NeVibeCode · 828 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
game-assets skill A skill that builds pixel art sprites, animated characters and item visuals for browser games as code, with no external image files.
CX Codex +1
1,600installs
Blender skill Connects an agent to a running Blender instance via Flue. It sends Python code directly into bpy without an MCP server and returns structured JSON.
CX Codex +1
2,800installs
ue-project-context skill Builds .agents/ue-project-context.md, the file other UE skills read to learn your engine version, modules, plugins and conventions.
CX Codex +1
1,300installs
ue-editor-tools skill A skill for extending the Unreal Engine editor from C++: detail customizations, menus, editor utility widgets, editor modes and subsystems. Useful when you write an editor module.
CX Codex +1
1,300installs
ue-ui-umg-slate skill Guides AI coding agents when writing or fixing Unreal Engine 5.8 UI in C++, covering UMG, Slate, Common UI, and MVVM.
CX Codex +1
1,400installs
meshy-3d-printing skill Turns Meshy models into files a slicer can take: scale, orientation, analysis, repair and multicolor output. Useful when a design has to leave the screen.
CX Codex +1
1,600installs
stepfun-tts skill Generates Chinese and Japanese speech with StepFun Contextual TTS. Controls emotion and prosody using natural-language instructions and inline brackets.
CX Codex +1
639installs
game-design-theory skill A skill that gives your coding agent a reference on game design theory: MDA, player psychology, rewards and balance. Useful when a game stops holding attention.
CX Codex +1
2,500installs
ue-data-assets-tables skill Guides C++ game data modelling and asset loading in Unreal Engine 5.8, from Data Assets and tables to soft references and Asset Manager streaming.
CX Codex +1
1,200installs
ue-input-system skill A skill for Enhanced Input in Unreal Engine 5.8: action binding, mapping contexts, triggers, modifiers and runtime key rebinding.
CX Codex +1
1,200installs
ue-animation-system skill A skill that covers Unreal Engine animation C++: AnimInstance subclasses, montages, notifies, curves, blend spaces, root motion. Useful when the agent writes or debugs animation code.
CX Codex +1
1,200installs
ue-actor-component-architecture skill Guides C++ actor and component architecture in Unreal Engine 5.8: fixes lifecycle hook ordering, component attachment, deferred spawning, and tick setups.
CX Codex +1
1,200installs
ue-gameplay-framework skill A skill for writing and fixing Unreal Engine gameplay framework classes: GameMode, GameState, PlayerController, Pawn, plus join, spawn and damage flows.
CX Codex +1
1,200installs
ue-niagara-effects skill A skill for driving Niagara from C++ in Unreal Engine 5.8: spawning systems, User parameters, Data Channels, component pooling.
CX Codex +1
1,200installs
ue-materials-rendering skill Assists with Unreal Engine 5.8 C++ materials and rendering code, from dynamic material instances and collections to Render Targets and Lumen.
CX Codex +1
1,200installs
ue-module-build-system skill A skill for Build.cs, Target.cs, .uproject and .uplugin work in Unreal Engine 5.8: module dependencies, export macros and build error triage.
CX Codex +1
1,200installs
ue-testing-debugging skill A skill for logging, assertions, automation tests and profiling in Unreal Engine 5.8. Useful when the agent writes a test or digs into a bad frame time.
CX Codex +1
1,300installs
r3f-fundamentals skill Skill that teaches the agent to build React Three Fiber scenes: Canvas, typed JSX, render-loop hooks, and resource ownership. For scene architecture, not detailed materials.
CX Codex +1
2,100installs
phaser skill A skill that gives your agent a working structure for Phaser 3 browser games: scenes, shared state, an event bus. Useful when starting a game or adding mechanics to one.
CX Codex +1
1,400installs
design-game skill Audits the visuals and game feel of an existing game, scores each area, then applies fixes: background, particles, animations, typography.
