NeVibeCode · 828 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
game-performance-profiler skill Turns Unity and Unreal frame-time complaints into one brief: which capture to trust, where the bottleneck sits, what to measure next.
CX Codex +1
345installs
steam-store-launch-ops skill Turns Steam store page, wishlist, and Next Fest uncertainty into a focused launch plan. It diagnoses weak conversion, demo readiness, and event deadlines.
CX Codex +1
337installs
remotion-maps
official skill Guides map animation techniques in Remotion, covering everything from static satellite shots to 3D terrain flythroughs.
CX Codex GP ChatGPT
3installs
game-build-log-triage skill Filters verbose Unity and Unreal logs to locate the earliest root failure during cooking or packaging. Helps stop wasting time on downstream cascade errors.
CX Codex +1
310installs
game-demo-feedback-triage skill This skill turns playtest notes, streamer reactions, and bug lists into ranked fixes. Use it when a demo needs a clear next step before a build or event.
CX Codex +1
303installs
zoom-meeting-sdk-unreal
official skill This skill guides Zoom Meeting SDK integration in Unreal Engine projects using C++ and Blueprint wrappers. Use it to work through wrapper-to-SDK mapping and meeting setup.
CX Codex GP ChatGPT
★ 7,604repo stars
omniverse-usd-performance-tuning
official skill An orchestrator for slow loading, memory pressure and low FPS in USD scenes. It walks the agent through profiling phases up to a final report.
CX Codex GP ChatGPT
★ 7,604repo stars
omniverse-realtime-viewer
official skill Orchestrates OpenUSD real-time viewer apps using NVIDIA Omniverse. Selects implementation recipes and enforces core rendering rules.
CX Codex GP ChatGPT
★ 7,604repo stars
develop-web-game skill This skill lays out a development and testing loop for HTML and JavaScript games. Use it while adding game features and checking each meaningful change in a browser.
342installs
using-isometric-skills skill A meta-skill that picks the right specialized skill for an isometric game task and sets the order to run them, before any code or art gets written.
CX Codex +1
★ 41repo stars
tile-picking-interaction skill Turns a pointer or touch position into the exact isometric tile under it, with camera pan and zoom taken into account. Useful when clicks land on the wrong cell.
CX Codex +1
★ 41repo stars
isometric-pathfinding skill A pathfinding skill for isometric games: A* over the walkable tile layer, diagonal moves that never cut blocked corners, results returned as grid tiles.
CX Codex +1
★ 41repo stars
isometric-character-sprites skill A skill that walks the agent through generating one isometric character in eight facing directions with a shared feet-anchor, so walking frames do not slide or sort wrong.
CX Codex +1
★ 41repo stars
godot4-isometric-tilemap skill Sets up 2:1 isometric rendering in Godot 4 with TileMapLayer and Y-sort, so draw order and picking stop fighting you.
CX Codex +1
★ 41repo stars
canvas2d-isometric-renderer skill Builds the draw loop for an isometric tilemap on Canvas 2D: ground tiles first, depth-sorted sprites after.
CX Codex +1
★ 41repo stars
autotiling-transitions skill A coding-agent skill that sets the rule for picking transition tiles where grass, water and sand meet. Useful when a map reads as a checkerboard of hard seams.
CX Codex +1
★ 41repo stars
game-team-orchestrator skill Splits a large game feature into work packages and hands each one to a specialist agent. Useful when design, audio, UX, art and QA all touch the same task.
CX Codex +1
★ 47repo stars
game-scope-check skill This skill measures a game's feature list against the time and hands you have, then shows what to drop. Useful when the list keeps growing and the deadline stops feeling safe.
CX Codex +1
★ 47repo stars
game-prototype skill Turns a game idea into a short experiment: one mechanic, a falsifiable hypothesis, a minimal test and a yes-or-no decision.
CX Codex +1
★ 47repo stars
game-market-research skill Runs market research on a game concept: competitors, audience size, trends and positioning. Useful before a team commits to production.
CX Codex +1
★ 47repo stars
game-jam-mode skill A skill that compresses game development into a 48–72 hour jam and suspends the usual checks, so you actually submit something.
CX Codex +1
★ 47repo stars
game-code-review skill Reviews game code for both ordinary quality and real-time failure modes. Useful before merging a feature branch or when chasing frame drops.
CX Codex +1
★ 47repo stars
game-balance-check skill A skill that checks game balance: currency flows, progression curves and reward pacing. Runs Monte Carlo simulation when there is no telemetry to lean on.
CX Codex +1
★ 47repo stars
game-unity-specialist skill A Unity-focused skill that answers on MonoBehaviour, DOTS/ECS, URP and HDRP, Addressables and UI Toolkit with compilable C# instead of vague advice.
CX Codex +1
★ 47repo stars
game-technical-director skill A skill that handles the engineering side of a game: engine choice, performance budgets, technical debt, build pipeline and CI/CD.
CX Codex +1
★ 47repo stars
game-narrative-director skill A skill that acts as a game's narrative director: works through story structure, branching paths and dialogue. Handy when a script has to become tracked states and consequences.
CX Codex +1
★ 47repo stars
game-creative-director skill A creative-director subagent for game projects: it pins down the core fantasy, design pillars and tone, and settles clashes between art, narrative and design.
CX Codex +1
★ 47repo stars
game-accessibility-specialist skill A skill that handles game accessibility work: remappable controls, colorblind modes, screen reader support, EAA and CVAA compliance.
CX Codex +1
★ 47repo stars
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