Skip to main content
NeVibeCode · 828 items

Skills for Game dev and 3D: Unity, Unreal, Godot, Blender

Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.

threejs-webgl freshtechbro skill Configures coding agents to build Three.js scenes, set up WebGL or WebGPU renderers, adjust lighting, and load glTF models for web 3D apps. CX Codex +1 4,600installs initialize-ai-navigation Unity-Technologies skill Sets up Unity AI Navigation components for NavMesh pathfinding, patrols, links, and obstacle avoidance. Use it when a scene needs navigable agents or route troubleshooting. CX Codex +1 5,400installs design-review Donchitos skill Reviews a design document before implementation, checking completeness, consistency, implementability and project design standards. CX Codex +1 522installs optimize-web Unity-Technologies skill A skill that walks an AI agent through auditing a Unity WebGL or WebGPU build and cutting its download size, load time and browser stutter. CX Codex +1 5,200installs setup-multiplayer-services Unity-Technologies skill Points the agent at Unity Multiplayer Services for online play: network topology, hosting, matchmaking, sessions and lobbies. CX Codex +1 5,100installs ui Unity-Technologies skill Picks the right Unity UI system for a request and hands it to a matching skill. Useful when someone asks for a menu or panel without naming a framework. CX Codex +1 5,000installs setup-vivox-voice-chat Unity-Technologies skill A skill that walks an agent through adding Unity Vivox voice and text chat: init, login, channels, messages. CX Codex +1 5,000installs dream-loop achimala skill Autonomously builds game or app visuals until live screenshots match a target rendering. Useful when high graphical fidelity is required. CX Codex +1 814installs design-system Donchitos skill Walks one game system through every required GDD section and cross-references its dependencies. Useful when a design doc grows faster than you can keep it straight. CX Codex +1 484installs threejs MengTo skill Guides your agent through building and debugging interactive Three.js scenes: scene, camera, lights, glTF loading, controls and performance. CX Codex +1 2,000installs map-systems Donchitos skill This skill breaks a game concept into systems, maps dependencies, and sets a design order. Use it before writing individual system GDDs. CX Codex +1 479installs ux-review Donchitos skill Runs a UX spec, HUD design or pattern library through a checklist and returns a verdict, from APPROVED to MAJOR REVISION NEEDED. CX Codex +1 474installs bug-report Donchitos skill Formats structured bug reports from descriptions, inspects source files for bugs, and verifies fixes. Built for game dev workflows that need clear reproduction steps and severity levels. CX Codex +1 473installs threejs-performance CloudAI-X skill This skill helps diagnose slow three.js scenes through render counters, memory metrics, CPU timing, shadows and GPU work. Use it when frames drop or memory climbs. CX Codex +1 1,400installs asset-audit Donchitos skill Audits game assets against naming conventions and size budgets, flagging orphaned files and broken references in code. CX Codex +1 469installs team-ui Donchitos skill Orchestrates a game UI pipeline from UX specifications to widget implementation and review. Coordinates subagents like UX designers and UI programmers. CX Codex +1 465installs start Donchitos skill Onboarding guide for Claude Code Game Studios projects. It inspects repository state, sets project stage and rigor, and points to the next workflow step. CX Codex +1 461installs prototype Donchitos skill This skill turns one game mechanic into a throwaway prototype and returns a PROCEED, PIVOT, KILL, or NOT ASSESSED verdict. Use it before GDD work. CX Codex +1 461installs reverse-document Donchitos skill Reads code or a prototype you already have and writes the design doc or ADR that was never written. Useful when the feature exists but the description does not. CX Codex +1 461installs setup-engine Donchitos skill Pins the game engine and its version in CLAUDE.md, and uses WebSearch to build reference docs when the version is newer than the model's training data. CX Codex +1 453installs port-a-mod rehan-remade skill Ports an existing mod to a newer game version or another loader while preserving its behaviour, values, quirks, and observable differences. CX Codex +1 602installs reverse-engineering-tools gmh5225 skill A skill for pulling apart game binaries, drivers and dumps: disassembly, decompilation, debugging and interface reconstruction. CX Codex +1 544installs perf-profile Donchitos skill This skill finds bottlenecks, checks measurements against performance budgets, and ranks optimization work. Use it for game-system and code profiling. CX Codex +1 456installs launch-checklist Donchitos skill Builds a game launch-readiness checklist across code, content, store setup, infrastructure, and sign-offs. It supports planned runs and dry-run mode. CX Codex +1 454installs architecture-decision Donchitos skill Walks the agent through drafting an ADR: context, alternatives weighed, consequences. Useful when a technical decision needs a written record. CX Codex +1 446installs code-review Donchitos skill A skill that runs architectural review: project standards, SOLID, testability, performance. Useful when you need to go through a file or a whole module. CX Codex +1 452installs localize Donchitos skill A localization pipeline for games: finds hardcoded strings, builds translation tables, checks RTL layouts, runs cultural review and pre-release QA. CX Codex +1 453installs ui-imgui Unity-Technologies skill Writes and edits legacy IMGUI code in Unity: EditorWindow classes, custom inspectors, PropertyDrawers and OnGUI scripts for the editor. CX Codex +1 4,500installs team-level Donchitos skill Orchestrates game development subagents to design complete playable areas. It balances spatial layout, narrative beats, art requirements, and test checklists. CX Codex +1 447installs project-stage-detect Donchitos skill Scans a project and reports which development stage it is in, what artifacts are missing and what to do next. CX Codex +1 445installs gate-check Donchitos skill A formal PASS, CONCERNS, NOT ASSESSED or FAIL verdict before your project moves to the next development stage. CX Codex +1 443installs release-checklist Donchitos skill Generates a scoped pre-release verification checklist covering build health, QA bug thresholds, and storefront certification tracks. CX Codex +1 443installs team-combat Donchitos skill Runs a team of subagents that designs a combat mechanic, writes the code, VFX and audio, then validates the result. CX Codex +1 443installs sprint-plan Donchitos skill Builds a sprint plan from the current milestone, completed work and available capacity. Handy once the backlog exists and laying it out by hand gets tedious. CX Codex +1 443installs ux-design Donchitos skill Authors section-by-section game UX specifications, HUD layouts, and accessibility rules. Helps game developers draft UI flows. CX Codex +1 443installs qa-plan Donchitos skill Generates a structured QA test plan for a sprint, feature, or story using game design docs and acceptance criteria. Distributes manual checks and automated tests before work begins. CX Codex +1 438installs team-audio Donchitos skill A skill that runs an audio pipeline for a game feature, from sound direction down to engine implementation. One slash command with the area name. CX Codex +1 437installs changelog Donchitos skill Turns git commits and sprint records into two changelogs: one internal, one for players. Useful right before a release, when the notes still need writing. CX Codex +1 429installs consistency-check Donchitos skill Checks game design documents against an entity registry and flags cross-document conflicts. Use it before a review or architecture work. CX Codex +1 436installs patch-notes Donchitos skill Turns git history and internal changelogs into player-facing patch notes, rewriting developer language for players. CX Codex +1 435installs

201–240 of 828

Narrow it down

Project sponsors

Companies that keep this analytics open
Gold sponsor

Impressions, clicks and code copies — open statistics. We keep the numbers public for the same reason NeBlask itself is public. Become a sponsor