NeVibeCode · 819 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
visual-novel skill A playbook for visual novels: branching script, character and background display, a text box with choices, save anywhere, backlog, skip and auto.
CX Codex +1
6,200installs
unity-csharp-scripting skill Guides coding agents in writing Unity 6.3 LTS MonoBehaviour scripts, managing lifecycle callbacks, Inspector serialization, and coroutine execution.
CX Codex +1
6,200installs
tower-defense skill A playbook for tower defense games: enemy routes, waves, towers that pick targets and fire, gold and lives. Useful when you're building the wave loop or tuning balance.
CX Codex +1
6,200installs
survival-crafting skill A playbook for survival games: the gather, craft and build loop, hunger and thirst, tool tiers. Comes with pseudocode for the core systems and the knobs that keep the loop from turning into a grind.
CX Codex +1
6,200installs
threejs-3d-generator skill Generates 3D assets for Three.js games through the Tripo API: text or image to model, with texturing, rigging and animation, saved as GLB or FBX.
CX Codex +1
3,500installs
cli-anything-godot skill Controls Godot projects from the command line, including scenes, GDScript runs, and exports. Useful when an agent needs to change or inspect a game project.
CX Codex +1
548installs
godot-csharp skill Skill for writing Godot 4.7 games in C# with partial classes, lifecycle methods, Export attributes, signals as C# events, and GDScript interop. Requires Godot .NET build and .NET SDK 8+.
CX Codex +1
6,100installs
godot-multiplayer skill Configures Godot 4.7 high-level multiplayer via ENet, @rpc calls, node authority, and state replication with MultiplayerSpawner and MultiplayerSynchronizer.
CX Codex +1
6,100installs
steam-publish skill A skill that walks a finished build through Steam: depots and packages, steamcmd uploads, beta branches, review checklists. Useful when the game is ready but the store page isn't.
CX Codex +1
6,100installs
threejs-game-ui-designer skill Skill for designing game UIs in Three.js: HUDs, menus, pause and win screens, responsive layout for mobile and desktop. Prevents overlaps, ensures readability, and keeps UI cohesive with game style.
CX Codex +1
3,300installs
threejs-gameplay-systems skill Scaffolds and tunes playable Three.js browser games with Vite and TypeScript. Helps design core loops, handle input, camera motion, and Rapier physics.
CX Codex +1
3,300installs
itch-publish skill This skill walks a game build onto an itch.io page: butler push to the right channel, version strings, updates that send only what changed. Handy when a demo or release has to go out.
CX Codex +1
5,900installs
phaser-core skill Skill to set up and debug Phaser 4 games: Game config, Scene lifecycle (init/preload/create/update), asset loader, cameras, and cross-scene data. Use when building or fixing a Phaser game.
CX Codex +1
5,900installs
game-jam skill Plans and scopes game development projects under tight jam deadlines, keeping scope locked to the clock so a playable build gets submitted.
CX Codex +1
6,000installs
unity-animation skill Guides the agent through Animator Controllers in Unity 6.3 LTS: parameters, transitions, blend trees, layers, humanoid IK. Useful when one state machine has to cover walking, jumping and aiming.
CX Codex +1
6,000installs
threejs-gltf-loading skill Loads glTF/GLB models into three.js and plays their baked or skinned clips, with patterns for DRACO, Meshopt and KTX2. For the case where the file imports but nothing shows up on screen.
CX Codex +1
5,900installs
unity-physics skill Sets up 3D PhysX physics in Unity 6.3 LTS with proper Rigidbody motion, collision layers, and raycasts. Useful when writing character controllers or tuning physics interactions.
CX Codex +1
5,900installs
roblox-datastores skill Teaches the agent to persist Roblox player data through DataStoreService: load on join, save on leave and on BindToClose, retries. Useful when progress vanishes.
CX Codex +1
5,900installs
unity-input-system skill A Claude Code skill that wires player input in Unity 6.3 LTS with the Input System package: action maps, PlayerInput, values read in C#.
CX Codex +1
5,900installs
unity-scriptableobjects skill Architects data systems and event channels in Unity 6.3 LTS using ScriptableObjects. Helps decouple gameplay logic without static singletons.
