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pixijs-accessibility — Claude Code skill: what it does, how to install

Configures screen readers and keyboard navigation in PixiJS v8 apps by rendering a shadow DOM overlay.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add pixijs/pixijs-skills --skill pixijs-accessibility -a claude-code
Open on GitHub

What pixijs-accessibility does

The skill guides coding agents on connecting PixiJS v8 display containers to assistive software. It details setting accessibleTitle and accessibleHint so screen readers interpret canvas graphics correctly. Custom navigation order relies on tabIndex. Container elements must have eventMode set to 'static' or 'dynamic', or PixiJS clamps the shadow element's tabIndex back to zero.

It covers runtime and setup options for AccessibilitySystem. By default, PixiJS keeps the overlay hidden until the user presses Tab. Mouse movement drops the accessibility layer immediately if deactivateOnMouseMove remains true. The AccessibilitySystem strictly requires the main browser thread and fails inside Web Workers, which defines how canvas rendering tasks can be partitioned.

What it helps with

  • configure keyboard navigation for PixiJS scene containers
  • generate shadow DOM overlays for screen readers
  • prevent accessibility deactivation when moving the mouse
  • assign accessible titles and ARIA hints to game elements

Example prompts for the agent

  • Add accessibility properties and keyboard navigation to this PixiJS button
  • How do I keep PixiJS AccessibilitySystem active when the mouse moves?
  • Initialize PixiJS Application with accessibility enabled by default

How to install pixijs-accessibility

1Skills CLI (Vercel)

npx skills add pixijs/pixijs-skills --skill pixijs-accessibility -a claude-code

2Manually: put the files in place

~/.claude/skills/pixijs-accessibility/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/pixijs-accessibility/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about pixijs-accessibility

How to install pixijs-accessibility in Claude Code?

Run npx skills add pixijs/pixijs-skills --skill pixijs-accessibility -a claude-code. The file will be written to ~/.claude/skills/pixijs-accessibility/SKILL.md.

What does pixijs-accessibility do?

It guides AI tools through configuring screen reader support and keyboard tab order in PixiJS v8. It explains shadow DOM overlays and container event forwarding.

Can PixiJS AccessibilitySystem run inside a Web Worker?

No, the accessibility engine directly accesses DOM elements and requires the main thread. Web Workers cannot run this system.

Source text

SKILL.md · MIT
---
name: pixijs-accessibility
description: "Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren."
license: MIT
---

Enable screen reader and keyboard navigation via PixiJS's AccessibilitySystem. The system creates an invisible shadow DOM overlay positioned over accessible containers so assistive technology can discover and activate them.

## Quick Start

```ts
const button = new Sprite(await Assets.load("button.png"));
button.accessible = true;
button.accessibleTitle = "Play game";
button.accessibleHint = "Starts a new game session";
button.eventMode = "static";
button.tabIndex = 0;
app.stage.addChild(button);

app.renderer.accessibility.setAccessibilityEnabled(true);

button.on("pointertap", () => startGame());
```

**Related skills:** `pixijs-events` (pointer/tap handlers), `pixijs-scene-dom-container` (HTML elements on canvas), `pixijs-application` (init options).

**Key points:**

- By default the system activates only after the user presses Tab. Set `enabledByDefault: true` in Application init for immediate activation.
- On mobile, the system creates a hidden touch hook; screen-reader focus activates accessibility for the whole session.
- The AccessibilitySystem requires the main thread; it is not available in a Web Worker.

## Core Patterns

### Container accessible properties

```ts
import { Container, Sprite } from "pixi.js";

const container = new Container();
container.accessible = true;
container.accessibleTitle = "Navigation menu";
container.accessibleHint = "Contains links to other pages";
container.eventMode = "static"; // required for custom tabIndex to apply
container.tabIndex = 0;
container.accessibleType = "div"; // defaults to 'button'

const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Close dialog";
sprite.accessibleText = "X"; // text content of the shadow div
sprite.eventMode = "static";
sprite.tabIndex = 1;
```

Available properties on any Container:

- `accessible` (boolean) - enables the accessible overlay div
- `accessibleTitle` (string) - sets the `title` attribute on the shadow div
- `accessibleHint` (string) - sets the `aria-label` attribute
- `accessibleText` (string) - sets inner text content of the shadow div
- `accessibleType` (string) - HTML tag for the shadow element, defaults to `'button'`
- `tabIndex` (number) - tab order for keyboard navigation (only applied when `interactive` is true / `eventMode` is `'static'` or `'dynamic'`)
- `accessibleChildren` (boolean, default `true`) - when `false`, prevents child containers from being accessible
- `accessiblePointerEvents` (string) - CSS `pointer-events` value on the shadow div

### Custom tab order

Give each accessible container a `tabIndex` to control the order assistive tech walks through them. Higher numbers come later; equal numbers fall back to scene-graph order.

```ts
menuButton.accessible = true;
menuButton.eventMode = "static";
menuButton.tabIndex = 1;

playButton.accessible = true;
playButton.eventMode = "static";
playButton.tabIndex = 2;

settingsButton.accessible = true;
settingsButton.eventMode = "static";
settingsButton.tabIndex = 3;
```

`tabIndex` is only forwarded to the shadow div when the container is `interactive` (`eventMode` is `'static'` or `'dynamic'`). Without that, the system clamps the div's tabIndex back to `0`, and the order you set is ignored.

