meshy-3d-generation — Claude Code skill: what it does, how to install
Generates 3D models, textures meshes, and handles rigging via Meshy CLI 0.4.3. Useful when integrating ready-to-use GLB assets into your project workspace.
npx skills add meshy-dev/meshy-3d-agent --skill meshy-3d-generation -a claude-codeWhat meshy-3d-generation does
The skill controls the Meshy CLI tool at version 0.4.3 to produce digital 3D assets. It triggers tasks asynchronously with create --async, monitors progress using wait, and writes delivered files straight into the designated project workspace.
Local inputs have a 50 MiB ceiling, and local models must be formatted as GLB or glTF. Rigging requires GLB files specifically. If your files exceed this limit or use other formats, pass them through the supported URL route instead. Session setup runs via auth login --device with browser confirmation, keeping credentials out of chat conversations.
This workflow focuses solely on digital graphics. It will not prepare meshes for fabrication, because physical workflows belong to the companion skill meshy-3d-printing.
What it helps with
- generate digital 3D models from text prompts or images
- texture existing GLB and glTF mesh files
- configure character rigging and animations
- save delivered 3D assets into a workspace directory
Example prompts for the agent
- Generate a low-poly chest in GLB format and save it into ./assets/models
- Apply realistic textures to ./character.glb and configure its rigging
How to install meshy-3d-generation
1Skills CLI (Vercel)
npx skills add meshy-dev/meshy-3d-agent --skill meshy-3d-generation -a claude-code2Manually: put the files in place
~/.claude/skills/meshy-3d-generation/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/meshy-3d-generation/
1Skills CLI (Vercel)
npx skills add meshy-dev/meshy-3d-agent --skill meshy-3d-generation -a codex2Manually: put the files in place
.agents/skills/meshy-3d-generation/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add meshy-dev/meshy-3d-agent --skill meshy-3d-generation -a cursor2Manually: put the files in place
.cursor/skills/meshy-3d-generation/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install meshy-dev/meshy-3d-agent meshy-3d-generation2Manually: put the files in place
.github/skills/meshy-3d-generation/SKILL.md1Skills CLI (Vercel)
npx skills add meshy-dev/meshy-3d-agent --skill meshy-3d-generation -a gemini-cli2Platform CLI
gemini skills install https://github.com/meshy-dev/meshy-3d-agent --path skills/meshy-3d-generationManually: put the files in place
.devin/skills/meshy-3d-generation/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add meshy-dev/meshy-3d-agent --skill meshy-3d-generation -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about meshy-3d-generation
How to install meshy-3d-generation in Claude Code?
Run npx skills add meshy-dev/meshy-3d-agent --skill meshy-3d-generation -a claude-code in your terminal. This enables the skill for your workspace.
What does meshy-3d-generation do?
It runs Meshy CLI 0.4.3 to generate 3D assets, apply textures, configure rigging, and download finished files.
Can meshy-3d-generation prepare models for 3D printing?
No, it targets digital assets only. Physical manufacturing tasks require the companion skill meshy-3d-printing.
Source text
SKILL.md · MIT
--- name: meshy-3d-generation description: "Create or edit digital 3D assets with Meshy: models, textures, rigging, animation, and reference images. For physical printing, use meshy-3d-printing." license: MIT --- # Meshy 3D Generation Use Meshy CLI **0.4.3** to turn the user's request into a delivered asset. Completion means saving the requested files in the requested location, inspecting an available preview, and finishing any project integration the user requested. Login or task submission alone is not completion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups. ## Read what this request needs | Need | Reference | |---|---| | CLI runner, credentials, or output location | [Setup](references/setup.md) | | Generation, texturing, rigging, animation, or conversion | [Pipelines](references/pipelines.md) | | Cost, waiting, preview, delivery, or finding a previous model | [Delivery](references/delivery.md) | | Failed or uncertain operation | [Troubleshooting](references/troubleshooting.md) | Read the relevant section when needed; recipes are examples to adapt to the requested result, not a requirement to execute every stage. An untextured model skips texture generation; an existing GLB needs no extra format conversion. Use command help when parameters are uncertain. ## First use and authorization Resolve the runner automatically: use compatible `meshy`, otherwise `npm exec --yes [email protected] -- meshy …`. Reuse a verified session. If login is needed, follow Setup and run `auth login --device` in a persistent tool session. Show its verification URL and user code in **commentary/progress, not a final answer**. Await that same session in this turn until it exits, verify `auth status`, then continue the original request. A background process cannot resume a finished turn; do not require a "done" chat message. Browser approval stays with the user; credentials never belong in chat. ## Execution boundaries - Run API, upload, download and mesh operations through the CLI. Local inputs have a 50 MiB limit, and a local model must be GLB or glTF (rigging and multicolor: GLB); use the supported URL input route for anything else. - Use `--output-schema v1 --format json --no-update-check` for business commands; auth has its own JSON shape. Resolve `WORKSPACE` from the user's output path and pass it to writes. - Submit once with `create --async`, retain the owning resource and ID, then `wait` on that task. Keep the agent turn active while awaiting a running command. Follow Troubleshooting on timeout or unknown submission; these do not authorize another paid create. - Continue work within the user's approved scope and budget. Propose additional paid stages or reruns before spending; Delivery specifies estimates and balance checks. ## Deliver Download only needed assets. Inspect and show a preview when available; a missing preview must not prevent delivery or be described as inspected. Delivery covers earlier-stage preview lookup, actual charges, and existing-project integration. Report the result and any concrete limitation; a rendered image does not establish topology quality or provide a 3D viewer.
© meshy-dev · MIT · meshy-dev/meshy-3d-agent