NeVibeCode · 828 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
ue-mass-entity skill Guides writing and debugging Mass Entity ECS code in Unreal Engine C++: processors, queries, fragments, tags, observers and agent spawning.
CX Codex +1
1,000installs
ue-game-features skill Configures Game Feature plugins and modular gameplay for Unreal Engine 5.8. Useful when writing UGameFeatureAction classes or injecting components into actors.
CX Codex +1
1,100installs
game-architecture skill A skill that lays out how a browser game project should be structured: EventBus, one GameState, Constants.js, clear layers. Useful once game code starts sprawling.
CX Codex +1
1,200installs
scenario skill Connects AI agents to Scenario via MCP to generate images, video, 3D, and audio assets while managing scopes, models, and jobs.
CX Codex +1
659installs
r3f-best-practices skill A skill with 70+ rules for writing, reviewing, and optimizing React Three Fiber code. It prevents costly re-renders and organizes work with the Poimandres stack.
CX Codex +1
1,500installs
godot-shaders-basics skill Supplies Godot shader patterns for draw-call batching, post-processing, and foliage. Useful when building hit-flashes or screen passes without depth glitches.
CX Codex +1
688installs
godot-2d-animation skill Provides production-tested GDScript patterns for Godot 2D animation, covering AnimatedSprite2D sync, procedural squash and stretch, and skeletal rigs.
CX Codex +1
684installs
make-game skill Guides game development across design, engine scaffolding, feature work, and architecture documentation.
CX Codex +1
1,100installs
game-qa skill A skill that turns the agent into a QA engineer for browser games: visual regression, gameplay checks, performance and accessibility via Playwright. Useful when writing or debugging game tests.
CX Codex +1
1,100installs
improve-game skill Audits your game across thirteen areas, finds weak spots, and implements fixes ranked by player impact. Run it as many times as you need.
CX Codex +1
1,100installs
game-3d-assets skill Finds, generates, and integrates GLB/GLTF models into Three.js browser games to replace primitive cubes and spheres.
CX Codex +1
1,100installs
threejs-game skill Locks in a project layout and four core modules for building 3D browser games with Three.js. Useful when the agent scaffolds a scene and game loop from scratch.
CX Codex +1
1,100installs
three-best-practices skill A skill that feeds your agent a rulebook for Three.js: memory leaks, draw calls, shaders. Useful when you build or debug a 3D scene.
CX Codex +1
1,500installs
scenario-blender-expert skill Guides coding agents through modeling, retopology, rigging, and rendering in Blender via Python or an MCP bridge. Helpful for pre-export mesh audits.
CX Codex +1
607installs
mint-threejs-skills skill Guides agents to build browser 3D apps, games, and viewers in Three.js with Mint MCP asset generation. It coordinates asset pipelines, runtime loaders, and scene directors.
CX Codex +1
616installs
scenario-game-assets skill A skill that walks the agent through game art generation over Scenario MCP: sprites, tilesets, icons, pixel art and transparent backgrounds.
CX Codex +1
583installs
roblox-animation-vfx skill A skill that helps your coding agent write and fix Roblox animations, particles, beams, trails and tweens.
CX Codex +1
2,300installs
roblox-building skill A skill for building geometry, maps and props in Roblox Studio through MCP or plain Luau. It keeps you from guessing coordinates and pushes each build to a verifiable result.
CX Codex +1
2,400installs
Autodesk skill This skill lets a coding agent work inside Autodesk 3ds Max: inspect the open scene, objects, modifiers and materials, make bounded edits, run a small script.
CX Codex +1
1,800installs
Houdini skill Controls SideFX Houdini from the shell using the Flue Python bridge without an MCP server. Useful for inspecting nodes, parameters, and geometry.
CX Codex +1
1,800installs
roblox-game-development skill A skill that turns the agent into a Roblox developer: Luau scripts, game systems, UI and monetization, from a first script to a multiplayer game.
CX Codex +1
2,200installs
godot-ui-theming skill A skill that guides an AI agent through Godot UI theming: Theme resources, StyleBoxes, fonts and dark/light switching.
CX Codex +1
617installs
game-assets skill A skill that plans games and produces finished assets: sprites, tilesets, UI, music and voiced lines through the Meowa CLI.
CX Codex +1
1,200installs
add-audio skill This skill adds background music and sound effects to a browser game using the Web Audio API. No audio files, no npm packages — everything is synthesized in the browser.
CX Codex +1
1,000installs
godot-particles skill Architecture rules and GDScript blueprints for Godot particle systems. Prevents GPU memory spikes and fixes stuttering physics trails.
CX Codex +1
611installs
godot-gdscript-mastery skill Guides coding agents through GDScript pitfalls, enforcing static typing and safe node lifecycle patterns in Godot.
CX Codex +1
612installs
add-assets skill Swaps the circles and rectangles in a 2D game for pixel art sprites of characters, enemies and items. Useful once the prototype plays fine but looks like a wireframe.
CX Codex +1
997installs
roblox-studio-mcp skill Connects your agent to Roblox Studio via MCP. It helps edit Luau scripts, modify scenes, run playtests, and capture runtime logs.
CX Codex +1
2,200installs
blender-modeling skill A skill that has the agent create and edit 3D meshes in Blender from a text request: primitives, modifiers, bmesh edits.
CX Codex +1
2,200installs
add-feature skill Adds gameplay mechanics to Three.js or Phaser browser games. It helps implement power-ups, combo systems, or double jumps while keeping the core architecture intact.
CX Codex +1
977installs
godot-save-load-systems skill Save and load blueprints for Godot covering JSON and binary serialization, version migration, and rolling backups. Keeps game state handling consistent.
CX Codex +1
595installs
godot-testing-patterns skill Provides testing decision trees and GdUnit4 templates for Godot. Guides developers through unit tests, headless CI runs, frame stepping, and network mocks.
CX Codex +1
585installs
review-game skill Audits an existing game project for architecture, performance, code quality and monetization readiness. Read-only, no edits.
CX Codex +1
954installs
roblox-gui skill Guidelines for Roblox UI development across mobile and console. Helps build responsive HUDs and menus without layout bugs.
CX Codex +1
2,200installs
roblox-lighting skill A skill for Roblox lighting, atmosphere, day/night cycles and post-processing. Useful when a scene looks flat, too dark or washed out.
CX Codex +1
2,200installs
scenario-sprite-animation skill This skill routes 2D sprite animation tasks in Scenario, from walk cycles to slicing sheets into engine-ready frames.
CX Codex +1
530installs
scenario-3d skill Skill for working with 3D assets through Scenario MCP: generate models from text or images, edit meshes, retexture them, rig characters, and export for game engines.
CX Codex +1
531installs
add-3d-assets skill Swaps primitives like BoxGeometry for actual GLB models: animated characters, houses, trees, barrels. Useful when your Three.js game still looks like a pile of boxes.
CX Codex +1
938installs
qa-game skill Sets up Playwright automated tests for web games, covering boot sequences, scene transitions, visual regressions, and FPS. Useful for verifying game mechanics without manual runs.
CX Codex +1
931installs
3d-modeling skill A skill that turns your agent into a senior 3D artist: topology, UV unwrapping, retopology and LOD advice. Useful when you prep a mesh for a game or film.
CX Codex +1
1,200installs
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