game-hacking-techniques — Claude Code skill: setup and features
Classifies game-cheat capabilities and defensive boundaries across memory, rendering, input, and kernel layers. Built for authorized threat modeling.
npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a claude-code
npx skills add gmh5225/awesome-game-security --skill game-hacking -a claude-codeWhat game-hacking-techniques does
The skill maps game-cheat mechanics across system layers: process memory, code injection, rendering overlays, input interception, kernels, DMA, and remote transports. It identifies what an attacker observes or manipulates, the required privilege level, and the crossed trust boundary.
Topic routing covers platform evasion, EFI components, device identity, stack behavior, and game engine workflows. It links attack methods directly to evidence sources and defensive controls. The instructions strictly limit scope to defensive threat modeling. Offensive deployment is explicitly prohibited.
If your security evaluation focuses primarily on a single boundary like DMA, graphics pipelines, or mobile platforms, the author advises switching to a narrower specialized skill.
What it helps with
- map game attack surfaces across memory and input paths
- evaluate trust boundaries crossed by kernel drivers and DMA
- identify defensive telemetry points against rendering overlays
- structure threat modeling for game engine components
Example prompts for the agent
- Build a threat model for memory manipulation and input spoofing in our game
- Analyze the trust boundaries crossed when an attacker uses DMA access
- Classify anti-detection mechanisms involving EFI and driver communication
How to install game-hacking-techniques
1Skills CLI (Vercel)
npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a claude-codenpx skills add gmh5225/awesome-game-security --skill game-hacking -a claude-code2Manually: put the files in place
~/.claude/skills/game-hacking/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/game-hacking/
1Skills CLI (Vercel)
npx skills add gmh5225/awesome-game-security --skill game-hacking -a codex2Manually: put the files in place
.agents/skills/game-hacking/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add gmh5225/awesome-game-security --skill game-hacking -a cursor2Manually: put the files in place
.cursor/skills/game-hacking/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install gmh5225/awesome-game-security game-hacking2Manually: put the files in place
.github/skills/game-hacking/SKILL.md1Skills CLI (Vercel)
npx skills add gmh5225/awesome-game-security --skill game-hacking -a gemini-cli2Platform CLI
gemini skills install https://github.com/gmh5225/awesome-game-security --path .claude/skills/game-hackingManually: put the files in place
.devin/skills/game-hacking/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add gmh5225/awesome-game-security --skill game-hacking -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about game-hacking-techniques
How to install game-hacking-techniques in Claude Code?
Run npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a claude-code in your terminal.
What does game-hacking-techniques do?
It classifies cheat techniques across system layers and helps defenders identify evidence sources during threat modeling.
Can this skill be used to create game cheats?
No. The skill requires keeping all recommendations strictly defensive and within an authorized evaluation scope.
Source text
SKILL.md · MIT
--- name: game-hacking-techniques description: Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Use for authorized threat modeling, not operational deployment. --- # Game-hacking techniques Map what an attacker observes or controls, the required capability, the trust boundary crossed, and where defenders have evidence or authority. ## Topic routing - [Capabilities and core techniques](references/capabilities-and-core-techniques.md) for privilege levels, manipulation, injection, and cheat categories. - [Rendering, memory, and input](references/rendering-memory-and-input.md) for overlays, access paths, driver communication, world-to-screen, and input. - [Platform and evasion](references/platform-and-evasion.md) for EFI, device identity, stack behavior, and anti-detection concepts. - [Engines and workflow](references/engines-and-workflow.md) for engine-specific surfaces and representative research workflows. - [Attack-surface map](references/attack-surface-map.md), [repository resources](references/repository-resources.md), and [repository map](references/repository-map.md) for evidence and source selection. Use the narrower engine, graphics, DMA, kernel, mobile, server, or supply-chain skill when one boundary dominates. Keep recommendations defensive and within the user's authorized scope.
© gmh5225 · MIT · gmh5225/awesome-game-security