### Programmatic control

```ts
import { Application } from "pixi.js";

const app = new Application();
await app.init({ width: 800, height: 600 });

// Enable accessibility at runtime
app.renderer.accessibility.setAccessibilityEnabled(true);

// Check current state
console.log(app.renderer.accessibility.isActive);
console.log(app.renderer.accessibility.isMobileAccessibility);

// Full init options:
await app.init({
  accessibilityOptions: {
    enabledByDefault: true, // activate immediately (default: false)
    debug: true, // makes overlay divs visible (default: false)
    activateOnTab: true, // Tab key activates system (default: true)
    deactivateOnMouseMove: false, // stay active when mouse moves (default: true)
  },
});
```

The system can also be configured via static defaults before creating the Application:

```ts
import { AccessibilitySystem, Application } from "pixi.js";

AccessibilitySystem.defaultOptions.enabledByDefault = true;
AccessibilitySystem.defaultOptions.deactivateOnMouseMove = false;

const app = new Application();
await app.init();
```

### Handling accessible interactions

```ts
import { Sprite } from "pixi.js";

const button = new Sprite();
button.eventMode = "static";
button.accessible = true;
button.accessibleTitle = "Submit form";
button.tabIndex = 0;

// Screen readers trigger click/tap events through the shadow DOM element
button.on("pointertap", () => {
  submitForm();
});
```

When accessibility is active and a user activates a shadow div (via Enter/Space key or screen reader action), the system dispatches `click`, `pointertap`, and `tap` FederatedEvents to the corresponding container. Focus on the shadow div dispatches `mouseover`, and focus-out dispatches `mouseout`. Both `eventMode` and `accessible` should be set for full keyboard + pointer support.

## Common Mistakes

### [MEDIUM] Expecting accessibility to be active without Tab key press

The AccessibilitySystem does not create its DOM overlay until the user presses Tab (or, on mobile, focuses the touch hook). If your application needs accessibility immediately:

```ts
const app = new Application();
await app.init({
  accessibilityOptions: {
    enabledByDefault: true,
  },
});
```

Or at runtime:

```ts
app.renderer.accessibility.setAccessibilityEnabled(true);
```

Without one of these, automated accessibility testing tools will not find the overlay elements.


### [MEDIUM] Setting accessible without accessibleTitle

Wrong:

```ts
const sprite = new Sprite();
sprite.accessible = true;
// no title or hint set
```

Correct:

```ts
const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Play button";
sprite.accessibleHint = "Click to start the game";
```

A container with `accessible = true` but no `accessibleTitle` or `accessibleHint` gets a fallback title of `"container {tabIndex}"`. Screen readers will announce this generic label with no useful context. Always provide at least `accessibleTitle`.


### [MEDIUM] Accessibility deactivates when moving mouse

By default, `deactivateOnMouseMove` is `true`. Any mouse movement after Tab-activation will deactivate the overlay. This is by design (assumes keyboard-only users don't use a mouse), but it makes testing with a mouse frustrating.

```ts
await app.init({
  accessibilityOptions: {
    deactivateOnMouseMove: false,
  },
});
```


### [MEDIUM] Not importing accessibility extension in custom builds

When using `skipExtensionImports: true` for a custom build, the accessibility extension is not automatically registered. You must import it explicitly:

```ts
import "pixi.js/accessibility";
import { Application } from "pixi.js";

const app = new Application();
await app.init({ skipExtensionImports: true });
```

Without this import, `app.renderer.accessibility` will be undefined and no shadow DOM layer will be created.


## API Reference

- [AccessibilitySystem](https://pixijs.download/release/docs/accessibility.AccessibilitySystem.html.md)
- [AccessibilitySystemOptions](https://pixijs.download/release/docs/accessibility.AccessibilitySystemOptions.html.md)
- [AccessibilityOptions](https://pixijs.download/release/docs/accessibility.AccessibilityOptions.html.md)
- [AccessibleOptions](https://pixijs.download/release/docs/accessibility.AccessibleOptions.html.md)
- [PointerEvents](https://pixijs.download/release/docs/accessibility.PointerEvents.html.md)

© pixijs · MIT · pixijs/pixijs-skills

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