NeVibeCode · 819 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
sprite-segment-3x3grid skill Splits a sprite into nine equal sectors to generate a color match string relative to the central area. Useful for asset regression checks in tests.
CX Codex +1
3,300installs
2d-pixel-perfect skill Checks Unity pixel-art rendering when sprites look blurred, shake during motion, or fall off the pixel grid.
CX Codex +1
3,400installs
spline-interactive skill Guides agents on integrating interactive Spline 3D scenes into web apps. Useful for embedding 3D UI, configuring state animations, and handling object events in React.
CX Codex +1
2,800installs
migrate-birp-to-urp skill Guides Unity projects from the Built-in Render Pipeline to URP across phased audits and asset updates.
CX Codex +1
3,200installs
build-mobile-threejs-games skill A skill for building and testing a Three.js game for mobile web: touch controls, responsive HUD, performance budgets.
CX Codex +1
1,300installs
design-game-encounters skill A skill for designing and tuning combat encounters in Three.js action games: arenas, enemies, waves, boss phases.
CX Codex +1
1,300installs
design-action-combat skill Guides the design and testing of tactical combat for web games using deterministic state machines. Useful when tuning parry windows, attack startup, and hit registration.
CX Codex +1
1,300installs
build-game-audio-feedback skill Guides an agent through designing responsive audio cues for a Three.js or browser game: hits, blocks, music states.
CX Codex +1
1,300installs
optimize-threejs-games skill A skill that profiles and speeds up Three.js and WebGL games: it finds whether the CPU or the GPU is the bottleneck, then fixes it without breaking gameplay.
CX Codex +1
1,300installs
test-playable-web-games skill End-to-end testing skill for browser games using deterministic fixtures and browser evidence. A green build does not prove the gameplay actually works.
CX Codex +1
1,300installs
create-game-vfx skill A skill that steers an AI agent through building Three.js visual effects: attacks, impacts, status effects, telegraphs. Useful when an effect has to read in combat and hold the frame rate.
CX Codex +1
1,300installs
godot-master skill A Godot 4.7 skill hub: it routes a task to the right domain sections and hands back layer rules plus performance budgets. Useful at project start and when something drags.
CX Codex +1
4,900installs
babylonjs-engine skill A skill that walks the agent through Babylon.js: engine setup, cameras, lights and meshes for browser 3D work, so you don't rebuild the API from memory.
CX Codex +1
2,500installs
pixijs-2d skill Equips your coding agent with PixiJS patterns for WebGL and WebGPU canvas apps, handling sprite animations, vector graphics, and fast particle systems.
CX Codex +1
2,500installs
omniverse-usd-performance-tuning skill A skill for diagnosing and optimizing USD scenes: slow loading, low FPS, high memory. It owns the user-facing workflow across phases.
CX Codex +1
2,300installs
threejs-towers skill Builds pagodas, castles and domes from parameters instead of mesh files, then films the structure assembling from the ground up.
CX Codex +1
1,200installs
build-rigged-game-assets skill A skill that walks a rigged character or monster from source model to gameplay: skeleton, animation library, sockets, equipment, catalog card.
CX Codex +1
1,200installs
threejs-weather skill Adds controllable rain, storms and snow to Three.js scenes. Use it when weather needs to affect particles, lighting and ground appearance.
CX Codex +1
1,200installs
threejs-landscape skill This skill builds a live Three.js landscape: terrain, grass, stones, sky and a time-of-day cycle. It suits hero backdrops where a subject has to sit somewhere, not float on a gradient.
CX Codex +1
1,200installs
falling-leaves skill Builds realistic falling foliage and petal animations for 2-D canvas and 3-D scenes where standard particle sprites look like flat confetti.
CX Codex +1
1,200installs
implement-fog-of-war skill A skill that walks an AI agent through building and debugging fog of war in a Three.js game: wall-aware visibility, player and enemy vision ranges.
CX Codex +1
1,200installs
build-vesperfall-review-assets skill Builds review pairs for the Vesperfall catalog by pairing transparent PNGs with live Three.js or FBX models. Useful when adding characters or equipment and setting up isolated moveset routes.
CX Codex +1
1,200installs
build-game-changelog skill A skill for designing and maintaining an in-game changelog: versioning, deployment provenance, menu navigation.
CX Codex +1
1,200installs
build-game-monster-system skill A skill that builds rigged monsters for Three.js and web action games: asset contract, sockets, hurtboxes, combat states.
CX Codex +1
1,200installs
build-game-map-editor skill Guides the creation of production-linked browser map editors for Three.js and isometric games. It keeps drafts isolated from live gameplay saves.
CX Codex +1
1,200installs
build-threejs-enemy-systems skill Designs data-driven enemy archetypes and movesets for Three.js action games. Separates immutable character specs from dynamic runtime combat state.
CX Codex +1
1,200installs
build-game-inventory skill Build or repair game inventory flows for items, loot, equipment, drag and drop, saves, and progression without losing item state.
CX Codex +1
1,200installs
ship-web-games skill Packages, deploys, and smoke-tests Three.js and web games on production. Verifies game loads, assets, and core inputs in an approved browser.
CX Codex +1
1,200installs
tune-enemy-ai skill A skill for building, debugging and balancing combat enemy AI: aggro, target selection, navigation, attack telegraphs and boss behavior.
CX Codex +1
1,200installs
build-hybrid-game-assets skill A skill that helps you choose how to build assets for a Three.js or web game: imported meshes, procedural geometry or 2D media.
CX Codex +1
1,200installs
author-game-levels skill Builds and refines readable, flat-plane Three.js game levels. Useful for tuning camera corridors, collision layers, motivated lighting, and browser playthroughs.
CX Codex +1
1,200installs
build-isometric-arpg skill A skill that walks the agent through building a playable isometric ARPG: game loop, camera, combat, zones, progression and saves.
CX Codex +1
1,300installs
build-game-camera-controls skill A skill for building and tuning Three.js game cameras: isometric framing, follow, orbit limits, occlusion, lock-on, shake and touch gestures.
CX Codex +1
1,300installs
pixijs skill Routes PixiJS v8 tasks to specialized sub-skills for rendering and scene setup.
CX Codex +1
6,900installs
substance-3d-texturing skill A skill for Substance 3D Painter work: PBR material authoring, texture export for Three.js, Babylon.js, Unity and Unreal, plus batch export through the Python API.
CX Codex +1
2,400installs
flue skill A skill that lets an agent run code inside desktop apps like Photoshop, Blender, Unity and Excel. Useful when the work has to happen in the application itself.
CX Codex +1
12,600installs
playcanvas-engine skill Guides 3D web app and browser game development using the PlayCanvas WebGL/WebGPU engine. Helps set up ECS architecture, asset loading, and the main rendering loop.
CX Codex +1
2,300installs
aframe-webxr skill A skill that gets your agent writing A-Frame scenes in HTML: 3D, VR, AR and 360-degree media with little JavaScript.
CX Codex +1
2,300installs
physical-ai-neural-reconstruction skill A thin router for NVIDIA NuRec work: it points you to the right skill for converting a recording, training a reconstruction or rendering a USDZ.
CX Codex +1
2,100installs
build-interactive-particle-trail skill A skill for pointer-driven particle trails: the cursor or finger leaves discrete motes that fly on their own path. Useful in 3D scenes and landing pages.
CX Codex +1
1,100installs
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