migrate-birp-to-urp — Claude Code skill: what it does, how to install
Guides Unity projects from the Built-in Render Pipeline to URP across phased audits and asset updates.
npx skills add Unity-Technologies/skills --skill migrate-birp-to-urp -a claude-codeWhat migrate-birp-to-urp does
The skill structures graphics migration into five distinct phases, moving from project audit to final scene checks. It examines project dependencies and flags unsupported shaders. Custom code containing GrabPass or Surface Shaders is set aside for manual review rather than auto-converted.
Mutation pauses immediately if rollback safety is unconfirmed. The agent requires a clean branch or backup copy before touching graphics configuration files. Once cleared, it assigns URP assets in Quality settings and migrates camera effects into Volume profiles.
What it helps with
- convert standard materials to URP-compatible shaders
- replace legacy PPv2 post-processing with URP Volume profiles
- audit project assets for unsupported GrabPass shaders
- configure URP pipeline assets across all Quality levels
Example prompts for the agent
- Inspect this Unity project and plan the migration to URP
- Convert all supported scene materials to the URP pipeline
- Migrate legacy camera post-processing to URP Volume profiles
How to install migrate-birp-to-urp
1Skills CLI (Vercel)
npx skills add Unity-Technologies/skills --skill migrate-birp-to-urp -a claude-code2Manually: put the files in place
~/.claude/skills/migrate-birp-to-urp/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/migrate-birp-to-urp/
1Skills CLI (Vercel)
npx skills add Unity-Technologies/skills --skill migrate-birp-to-urp -a codex2Manually: put the files in place
.agents/skills/migrate-birp-to-urp/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add Unity-Technologies/skills --skill migrate-birp-to-urp -a cursor2Manually: put the files in place
.cursor/skills/migrate-birp-to-urp/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install Unity-Technologies/skills migrate-birp-to-urp2Manually: put the files in place
.github/skills/migrate-birp-to-urp/SKILL.md1Skills CLI (Vercel)
npx skills add Unity-Technologies/skills --skill migrate-birp-to-urp -a gemini-cli2Platform CLI
gemini skills install https://github.com/Unity-Technologies/skills --path skills/migrate-birp-to-urpManually: put the files in place
.devin/skills/migrate-birp-to-urp/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add Unity-Technologies/skills --skill migrate-birp-to-urp -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about migrate-birp-to-urp
How do I install migrate-birp-to-urp in Claude Code?
Run npx skills add Unity-Technologies/skills --skill migrate-birp-to-urp -a claude-code in your terminal.
What does migrate-birp-to-urp do?
It manages a phased workflow to move Unity projects to URP, covering asset conversion, post-processing, and lighting setup.
Can it convert custom Surface Shaders automatically?
No. The skill converts standard materials, while custom shaders using GrabPass or OnRenderImage are logged for manual conversion.