pixijs-application — Claude Code skill: what it does, how to install
Guides PixiJS v8 Application setup via async app.init(). Useful when configuring canvas rendering, choosing between WebGPU and WebGL, and handling window resize.
npx skills add pixijs/pixijs-skills --skill pixijs-application -a claude-codeWhat pixijs-application does
This skill guides coding agents through instantiating and configuring Application in PixiJS v8. In v8, the new Application() constructor accepts no arguments; passing options there triggers deprecation warnings. Every setting—including canvas dimensions, background colors, render backend preference, and auto-density—belongs in the asynchronous await app.init() call.
The skill covers lifecycle management, access to app.stage, app.canvas, app.screen, and app.domContainerRoot, as well as plugins like ResizePlugin and TickerPlugin. It explains how resizeTo coordinates with queueResize() and cancelResize(), plus how to handle manual render loops when autoStart is set to false.
Teardown requires explicit flags: calling app.destroy() without releaseGlobalResources: true leaves global pools and texture caches intact. Re-initializing an application in the same browser tab without that flag causes flickering and stale textures.
What it helps with
- initialize a PixiJS v8 application using async app.init()
- configure high-DPI canvas resizing with ResizePlugin
- select between WebGPU and WebGL renderers via preference flags
- tear down canvas and global texture pools cleanly using app.destroy()
Example prompts for the agent
- Set up a full-screen PixiJS v8 application with WebGPU preference, autoDensity, and high-DPI support.
- Configure a manual render loop in PixiJS v8 with autoStart disabled.
- Show how to properly destroy a PixiJS app and release global texture caches to prevent flickering.
How to install pixijs-application
1Skills CLI (Vercel)
npx skills add pixijs/pixijs-skills --skill pixijs-application -a claude-code2Manually: put the files in place
~/.claude/skills/pixijs-application/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/pixijs-application/
1Skills CLI (Vercel)
npx skills add pixijs/pixijs-skills --skill pixijs-application -a codex2Manually: put the files in place
.agents/skills/pixijs-application/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add pixijs/pixijs-skills --skill pixijs-application -a cursor2Manually: put the files in place
.cursor/skills/pixijs-application/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install pixijs/pixijs-skills pixijs-application2Manually: put the files in place
.github/skills/pixijs-application/SKILL.md1Skills CLI (Vercel)
npx skills add pixijs/pixijs-skills --skill pixijs-application -a gemini-cli2Platform CLI
gemini skills install https://github.com/pixijs/pixijs-skills --path skills/pixijs-applicationManually: put the files in place
.devin/skills/pixijs-application/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add pixijs/pixijs-skills --skill pixijs-application -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about pixijs-application
How to install pixijs-application in Claude Code?
Run npx skills add pixijs/pixijs-skills --skill pixijs-application -a claude-code.
What does the pixijs-application skill do?
It provides patterns for PixiJS v8 Application setup, async initialization, Ticker and Resize plugins, and lifecycle teardown.
Why shouldn't options be passed to new Application() in v8?
In PixiJS v8, new Application() takes no arguments and ignores constructor options with a deprecation warning. You must pass options to await app.init().
Source text
SKILL.md · MIT
---
name: pixijs-application
description: "Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, sharedTicker, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, releaseGlobalResources."
license: MIT
---
`Application` is the convenience wrapper that owns a renderer, a root `stage` Container, a canvas, and the Ticker/Resize plugins. In v8 the constructor takes no arguments; all configuration is passed to the async `app.init()` call which instantiates the renderer via `autoDetectRenderer`.
## Quick Start
```ts
import { Application } from "pixi.js";
const app = new Application();
await app.init({
resizeTo: window,
background: "#1099bb",
antialias: true,
preference: "webgl",
autoDensity: true,
resolution: window.devicePixelRatio,
});
document.body.appendChild(app.canvas);
```
**Related skills:** `pixijs-core-concepts` (renderers, render pipeline), `pixijs-ticker` (render loop detail), `pixijs-scene-container` (working with `app.stage`), `pixijs-environments` (non-browser setups).
## Core Patterns
### Lifecycle: construct, init, render, destroy
```ts
import { Application } from "pixi.js";
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
// ... run scene, ticker drives app.render() automatically ...
app.destroy(
{ removeView: true, releaseGlobalResources: true },
{ children: true, texture: true, textureSource: true },
);
```
- `new Application()` allocates the instance but creates nothing. Options passed here are ignored with a v8 deprecation warning.