CX Codex +1
5,900installs
threejs-aaa-graphics-builder skill A skill for upgrading Three.js games from rough prototypes to production visuals: builds materials, lighting, VFX, shaders, and evaluates scenes against a scorecard.
CX Codex +1
3,200installs
phaser-arcade-physics skill Configures movement, gravity, and collisions in Phaser 4 games using Arcade Physics. Helps write top-down or platformer controls and resolve body interactions.
CX Codex +1
5,800installs
threejs-scene-setup skill Sets up the foundation of a three.js scene and helps diagnose a blank or black canvas. Use it for rendering loops, responsive sizing, camera setup, or OrbitControls.
CX Codex +1
5,800installs
threejs-materials-lighting skill Picks the right three.js material, adds lights and shadow maps, and wires an HDR environment so a model stops rendering black or flat.
CX Codex +1
5,800installs
unity-build-pipeline skill Configures and scripts Unity 6.3 LTS builds via BuildPipeline, build profiles, and CI headless runs. Helps tune stripping and pick Mono or IL2CPP.
CX Codex +1
5,800installs
pixijs-rendering skill A skill for building a PixiJS v8 render layer: async Application, texture loading with Assets, a Container scene graph, ticker loop and pointer events.
CX Codex +1
5,600installs
unity-navmesh skill Coding-agent skill for Unity pathfinding: bake a NavMesh over level geometry and drive NPCs with NavMeshAgent. Useful when an enemy should chase the player instead of idling.
CX Codex +1
5,700installs
unity-tilemap-2d skill Builds and scripts 2D tilemaps in Unity 6.3 LTS using Grid components, Tile Palette, and runtime C# methods. Useful when laying out levels, setting up colliders, or generating procedural rooms.
CX Codex +1
5,700installs
threejs-debug-profiler skill Tracks down blank canvases and runtime render bugs in Three.js browser games. Measures draw calls, shaders, and memory bottlenecks without breaking playability.
CX Codex +1
3,100installs
threejs-qa-release skill Checks Three.js browser games before release, covering gameplay, responsive views, builds and visual evidence. Use it after gameplay changes or before publishing.
CX Codex +1
3,000installs
threejs-game-director skill A director skill for Three.js browser games: it runs the work from a playable loop to graphics, UI and browser checks by handing phases to sibling skills.
CX Codex +1
3,100installs
vgpu skill Guides agents through building WebGPU projects with vgpu, relying on local bundled docs, WGSL workflows, and Blender asset pipelines.
CX Codex +1
1,600installs
unreal-cpp-gameplay skill Teaches the agent to write UE5 gameplay C++: reflection macros, Gameplay Framework class roles, and module dependencies in *.Build.cs.
CX Codex +1
5,500installs
unreal-blueprints skill Guides Unreal Engine 5 Blueprint visual scripting: selects proper graphs, organizes variables, and prevents hard-reference spaghetti across gameplay actors.
CX Codex +1
5,500installs
cli-anything-renderdoc skill A skill that lets your agent inspect RenderDoc frame captures from the terminal: draw call tree, pipeline state, textures and buffers inside .rdc files.
CX Codex +1
482installs
pygame-core skill A skill that lays out the skeleton of a pygame game: the main loop, delta-time movement, input, sprites and collisions. Useful the moment a project starts with import pygame.
CX Codex +1
5,300installs
bevy-ecs skill Keeps the agent inside Bevy's ECS model: plugins, components and resources, systems built on Query. Useful once your Rust project already pulls in bevy.
CX Codex +1
5,400installs
unreal-packaging skill Packages Unreal Engine 5 projects into distributable builds via the editor or RunUAT. Helps configure maps, cook assets, and prepare shipping releases for CI.
CX Codex +1
5,400installs
unreal-behavior-trees skill Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards. Use it for enemy logic, patrols, reactive branches, and custom BT nodes.
CX Codex +1
5,400installs
unreal-niagara skill Walks the agent through Niagara in Unreal Engine 5: system and emitter assets, module stacks in the spawn/update stages, effects spawned from Blueprint or C++.
CX Codex +1
5,400installs
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