. Useful when building procedural UI, canvas graphics, and custom shapes.
CX Codex +1
6,000installs
pixijs-core-concepts skill Explains how PixiJS v8 puts frames on screen: backend selection, the render loop, RenderTexture work and context loss recovery.
CX Codex +1
6,000installs
pixijs-performance skill A skill for profiling and speeding up PixiJS v8 apps: FPS, draw calls, GPU memory. Useful when your app stutters or leaks memory.
CX Codex +1
6,000installs
pixijs-application skill Guides PixiJS v8 Application setup via async app.init(). Useful when configuring canvas rendering, choosing between WebGPU and WebGL, and handling window resize.
CX Codex +1
6,000installs
web-shader-extractor skill Investigates WebGL, WebGPU, Canvas, and shader-like effects from a webpage, then replays them locally. Useful for animated backgrounds and interactive 3D scenes.
CX Codex +1
825installs
pixijs-scene-container skill Skill for PixiJS v8 scene graph operations: nesting children, handling transforms, zIndex sorting, and configuring Container options.
CX Codex +1
5,900installs
pixijs-scene-sprite skill This skill tells your agent how to draw images in PixiJS v8 with Sprite, AnimatedSprite, NineSliceSprite and TilingSprite. Useful when the project already runs PixiJS and you want working draw code fast.
CX Codex +1
5,900installs
pixijs-events skill A skill for pointer, mouse, touch and wheel input in PixiJS v8: eventMode values, FederatedEvent types, propagation and capture, hitArea, cursors, drag with globalpointermove.
CX Codex +1
5,900installs
pixijs-assets skill Provides PixiJS v8 resource management patterns for AI coding agents. Helps configure Assets.load, bundles, manifests, and explicit parsers for extension-less URLs.
CX Codex +1
5,900installs
pixijs-scene-particle-container skill Guides coding agents through PixiJS v8 ParticleContainer setup. Helps render thousands of lightweight sprites in a single draw call.
CX Codex +1
5,800installs
pixijs-filters skill Guides PixiJS v8 visual effects through the filter pipeline. Use it for blur, colour adjustments, displacement, or custom shader effects.
CX Codex +1
5,800installs
pixijs-ticker skill A skill for per-frame logic in PixiJS v8: ticker callbacks, time units, priority ordering and frame rate capping.
CX Codex +1
5,800installs
pixijs-scene-text skill Teaches coding agents to render text in PixiJS v8 properly. Helps pick between bitmap, HTML, and canvas rendering without stalling frame updates.
CX Codex +1
5,800installs
pixijs-scene-core-concepts skill Explains how the PixiJS v8 scene graph fits together: containers, leaves, transforms and render order. Useful when your agent writes PixiJS code.
CX Codex +1
5,900installs
pixijs-math skill A skill covering coordinates, matrices, shapes and hit testing in PixiJS v8. Useful when a point has to move between coordinate spaces or a container needs a custom hit area.
CX Codex +1
5,900installs
threejs skill A coding-agent skill that walks you through Three.js scenes, shaders and VR work. Useful when a project needs WebGL or WebGPU and you want the agent to know the API.
CX Codex +1
1,200installs
pixijs-scene-mesh skill Guides custom 2D geometry rendering in PixiJS v8 via Mesh, MeshPlane, MeshRope, and PerspectiveMesh. Useful for per-frame vertex animations, rope trails, and perspective distortion.
CX Codex +1
5,700installs
pixijs-scene-dom-container skill Teaches the agent how to overlay HTML elements on a PixiJS v8 canvas with DOMContainer and DOMPipe. Useful for native inputs, iframes or video that must follow a display object.
CX Codex +1
5,700installs
pixijs-blend-modes skill A skill that tells your agent how to composite PixiJS v8 display objects with blendMode: standard modes, advanced ones, and batch-friendly ordering.
CX Codex +1
5,700installs
pixijs-color skill PixiJS v8 skill for the Color class. It guides color conversions, tint calculations, and buffer reuse to prevent GC spikes in animation loops.
CX Codex +1
5,700installs
pixijs-create skill The skill walks your agent through scaffolding a PixiJS v8 project or adding the library to an existing one: templates, package managers, TypeScript setup.
CX Codex +1
5,700installs
pixijs-custom-rendering skill Guides your agent through custom shaders, uniforms, filters and batchers in PixiJS v8, in GLSL and WGSL, for WebGL and WebGPU.
CX Codex +1
5,700installs
pixijs-scene-gif skill Teaches coding assistants how to load and play animated GIFs in PixiJS v8 with GifSprite. Useful when embedding GIF assets directly into scene trees.
CX Codex +1
5,600installs
pixijs-accessibility skill Configures screen readers and keyboard navigation in PixiJS v8 apps by rendering a shadow DOM overlay.
CX Codex +1
5,500installs
spritekit skill A skill that gives your coding agent a SpriteKit reference: scenes, sprites, physics, particles and SwiftUI integration for 2D games.
CX Codex +1
3,200installs
realitykit skill A skill for building AR scenes with RealityKit and ARKit: RealityView, anchors, raycasts, gestures. Useful when your iOS app needs 3D content.
CX Codex +1
3,200installs
pixijs-migration-v8 skill This skill guides a PixiJS v7 to v8 migration and diagnoses common post-upgrade breakage. Use it when old APIs or imports need replacing.
CX Codex +1
5,300installs
scenekit skill Keeps existing SceneKit scenes working: nodes, materials, lights, cameras, animation and physics. Points new projects toward RealityKit.
CX Codex +1
3,100installs
gamekit skill Guides Apple GameKit integration in Swift projects. Useful when implementing Game Center authentication, leaderboards, and achievements.
CX Codex +1
3,100installs
physics-3d-collision skill A diagnostic skill for Unity PhysX: explains why collision and trigger callbacks stay silent, objects slip through each other, or a raycast misses.
CX Codex +1
2,200installs
tabletopkit skill Guides work on visionOS spatial board games using TabletopKit, including game pieces, turns, participant sync, and RealityKit rendering.
CX Codex +1
2,900installs
tao-train-foundation-stereo skill Train and run FoundationStereo on stereo image pairs to produce disparity maps for 3D reconstruction.
CX Codex +1
1,600installs
tao-train-nvpanoptix3d skill Automates training, evaluation, inference, and export for the NVPanoptix3D model using posed RGB images. Useful for 3D panoptic segmentation on Matterport and Front3D datasets.
CX Codex +1
1,600installs
pixijs-html-source skill Teaches your agent to turn a live DOM element or a frozen snapshot of one into a PixiJS v8 texture via the experimental HTML-in-Canvas API.
CX Codex +1
4,500installs
character-design-sheet skill Maintains consistent character appearances across AI image generations using FLUX LoRA anchors and multi-view reference sheets. Useful for game art, comics, and visual storytelling.
CX Codex +1
55,500installs
build-gtk skill Lets the agent author graph and state machine tools in the Unity editor through the public Unity.GraphToolkit.Editor API, checking the editor version first.
CX Codex +1
1,500installs
threejs-earth-render skill Clones the Three.js Earth repo, renders a globe route animation with Puppeteer frame capture, and writes a GIF or MP4.
CX Codex +1
653installs
nurb skill Turns the agent into a CAD operator: you describe a part in words, it writes a Python function and builds the STL or STEP for printing.
CX Codex +1
530installs
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