- `app.init(options)` is async. It builds the renderer, wires up plugins, and must complete before you can use `app.canvas`, `app.renderer`, or `app.screen`.
- The TickerPlugin calls `app.render()` every frame once init resolves (unless `autoStart: false`).
- `app.destroy(rendererDestroyOptions, stageDestroyOptions)` — the first argument forwards to `renderer.destroy()`. Pass `true` or `{ removeView: true }` to remove the canvas from the DOM. Add `releaseGlobalResources: true` to drain global pools (batches, texture caches) when tearing down and re-creating an app in the same tab; omitting it is the usual cause of flickering and stale textures after a re-init (see `pixijs-performance`).
### Key init options
```ts
await app.init({
width: 800,
height: 600,
background: 0x1099bb,
backgroundAlpha: 1,
antialias: true,
resolution: window.devicePixelRatio,
autoDensity: true,
preference: "webgpu",
autoStart: true,
sharedTicker: false,
resizeTo: window,
canvas: document.querySelector("#game-canvas") as HTMLCanvasElement,
});
```
For every option — view/canvas, background, renderer preference (including the array form), ticker, resize, culler, events, accessibility, WebGL/WebGPU context flags, Graphics bezier smoothness, GC, and per-renderer overrides (`webgl` / `webgpu` / `canvasOptions`) — see [references/application-options.md](references/application-options.md).
### Application properties
```ts
app.stage; // root Container; add all display objects here
app.renderer; // the WebGL/WebGPU/Canvas renderer instance
app.canvas; // the HTMLCanvasElement (insert it into the DOM yourself)
app.screen; // Rectangle describing the visible area in CSS pixels
app.domContainerRoot; // HTMLDivElement that holds DOMContainer overlays
```
`app.stage` is a plain `Container`. For scene graph detail (transforms, addChild, destroy) see `pixijs-scene-container`. For renderer-level operations (extract, generateTexture, custom systems) see `pixijs-core-concepts` and `pixijs-custom-rendering`. `app.domContainerRoot` is the `<div>` that the renderer uses to host `DOMContainer` overlays; append it next to `app.canvas` when you need DOM elements pinned to scene nodes (see `pixijs-scene-dom-container`).
### ResizePlugin
Set `resizeTo` at init (or reassign `app.resizeTo` later) to have the plugin listen for the `resize` event and call `renderer.resize()` with the target element's client size. Combine with `autoDensity: true` and `resolution: window.devicePixelRatio` for high-DPI output.
```ts
await app.init({ resizeTo: window });
app.resizeTo = document.querySelector("#game-container") as HTMLElement;
app.resize(); // immediate resize to the target's current size
app.queueResize(); // defer the resize to the next animation frame
app.cancelResize(); // drop a pending queueResize
```
The plugin keeps the canvas matched to the target. `app.screen` and `app.canvas.width/height` update in response; read them after the resize to place UI.
- `app.resize()` — immediate synchronous resize.
- `app.queueResize()` — coalesces rapid calls by deferring to the next frame; internally used by the `window.resize` listener to avoid redundant work.
- `app.cancelResize()` — cancels a queued resize. Call this before tearing down your own layout code that triggered `queueResize`.
### Ticker basics
The TickerPlugin creates `app.ticker` and registers `app.render()` on it at `UPDATE_PRIORITY.LOW`. Control the loop with `app.start()`/`app.stop()` and add callbacks with `app.ticker.add` / `app.ticker.addOnce`:
```ts
app.ticker.add((ticker) => {
sprite.rotation += 0.01 * ticker.deltaTime;
});
app.ticker.addOnce(() => {
console.log("runs once on the next frame, then removes itself");
});
app.stop(); // pause the render loop (e.g. tab hidden)
app.start(); // resume
```
The callback receives the `Ticker` instance; read `ticker.deltaTime` for a frame-rate-independent multiplier (~1.0 at 60fps), `ticker.deltaMS` for real milliseconds, or `ticker.FPS` for the current frame rate. See `pixijs-ticker` for priorities, FPS capping, `onRender`, shared vs private tickers, and the v8 callback signature change.
### Manual render loop
```ts
await app.init({ autoStart: false, width: 800, height: 600 });
document.body.appendChild(app.canvas);
function frame() {
updateScene();
app.render();
requestAnimationFrame(frame);
}
frame();
```
`autoStart: false` prevents the TickerPlugin from starting the ticker automatically. Call `app.render()` yourself (or `app.renderer.render({ container: app.stage })` for the same effect). If you still want registered ticker callbacks to fire, call `app.ticker.update()` inside your loop before `app.render()`.
