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NeVibeCode · 819 items

Skills for Game dev and 3D: Unity, Unreal, Godot, Blender

Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.

sprite-segment-3x3grid Unity-Technologies skill Splits a sprite into nine equal sectors to generate a color match string relative to the central area. Useful for asset regression checks in tests. CX Codex +1 3,300installs 2d-pixel-perfect Unity-Technologies skill Checks Unity pixel-art rendering when sprites look blurred, shake during motion, or fall off the pixel grid. CX Codex +1 3,400installs spline-interactive freshtechbro skill Guides agents on integrating interactive Spline 3D scenes into web apps. Useful for embedding 3D UI, configuring state animations, and handling object events in React. CX Codex +1 2,800installs migrate-birp-to-urp Unity-Technologies skill Guides Unity projects from the Built-in Render Pipeline to URP across phased audits and asset updates. CX Codex +1 3,200installs build-mobile-threejs-games MengTo skill A skill for building and testing a Three.js game for mobile web: touch controls, responsive HUD, performance budgets. CX Codex +1 1,300installs design-game-encounters MengTo skill A skill for designing and tuning combat encounters in Three.js action games: arenas, enemies, waves, boss phases. CX Codex +1 1,300installs design-action-combat MengTo skill Guides the design and testing of tactical combat for web games using deterministic state machines. Useful when tuning parry windows, attack startup, and hit registration. CX Codex +1 1,300installs build-game-audio-feedback MengTo skill Guides an agent through designing responsive audio cues for a Three.js or browser game: hits, blocks, music states. CX Codex +1 1,300installs optimize-threejs-games MengTo skill A skill that profiles and speeds up Three.js and WebGL games: it finds whether the CPU or the GPU is the bottleneck, then fixes it without breaking gameplay. CX Codex +1 1,300installs test-playable-web-games MengTo skill End-to-end testing skill for browser games using deterministic fixtures and browser evidence. A green build does not prove the gameplay actually works. CX Codex +1 1,300installs create-game-vfx MengTo skill A skill that steers an AI agent through building Three.js visual effects: attacks, impacts, status effects, telegraphs. Useful when an effect has to read in combat and hold the frame rate. CX Codex +1 1,300installs godot-master thedivergentai skill A Godot 4.7 skill hub: it routes a task to the right domain sections and hands back layer rules plus performance budgets. Useful at project start and when something drags. CX Codex +1 4,900installs babylonjs-engine freshtechbro skill A skill that walks the agent through Babylon.js: engine setup, cameras, lights and meshes for browser 3D work, so you don't rebuild the API from memory. CX Codex +1 2,500installs pixijs-2d freshtechbro skill Equips your coding agent with PixiJS patterns for WebGL and WebGPU canvas apps, handling sprite animations, vector graphics, and fast particle systems. CX Codex +1 2,500installs omniverse-usd-performance-tuning NVIDIA Omniverse skill A skill for diagnosing and optimizing USD scenes: slow loading, low FPS, high memory. It owns the user-facing workflow across phases. CX Codex +1 2,300installs threejs-towers MengTo skill Builds pagodas, castles and domes from parameters instead of mesh files, then films the structure assembling from the ground up. CX Codex +1 1,200installs build-rigged-game-assets MengTo skill A skill that walks a rigged character or monster from source model to gameplay: skeleton, animation library, sockets, equipment, catalog card. CX Codex +1 1,200installs threejs-weather MengTo skill Adds controllable rain, storms and snow to Three.js scenes. Use it when weather needs to affect particles, lighting and ground appearance. CX Codex +1 1,200installs threejs-landscape MengTo skill This skill builds a live Three.js landscape: terrain, grass, stones, sky and a time-of-day cycle. It suits hero backdrops where a subject has to sit somewhere, not float on a gradient. CX Codex +1 1,200installs falling-leaves MengTo skill Builds realistic falling foliage and petal animations