NeVibeCode · 828 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
axiom-games skill A router skill for Apple game work: it sends SpriteKit, SceneKit and RealityKit questions to the right reference, diagnostic guide or input doc.
CX Codex +1
1,100installs
axiom-graphics skill A router skill for GPU work: Metal migration, shader conversion, RealityKit, USD/USDZ files and display frame rate.
CX Codex +1
1,200installs
3d-virtual-tour skill A skill for building virtual tours through a 3D scene: authored camera paths, room navigation, orbit inspection. Useful for architectural walkthroughs and showrooms in Three.js.
CX Codex +1
527installs
3d-retina-resolution skill Keeps 3D canvases sharp on Retina and HiDPI displays, including fixed 200% rendering. Useful for blurry WebGL previews and display-density changes.
CX Codex +1
512installs
3d-high-resolution-textures skill Picks texture resolution and PBR maps so close-up surfaces stay sharp without blowing up GPU memory.
CX Codex +1
508installs
3d-sky-rays skill A skill that adds crepuscular rays to a Three.js scene, shaped by roofs and foliage. Useful for golden-hour architectural shots.
CX Codex +1
506installs
3d-sky-background skill Builds camera-correct 3D skies with procedural atmosphere, horizon haze, aligned sun lighting, and coherent environment reflections.
CX Codex +1
505installs
3d-falling-leaves skill A skill for Three.js and similar scenes: it walks the agent through falling leaves in world space, with tumble, sideways drift and instance recycling.
CX Codex +1
499installs
3d-four-seasons skill Adds four-season transitions to a 3D scene by blending foliage, lighting, snow, and particles via uniforms without rebuilding the world.
CX Codex +1
497installs
unity-vrc-udon-sharp skill A skill for writing, reviewing and debugging UdonSharp C# against VRChat SDK 3.10.5. Keeps Udon runtime limits and network sync rules in front of the agent.
CX Codex +1
1,000installs
unity-vrc-world-sdk-3 skill Guides coding agents through Unity scene configuration for VRChat World SDK 3. Helps place components, configure layers, and validate builds before upload.
CX Codex +1
992installs
codex-gpt-image-2-5-flare skill A skill that walks the agent through generating and editing artwork with Claude built-in image gen: transparent PNGs, sprites, emblems and UI graphics.
CX Codex +1
475installs
game-ui-design skill Provides game UI design guidelines for HUDs, inventory screens, and radial menus. Built around controller navigation, safe zones, and rapid readability during action.
CX Codex +1
3,900installs
unity-pipeline skill Operates an active Unity Editor instance or desktop dev Player: handles recompilation, runs test suites, and patches C# code at runtime.
CX Codex +1
1,200installs
create-2d-physics skill Configures and repairs Unity 2D physics setups. It supports both the modern 2D Physics Core and legacy Rigidbody 2D workflows.
CX Codex +1
1,100installs
create-tile-palette-or-rule-tiles skill Build a 2D tile palette or set up a RuleTile that connects with nearby tiles as you paint. Useful for laying out levels and joining terrain pieces.
CX Codex +1
995installs
3d-ultra-realistic-water skill A Three.js skill that builds an open sea with Gerstner waves, sun glitter, foam and a Kelvin wake. Useful when your scene has a horizon and a moving camera.
CX Codex +1
408installs
msw-avatar skill A skill for MSW avatars: 17 equipment slots, mapping animation states onto sprite clips, and custom actions such as shoot or dance.
CX Codex +1
9,800installs
msw-combat-system skill Reference guide for the 2D combat pipeline in MSW. Helps implement attack collision, damage calculation, hit reactions, and monster AI.
CX Codex +1
9,800installs
msw-search skill Search MSW API references and guides, or look up sprites, animations, sounds, resource packs, and avatars. Use it when .d.mlua lacks the detail you need or you need an RUID.
CX Codex +1
9,800installs
msw-defaultplayer skill A skill for editing the DefaultPlayer model in MapleStory Worlds Maker: run speed, jump force, HP, camera and physics, all through ModelBuilder. Handy when the character needs tuning.
CX Codex +1
9,800installs
msw-scripting skill Guides authoring .mlua scripts for MapleStory Worlds, covering annotations, execution spaces, and playtesting. Useful when building MSW logic and debugging runtime issues.
CX Codex +1
9,900installs
msw-general skill Foundation skill for MapleStory Worlds work: shared tools, platform rules and validated .model templates. Every other MSW skill builds on it.
CX Codex +1
9,900installs
msw-painter skill Draws a pixel-art sprite when msw-search finds no suitable RUID, then helps register the PNG as a resource.
CX Codex +1
9,700installs
msw-sprite-ruid skill Rules for assigning RUID to SpriteRendererComponent.SpriteRUID and SpriteGUIRendererComponent.ImageRUID, plus the thumbnail:// prefix for icons.
CX Codex +1
9,700installs
msw-ui-system skill Guides coding agents through building MapleStory Worlds interfaces: generates .ui layouts, configures UI components, and handles .mlua UUID bindings.
CX Codex +1
9,700installs
msw-packages skill Checks the MSW package catalog before an agent builds a standard game feature from scratch. When a match turns up, the agent can review it and ask whether to integrate it.
CX Codex +1
9,600installs
meshy-3d-generation skill Generates 3D models, textures meshes, and handles rigging via Meshy CLI 0.4.3. Useful when integrating ready-to-use GLB assets into your project workspace.
CX Codex +1
2,300installs
threejs-r3f skill A skill covering Three.js and React Three Fiber: scene setup, hooks, postprocessing and performance rules. Useful when your agent writes 3D in React.
CX Codex +1
1,000installs
r3f-interaction skill Configures pointer events, object picking, dragging, and camera controls in React Three Fiber. Helps avoid input conflicts between 3D scene controls and interactive meshes.
CX Codex +1
3,300installs
ebitengine-game skill An agent skill for building, debugging and packaging playable 2D games in Go with Ebitengine. Useful when you want a finished loop, not a nice screenshot.
CX Codex +1
876installs
title-sequence-3d skill Creates cinematic 3D title sequences in code using Three.js and Claude Code. Best for scroll-stopping video intros, social hooks, or newsletter openers.
CX Codex +1
1,500installs
defold-core skill Helps build and debug Defold games in Lua: configures game.project, manages collections, wires message passing, and checks builds with Bob.
CX Codex +1
833installs
pixel-art-sprites skill Guides the assistant in drawing pixel sprites and game tilesets. Handy when designing 2D retro assets with strict palette limits.
CX Codex +1
2,700installs
workflow-ship-change skill Enforces a structured release pipeline with test runs, visual proof, changelog entries, and strict guards before pushing or publishing changes.
CX Codex +1
328installs
3d-orbit-inspect-demo skill A Three.js skill where the object leans under the cursor and lifts into your hand on click. Built for product and portfolio pieces.
CX Codex +1
321installs
game-designer skill A game design skill that audits a browser game and reworks how it looks: backgrounds, particles, animations, scene transitions.
CX Codex +1
1,900installs
minecraft-modding skill A skill for writing, debugging and migrating Minecraft mods on NeoForge, Fabric and Forge 1.20.1. Keeps the agent from mixing up loader versions and mappings.
CX Codex +1
737installs
msw-planning skill Turn a MapleStory Worlds game idea into a scoped first build and a Markdown plan. The skill can also pick up an existing project and guide its next milestone.
CX Codex +1
7,200installs
ue-cpp-foundations skill Guides AI agents through Unreal Engine 5.8 C++ fundamentals, covering reflection specifiers, smart pointers, garbage collection rules, and subsystems.
CX Codex +1
1,400installs
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