fal-regenerate-3d — Claude Code skill: what it does, how to install
Builds a complete Three.js 3D character roster with rigged animations, companion creatures, and PBR floor maps using fal.ai pipelines.
npx skills add fal-ai-community/skills --skill fal-regenerate-3d -a claude-codeWhat fal-regenerate-3d does
This skill provides an end-to-end recipe to assemble an interactive character showcase packaged into a static HTML file. It passes 2D concepts into Meshy v6 to output rigged, animated GLB meshes, pairs each character with a companion creature, and extracts PBR floor material maps using PATINA. The scene also configures looped Seedance video backdrops and dynamic three-color CSS palettes.
To keep download sizes practical, asset pipelines rely on gltf-transform with Draco compression and WebP texture conversions. This shrinks overall geometry weight by roughly 95–96%. The skill also sets up an optional in-browser generator modal where visitors supply their own FAL credentials to spawn custom operatives on the fly.
Asset creation depends strictly on the genmedia CLI. You will hit an immediate failure during step execution if you skip running genmedia init or lack configured fal.ai access credentials.
What it helps with
- build an interactive 3D character showcase with Three.js
- generate rigged and animated GLB models using Meshy v6
- extract PBR material maps directly from character concept art
- compress web 3D assets down using Draco and WebP formats
Example prompts for the agent
- Build a 3D character roster scene in Three.js using fal-regenerate-3d
- Generate an animated operative GLB and companion creature with fal-regenerate-3d
- Set up the PBR floor extraction and Seedance background video pipeline
How to install fal-regenerate-3d
1Skills CLI (Vercel)
npx skills add fal-ai-community/skills --skill fal-regenerate-3d -a claude-code2Manually: put the files in place
~/.claude/skills/fal-regenerate-3d/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/fal-regenerate-3d/
1Skills CLI (Vercel)
npx skills add fal-ai-community/skills --skill fal-regenerate-3d -a codex2Manually: put the files in place
.agents/skills/fal-regenerate-3d/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add fal-ai-community/skills --skill fal-regenerate-3d -a cursor2Manually: put the files in place
.cursor/skills/fal-regenerate-3d/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install fal-ai-community/skills fal-regenerate-3d2Manually: put the files in place
.github/skills/fal-regenerate-3d/SKILL.md1Skills CLI (Vercel)
npx skills add fal-ai-community/skills --skill fal-regenerate-3d -a gemini-cli2Platform CLI
gemini skills install https://github.com/fal-ai-community/skills --path skills/fal-regenerate-3dManually: put the files in place
.devin/skills/fal-regenerate-3d/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add fal-ai-community/skills --skill fal-regenerate-3d -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about fal-regenerate-3d
How do I install fal-regenerate-3d in Claude Code?
Run npx skills add fal-ai-community/skills --skill fal-regenerate-3d -a claude-code in your terminal.
What does the fal-regenerate-3d skill do?
It coordinates fal.ai endpoints to generate rigged 3D meshes, creature models, PBR floor maps, and background video loops inside a Three.js web app.
What dependencies are required to run asset generation?
You need the genmedia CLI installed, genmedia init run once, and an active fal.ai API key to cover endpoint requests.