for 2-D canvas and 3-D scenes where standard particle sprites look like flat confetti. CX Codex +1 1,200installs implement-fog-of-war MengTo skill A skill that walks an AI agent through building and debugging fog of war in a Three.js game: wall-aware visibility, player and enemy vision ranges. CX Codex +1 1,200installs build-vesperfall-review-assets MengTo skill Builds review pairs for the Vesperfall catalog by pairing transparent PNGs with live Three.js or FBX models. Useful when adding characters or equipment and setting up isolated moveset routes. CX Codex +1 1,200installs build-game-changelog MengTo skill A skill for designing and maintaining an in-game changelog: versioning, deployment provenance, menu navigation. CX Codex +1 1,200installs build-game-monster-system MengTo skill A skill that builds rigged monsters for Three.js and web action games: asset contract, sockets, hurtboxes, combat states. CX Codex +1 1,200installs build-game-map-editor MengTo skill Guides the creation of production-linked browser map editors for Three.js and isometric games. It keeps drafts isolated from live gameplay saves. CX Codex +1 1,200installs build-threejs-enemy-systems MengTo skill Designs data-driven enemy archetypes and movesets for Three.js action games. Separates immutable character specs from dynamic runtime combat state. CX Codex +1 1,200installs build-game-inventory MengTo skill Build or repair game inventory flows for items, loot, equipment, drag and drop, saves, and progression without losing item state. CX Codex +1 1,200installs ship-web-games MengTo skill Packages, deploys, and smoke-tests Three.js and web games on production. Verifies game loads, assets, and core inputs in an approved browser. CX Codex +1 1,200installs tune-enemy-ai MengTo skill A skill for building, debugging and balancing combat enemy AI: aggro, target selection, navigation, attack telegraphs and boss behavior. CX Codex +1 1,200installs build-hybrid-game-assets MengTo skill A skill that helps you choose how to build assets for a Three.js or web game: imported meshes, procedural geometry or 2D media. CX Codex +1 1,200installs author-game-levels MengTo skill Builds and refines readable, flat-plane Three.js game levels. Useful for tuning camera corridors, collision layers, motivated lighting, and browser playthroughs. CX Codex +1 1,200installs build-isometric-arpg MengTo skill A skill that walks the agent through building a playable isometric ARPG: game loop, camera, combat, zones, progression and saves. CX Codex +1 1,300installs build-game-camera-controls MengTo skill A skill for building and tuning Three.js game cameras: isometric framing, follow, orbit limits, occlusion, lock-on, shake and touch gestures. CX Codex +1 1,300installs pixijs pixijs skill Routes PixiJS v8 tasks to specialized sub-skills for rendering and scene setup. CX Codex +1 6,900installs substance-3d-texturing freshtechbro skill A skill for Substance 3D Painter work: PBR material authoring, texture export for Three.js, Babylon.js, Unity and Unreal, plus batch export through the Python API. CX Codex +1 2,400installs flue SFKislev skill A skill that lets an agent run code inside desktop apps like Photoshop, Blender, Unity and Excel. Useful when the work has to happen in the application itself. CX Codex +1 12,600installs playcanvas-engine freshtechbro skill Guides 3D web app and browser game development using the PlayCanvas WebGL/WebGPU engine. Helps set up ECS architecture, asset loading, and the main rendering loop. CX Codex +1 2,300installs aframe-webxr freshtechbro skill A skill that gets your agent writing A-Frame scenes in HTML: 3D, VR, AR and 360-degree media with little JavaScript. CX Codex +1 2,300installs physical-ai-neural-reconstruction NVIDIA Physical AI skill A thin router for NVIDIA NuRec work: it points you to the right skill for converting a recording, training a reconstruction or rendering a USDZ. CX Codex +1 2,100installs build-interactive-particle-trail MengTo skill A skill for pointer-driven particle trails: the cursor or finger leaves discrete motes that fly on their own path. Useful in 3D scenes and landing pages. CX Codex +1 1,100installs

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