NeVibeCode · 828 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
godot-composition-apps skill Architecture rules for Godot apps and tool windows: an orchestrator plus components, signals up, calls down.
CX Codex +1
330installs
roblox-player-psychology skill Covers the first 60 seconds, rewards, streaks, pricing and crate odds. Useful when players stop coming back or a mechanic looks manipulative.
CX Codex +1
1,200installs
godot-genre-visual-novel skill An agent skill for building visual novels in Godot: branching narrative, dialogue, rollback and persistent flags.
CX Codex +1
330installs
godot-genre-simulation skill A skill for building simulation and tycoon games in Godot: integer-cent economy, physics-driven ticks, NPC schedules. Useful once your city or factory starts to stutter.
CX Codex +1
330installs
godot-genre-horror skill Provides horror game blueprints and rules for Godot projects. It structures tension pacing, sensory stalker logic, and inventory scarcity.
CX Codex +1
324installs
reference-to-3d skill Builds a Blender model from reference sheets, texture atlases and orthographic views when matching the source matters more than a plausible object.
CX Codex +1
1,300installs
blender-lighting skill Configures studio, outdoor, and cinematic lighting in Blender scenes using automated Python recipes via MCP.
CX Codex +1
1,200installs
webgpu skill This skill guides WebGPU and WGSL work, from pipeline design to debugging and tuning. Use it for rendering, compute workloads, and GPU simulations.
CX Codex +1
842installs
godot-genre-rts skill A blueprint for real-time strategy in Godot: drag-box selection, command queues, fog of war, resource economy and AI opponents, with a list of what to avoid.
CX Codex +1
307installs
godot-genre-tower-defense skill A Godot skill for tower defense work: wave flow, target priorities, path checks and economy balance. Useful once a project outgrows a single turret script.
CX Codex +1
303installs
godot-platform-web skill Scripts and rules for shipping Godot games to the browser: saves, JS bridges, tab-hide pause, unsaved-progress guard.
CX Codex +1
302installs
godot-genre-puzzle skill Architectural guidelines for Godot puzzle games. Helps set up grid mechanics, native UndoRedo actions, and soft-lock checks without dragging down frame rates.
CX Codex +1
300installs
blender-mcp skill A skill for driving Blender over MCP: scene inspection, Python scripts, GLTF/GLB export and tracking down lost materials.
CX Codex +1
2,400installs
lua skill Gives the agent a rulebook for Lua: tables, metatables, error handling, game loops and memory. Useful when your project is Lua or Love2D.
CX Codex +1
1,300installs
blender-cameras skill Configures Blender cameras using cinematic rules: sets focal length, f-stop depth of field, tracking constraints, and auto-frames subjects.
CX Codex +1
1,100installs
blender-uv-texturing skill A skill for UV unwrapping, atlas mapping and map baking in Blender. Useful when a supplied texture pack has to sit on the mesh without stretching.
CX Codex +1
1,100installs
metal-shader-expert skill Gives your agent Metal shader expertise for Apple GPUs: MSL, PBR, tile-based deferred rendering, ray tracing. Useful when graphics performance on Apple Silicon becomes the bottleneck.
CX Codex +1
512installs
text-to-blender skill Drives Blender via MCP backends from natural language prompts. It handles 3D modeling, procedural materials, lighting, camera setup, and test renders without manual UI clicks.
CX Codex +1
1,000installs
fal-regenerate-3d skill Builds a complete Three.js 3D character roster with rigged animations, companion creatures, and PBR floor maps using fal.ai pipelines.
CX Codex +1
390installs
iphone-duo-games skill Tells the agent how to adapt a game to the folding iPhone Duo: filling the screen in every pose, orientation locking, aspect ratio instead of black bars.
CX Codex +1
427installs
fal-gamedev skill The skill walks an agent through four recipes: character, sprite sheets, background removal, background layers. Useful when a 2D game needs art and you would rather not draw it by hand.
CX Codex +1
375installs
spritecook-generate-sprites skill A skill that guides agents through still-image generation in SpriteCook: model choice, sizing, and style consistency via reference assets.
CX Codex +1
1,200installs
game-design-core skill A skill that turns your coding agent into a game design reviewer for core loops, player motivation and balance. Useful when you are shaping mechanics or writing a GDD.
CX Codex +1
533installs
pixel-art skill This skill gives your agent working knowledge of pixel art: limited palettes, dithering, subpixel animation, tiles and retro hardware limits. Useful when you draw sprites and tilesets.
CX Codex +1
520installs
animation-quality-gate skill Validates Blender animations with contact sheets and silhouette checks before accepting passes. Catches texture flickering and broken GLB exports.
CX Codex +1
822installs
blender-skill-harmonizer skill A meta-layer for a Blender skill stack: it sets activation precedence, handoff artifacts and conflict rules when one task pulls in several skills at once.
CX Codex +1
830installs
reference-analysis-validator skill The skill measures reference images and Blender renders and blocks a 1:1 claim until the metrics pass.
CX Codex +1
826installs
pixi-js skill A skill that steers your coding agent toward performant Pixi.js games in TypeScript, with mobile and rendering advice baked in.
CX Codex +1
948installs
maplestory-skill-maker skill A skill for building MapleStory Worlds attack and movement abilities with linked combat logic, animation timing, and hotbar work.
CX Codex +1
1,500installs
reference-look-calibration skill This skill compares a product preview against a source image using colour, brightness and mask metrics, then adjusts Blender materials, lighting and camera crop.
CX Codex +1
797installs
threejs-3d-graphics skill Configures the agent as a senior Three.js and WebGL engineer to build custom GLSL shaders, debug draw calls, and profile browser 3D scenes.
CX Codex +1
457installs
unreal-engine skill Guides the AI agent through project discovery in Unreal Engine repositories. It checks engine versions, inspects asset naming, and configures C++, Enhanced Input, or GAS.
CX Codex +1
511installs
contour-to-mesh skill Builds a Blender mesh straight from a contour or mask instead of approximate primitives. Useful when the silhouette has to match a front template exactly.
CX Codex +1
788installs
orthographic-registration skill Registers front, side, back and top orthographic references into one Blender coordinate contract. Useful when the front reads fine but side and back silhouettes drift.
CX Codex +1
786installs
godot-asset-generator skill Generates 2D sprites, tilesets, and UI assets using image generation APIs, then configures them for Godot 4.x. Useful for rapid game prototyping.
CX Codex +1
1,000installs
multiview-fit-loop skill Runs a render-compare-adjust loop until a Blender model matches supplied front, side, back and top templates across all dimensions.
CX Codex +1
784installs
wireframe-to-3d skill Turns orthographic wireframe PNGs into a Blender 3D model and exports it as .glb. Useful when you have front and side views but no mesh yet.
CX Codex +1
787installs
unity skill A skill that makes your coding agent follow Unity conventions: component architecture, ScriptableObjects, object pooling and profiler work.
CX Codex +1
908installs
spritecook-workflow-essentials skill Sets the ground rules for SpriteCook asset work: credit checks, a local manifest, safe handling of keys. Sits alongside the other SpriteCook skills.
CX Codex +1
1,000installs
spritecook-animate-assets skill A skill for animating game assets through the SpriteCook MCP server: turns an existing sprite into a short pixel-art or detailed animation.
CX Codex +1
1,000installs
601–640 of 828