CX Codex +1
1,400installs
r3f-animation skill Skill for smooth animation of 3D objects in React Three Fiber using useFrame, damping, and GLTF clips. Useful for procedural motion, state transitions, and on-demand animation control.
CX Codex +1
2,000installs
ue-async-threading skill Offloads heavy computations from the Unreal Engine 5.8 game thread, manages parallel loops, and dispatches results safely back to gameplay.
CX Codex +1
1,100installs
ue-state-trees skill A skill for writing and debugging State Tree logic in Unreal Engine C++: tasks, conditions, evaluators, schemas, transitions and Mass behaviours.
CX Codex +1
1,100installs
ue-audio-system skill A skill for Unreal Engine sound work: how to play, mix and debug audio from C++ without guessing at the API.
CX Codex +1
1,100installs
ue-serialization-savegames skill Guides save and load workflows in Unreal Engine 5.8 C++, from USaveGame slot APIs to binary archive serialization and versioning. Useful when building persistent game state.
CX Codex +1
1,100installs
ue-sequencer-cinematics skill A skill for driving Level Sequences from C++ in Unreal Engine 5.8: cutscenes, runtime actor binding, event tracks and Movie Render Graph output.
CX Codex +1
1,100installs
ue-world-level-streaming skill Teaches the agent how Unreal Engine 5.8 handles level streaming and World Partition: loading and unloading, data layers, map travel.
CX Codex +1
1,100installs
ue-ai-navigation skill A skill for writing Unreal Engine 5.8 C++ AI: controllers, behavior trees, perception, navmesh and EQS. Useful when the agent writes AI code and mixes up APIs.
CX Codex +1
1,100installs
ue-networking-replication skill A skill for writing multiplayer C++ in Unreal Engine: property replication, RPCs, dormancy, subobjects. Useful when server authority gets confusing.
CX Codex +1
1,100installs
ue-gameplay-abilities skill A skill for writing and debugging the Gameplay Ability System in C++: abilities, effects, attributes, cues and the AbilitySystemComponent. Targets UE 5.8.
CX Codex +1
1,100installs
ue-physics-collision skill Helps configure collision channels, run sweep or trace queries, and simulate physics in Unreal Engine 5.8 C++. Useful when overlap events fail to fire.
CX Codex +1
1,100installs
ue-procedural-generation skill A skill for PCG graphs, runtime meshes and instancing in Unreal Engine 5.8. Useful when world content is built from code.
CX Codex +1
1,200installs
ue-character-movement skill A skill for UCharacterMovementComponent in Unreal Engine 5.8: movement modes, floor detection, client-side prediction, root motion.
CX Codex +1
1,200installs
r3f-materials skill Guides the agent in configuring PBR and transparency in React Three Fiber. Prevents texture color space mistakes and unnecessary GPU overhead.
CX Codex +1
1,900installs
r3f-postprocessing skill A skill that walks the agent through postprocessing in React Three Fiber: glow on chosen meshes, depth of field, SSAO. Useful when the render looks off and you cannot pin down why.
CX Codex +1
1,900installs
game-audio skill Generates procedural background music and sound effects for browser games using Web Audio API. Needs zero external assets or npm packages.
CX Codex +1
1,300installs
shadertoy skill Provides GLSL ES conventions and math patterns for writing Shadertoy shaders. Useful when building WebGL visuals, generative art, or ray marching scenes.
CX Codex +1
1,500installs
r3f-loaders skill Guides 3D asset loading and reuse in React Three Fiber. Helps set up hooks, preloading, scene cloning, and fallback UI.
CX Codex +1
1,800installs
r3f-physics skill Guides an AI coding agent through adding Rapier physics to React Three Fiber. Use it for collision-based movement, sensors, forces, and joints.
CX Codex +1
1,800installs
text-to-sfx skill Generates standalone sound effects from text prompts using Sonilo. Useful for UI cues, game foley, and ambient audio without video.
CX Codex +1
1,400installs
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