NeVibeCode · 828 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
threejs-asset-pipeline skill A skill for compressing and validating glTF models before loading them in three.js: gltf-transform commands, Draco, meshopt, KTX2 and gltfjsx.
CX Codex +1
1,300installs
threejs-react-three-fiber skill A skill for writing three.js scenes as React components. Covers the Canvas, frame-loop hooks and pointer events in React Three Fiber.
CX Codex +1
1,300installs
onboard skill Builds an onboarding document for a contributor or agent, covering project state, conventions, structure, and first tasks for a selected role.
CX Codex +1
433installs
react-three-fiber skill Teaches the agent to build declarative Three.js 3D scenes in React using JSX components, animation hooks, and Suspense loaders.
CX Codex +1
3,800installs
quick-design skill Writes a short design spec for tuning tweaks and minor mechanics, skipping the full GDD. The spec embeds into stories.
CX Codex +1
432installs
hotfix skill This skill manages emergency hotfixes outside the normal sprint cycle, tracking approvals and enforcing QA gates before release.
CX Codex +1
432installs
asset-spec skill Turns your GDDs and character profiles into per-asset visual specs and image generation prompts. Meant to run after the art bible.
CX Codex +1
431installs
architecture-review skill Maps GDD requirements to ADRs, flags missing coverage and cross-decision conflicts, and checks architecture against the pinned engine version.
CX Codex +1
429installs
review-all-gdds skill Reads every system GDD at once and catches what a single-document pass misses: contradictions, dominant strategies, broken economies.
CX Codex +1
428installs
adopt skill Checks whether your GDDs, ADRs and stories match the template's format, then writes a numbered migration plan. Useful when the template's skills fail on a project that already has docs.
CX Codex +1
422installs
create-architecture skill Generates a master architecture blueprint in docs/architecture/architecture.md before coding starts. It translates game design documents into concrete module boundaries and data flows.
CX Codex +1
422installs
create-stories skill Breaks a single epic into implementable stories with acceptance criteria. Useful when design is done and build work starts.
CX Codex +1
420installs
content-audit skill Audits game design document content counts against implemented code. Helps teams track planned versus built assets and systems.
CX Codex +1
420installs
create-epics skill Turns GDDs and architecture into epics, one per architectural module. Useful when you plan the work before writing stories.
CX Codex +1
419installs
team-live-ops skill Orchestrates a live-ops team of subagents to plan game seasons and live events. Coordinates event cadence, economy balancing, metrics, and player messaging.
CX Codex +1
419installs
smoke-check skill Runs automated tests and critical-path checks before a build goes to QA. It records a verdict and writes a smoke report after approval.
CX Codex +1
418installs
security-audit skill This skill scans a game codebase for save tampering, cheat vectors, network exploits and input validation gaps. Run it before a public or multiplayer release.
CX Codex +1
416installs
propagate-design-change skill Finds architecture decision records (ADRs) invalidated by updates to a game design document. It inspects git diffs and guides you through resolving stale decisions.
CX Codex +1
415installs
day-one-patch skill Scopes a day-one patch for a shipped game after gold master: safe bugs only, a light QA pass, and a rollback plan before any code changes.
CX Codex +1
414installs
dev-story skill Implements a development story in code and tests, validating dependencies and architectural decision records before coding begins.
CX Codex +1
414installs
soak-test skill Builds an observation protocol for extended play sessions: what to watch and log to catch slow memory leaks and mechanic fatigue.
CX Codex +1
413installs
story-done skill Closes a finished story by verifying acceptance criteria, checking for GDD or ADR deviations, and updating sprint tracking files.
CX Codex +1
413installs
create-control-manifest skill Turns accepted ADRs into a short must-do and never-do rules sheet, split by architectural layer. Useful once your decisions are settled and the team needs a cheat sheet.
CX Codex +1
411installs
help skill Pinpoints your current game development stage and suggests the next action. Useful when you finish a task or do not know what to do next.
CX Codex +1
411installs
test-setup skill This skill sets up test infrastructure and CI with a tests directory, an engine test runner, and a GitHub Actions workflow. Use it before implementation starts.
CX Codex +1
411installs
story-readiness skill Validates whether user story files are ready for development by checking acceptance criteria, dependencies, and ADR statuses before coding starts.
CX Codex +1
410installs
test-flakiness skill Spots flaky tests from CI run logs, groups intermittent failures by cause, and updates quarantine lists in game projects.
CX Codex +1
408installs
test-helpers skill Generates a test helper library for your engine: assertion utilities, factory functions, mocks. Useful when the same setup block keeps getting copied between test files.
CX Codex +1
405installs
blender-web-pipeline skill Exports Blender models and animations into web-ready glTF 2.0 assets. It helps automate Draco compression, polygon decimation, and batch Python runs.
CX Codex +1
3,500installs
vertical-slice skill Builds a vertical slice before production starts: one complete start-to-resolution cycle, to see whether the game can actually ship on schedule.
CX Codex +1
388installs
webgl-3d-object skill Guides coding agents to generate standalone Three.js 3D objects with physical materials, directional lighting, and proper memory cleanup.
CX Codex +1
1,600installs
webgl-landing-steering skill Guides visual direction, Three.js architecture, and performance budgets for WebGL landing pages before writing front-end code.
CX Codex +1
1,600installs
web3d-integration-patterns skill This skill helps plan 3D web experiences that combine Three.js, React Three Fiber, and animation libraries. Use it for scroll-driven scenes and physics-based interactions.
CX Codex +1
3,200installs
globe-gl skill Sets up 3D globe visualizations using globe.gl with WebGL and ThreeJS. Helps configure data layers like points, arcs, and polygons in plain HTML or React.
CX Codex +1
1,500installs
build-threejs-scroll-worlds skill Builds scroll-controlled Three.js worlds that stay spatially continuous across authored chapters. Useful for interactive portfolios, product stories, exhibitions, and WebGL explainers.
CX Codex +1
1,500installs
matterjs skill Walks the agent through a Matter.js scene: engine, render, runner, bodies and mouse dragging. Useful when a canvas needs physics.
CX Codex +1
1,500installs
audio-setup-mixers skill Sorts Audio Sources in an open Unity project by what they play and assigns each one to an existing Audio Mixer group. Saves the slow pass over dozens of sources by hand.
CX Codex +1
3,500installs
manage-sprite-atlas skill This skill guides SpriteAtlas creation and setup in Unity projects through the build pipeline. Use it when configuring built-in atlases or Addressables loading.
CX Codex +1
3,400installs
generate-editor-search-query skill Turns a plain request to find an asset or scene object into a Unity Search query and opens the search window in the editor.
CX Codex +1
3,400installs
globe-particles skill Renders a 3D particle globe with a luminous spherical core and an orbital disc using WebGL and Three.js. Useful for data visualizations and dark themes.
CX Codex +1
1,400installs
241–280 of 828