### CullerPlugin (opt-in)
The CullerPlugin skips rendering containers that fall outside `app.renderer.screen`. It isn't registered by default; add it before creating your app:
```ts
import {
Application,
Container,
Sprite,
extensions,
CullerPlugin,
Rectangle,
} from "pixi.js";
extensions.add(CullerPlugin);
const app = new Application();
await app.init({ width: 800, height: 600 });
const world = new Container();
world.cullable = true; // this container is culled when its bounds leave the screen
world.cullableChildren = true; // default; set `false` to skip recursing into children
const tile = Sprite.from("tile.png");
tile.cullable = true;
world.addChild(tile);
app.stage.addChild(world);
```
Containers are not culled unless `cullable` is set. Override the default bounds check with `container.cullArea = new Rectangle(x, y, w, h)` when child bounds are expensive to compute. The plugin wraps `app.render()` so `Culler.shared.cull(app.stage, app.renderer.screen)` runs before every frame. See `pixijs-performance` for when culling pays off.
### Custom Application plugins
Extend `Application` by registering a class with `static init`, `static destroy`, and `static extension = ExtensionType.Application`. Both methods are called with `this` bound to the Application instance, so `this.renderer` and `this.stage` are available.
```ts
import {
Application,
ExtensionType,
extensions,
type ApplicationOptions,
} from "pixi.js";
class FpsOverlay {
public static extension = ExtensionType.Application;
public static init(this: Application, options: Partial<ApplicationOptions>) {
// runs inside app.init() after the renderer is created
// attach props/methods to `this` to expose them on the app
}
public static destroy(this: Application) {
// runs inside app.destroy() — tear down anything you attached
}
}
extensions.add(FpsOverlay);
```
Plugins initialize in registration order and destroy in reverse. To add typed options for your plugin, extend `PixiMixins.ApplicationOptions`:
```ts
declare global {
namespace PixiMixins {
interface ApplicationOptions {
fpsOverlay?: { visible?: boolean };
}
}
}
await app.init({ fpsOverlay: { visible: true } });
```
The built-in `ResizePlugin`, `TickerPlugin`, and opt-in `CullerPlugin` all use this same contract. If you set `skipExtensionImports: true`, register the built-ins you need yourself (`extensions.add(ResizePlugin, TickerPlugin)`).
## Common Mistakes
### [CRITICAL] Passing options to the constructor
Wrong:
```ts
const app = new Application({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
```
Correct:
```ts
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
```
In v8 the `Application` constructor takes no arguments. Options passed there are ignored and log a deprecation warning; the renderer is only created inside the async `init()` call.
### [HIGH] Using app.view instead of app.canvas
Wrong:
```ts
document.body.appendChild(app.view);
```
Correct:
```ts
document.body.appendChild(app.canvas);
```
`app.view` was renamed to `app.canvas` in v8. The old getter still works but emits a deprecation warning.
### [MEDIUM] Touching app.canvas or app.renderer before init resolves
Wrong:
```ts
const app = new Application();
document.body.appendChild(app.canvas);
app.init({ width: 800, height: 600 });
```
Correct:
```ts
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
```
`app.renderer`, `app.canvas`, and `app.screen` are only populated once the `init()` promise resolves. Accessing them earlier returns `undefined`.
## API Reference
- [Application](https://pixijs.download/release/docs/app.Application.html.md)
- [ApplicationOptions](https://pixijs.download/release/docs/app.ApplicationOptions.html.md)
- [ApplicationPlugin](https://pixijs.download/release/docs/app.ApplicationPlugin.html.md)
- [ResizePlugin](https://pixijs.download/release/docs/app.ResizePlugin.html.md)
- [ResizePluginOptions](https://pixijs.download/release/docs/app.ResizePluginOptions.html.md)
- [TickerPlugin](https://pixijs.download/release/docs/app.TickerPlugin.html.md)
- [TickerPluginOptions](https://pixijs.download/release/docs/app.TickerPluginOptions.html.md)
- [CullerPlugin](https://pixijs.download/release/docs/app.CullerPlugin.html.md)
- [autoDetectRenderer](https://pixijs.download/release/docs/rendering.autoDetectRenderer.html.md)
© pixijs · MIT · pixijs/pixijs-skills