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fal-gamedev — Claude Code skill for 2D pixel art assets

The skill walks an agent through four recipes: character, sprite sheets, background removal, background layers. Useful when a 2D game needs art and you would rather not draw it by hand.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add fal-ai-community/skills --skill fal-gamedev -a claude-code
Open on GitHub

What fal-gamedev does

Four recipes, each invokable on its own. A character comes from a text description or an existing image, then sprite sheets for walk, jump, attack and idle are generated from that character. Background removal runs through Bria, and backgrounds come as either three parallax layers or a top-down isometric map for an RPG.

The stack is a set of genmedia run and genmedia status calls against fal-ai/nano-banana-pro, fal-ai/nano-banana-pro/edit, openai/gpt-image-2, openai/gpt-image-2/edit and fal-ai/bria/background/remove. The skill insists each command goes out as its own Bash call — no variables, no pipes — and that parallel jobs fire with --async and get polled one after another. Output lands in ./game-assets/<character-slug>/, split into sprites/ and backgrounds/.

You need the genmedia CLI, initialized once with genmedia init. Bria has no queue endpoint, so it runs synchronously instead of async. When a status poll returns 400 saying the job is still running, the skill says to wait 10 seconds and repeat the same call rather than firing the generation again.

What it helps with

  • generate a pixel art character from a text prompt
  • build a walk sprite sheet from a character image
  • strip backgrounds off sprites into transparent PNGs
  • produce a three-layer parallax background for a side-scroller
  • lay out an isometric map for an RPG

Example prompts for the agent

  • Generate a pixel art character: a pirate carrot, front view, standing idle
  • Make a walk sprite sheet from game-assets/pirate-carrot/character.png
  • Remove the background from every sprite in sprites/

How to install fal-gamedev

1Skills CLI (Vercel)

npx skills add fal-ai-community/skills --skill fal-gamedev -a claude-code

2Manually: put the files in place

~/.claude/skills/fal-gamedev/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/fal-gamedev/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about fal-gamedev

How do I install fal-gamedev in Claude Code?

Run npx skills add fal-ai-community/skills --skill fal-gamedev -a claude-code. The skill file lands at ~/.claude/skills/fal-gamedev/SKILL.md.

What does fal-gamedev do?

It drives an agent through 2D asset generation: character, animation sprite sheets, background removal and background layers. Any single recipe can be run alone.

What does the skill need to run?

The genmedia CLI, initialized once with genmedia init. After that the agent calls fal models through genmedia run and genmedia status.

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