Skip to main content
NeVibeCode · 828 items

Skills for Game dev and 3D: Unity, Unreal, Godot, Blender

Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.

atlas-uv-fitting RobLe3 skill Detects texture atlas regions and fits each model part to its own UV rectangle in Blender. Helpful for fixing stretched textures and preparing clean GLB exports. CX Codex +1 744installs fit-repair-optimizer RobLe3 skill Converts Blender multiview validation failures into a structured repair queue against source templates. It coordinates geometry, UV, and lighting fixes. CX Codex +1 735installs godot-development Zate skill A skill that lets your coding agent build Godot scenes, add nodes and write GDScript instead of walking you through the editor by hand. CX Codex +1 1,400installs level-design pluginagentmarketplace skill Walks through level structure, pacing, difficulty curve and storytelling through environment. Useful when you are still at the paper sketch or whitebox stage. CX Codex +1 563installs game-development Mindrally skill Provides guidelines and architecture patterns for C# game development in Unity and Lua scripting. Helps agents optimize memory, physics, and component code. CX Codex +1 867installs blender MonumentalSystems skill Quick reference for Blender workflows, shortcuts, rigging setups, and 3D export pipelines into Unity and Unreal Engine. CX Codex +1 531installs closed-surface-uv-coverage RobLe3 skill Audit Blender models to ensure rear caps and sidewalls have true UV coverage instead of floating overlays. Ideal for turntable QA on 3D assets. CX Codex +1 728installs multiview-constraint-solver RobLe3 skill Checks whether front, side, back and top orthographic references can fit one rigid Blender model, then picks a canonical source policy before you rebuild. CX Codex +1 737installs texture-driven-mesh-fitting RobLe3 skill Reshapes 3D mesh boundaries to match texture-atlas or decal silhouettes 1:1 in Blender before material passes. Essential when models do not match their source art. CX Codex +1 718installs landmark-fit-repair RobLe3 skill Compares a Blender model against a template at named points — leaf tips, shell corners, eyes, smile, aura radius — and turns the drift into recipe edits. CX Codex +1 735installs source-part-segmentation RobLe3 skill Splits overlapping parts of a source image into named masks before any contour-to-mesh work starts. CX Codex +1 727installs texture-state-animation RobLe3 skill Plans and checks texture-state transitions in Blender so you avoid whole-image crossfades, popping and morphs that drift out of register. CX Codex +1 719installs orbital-hud-motion RobLe3 skill A skill that teaches an AI agent to build circular HUD and aura animations around a Blender subject from a reference, not from guesswork. CX Codex +1 714installs sound-engineer curiositech skill Gives the agent working knowledge of spatial audio, procedural sound effects and UI sound for games and apps. CX Codex +1 348installs character-design omer-metin skill A skill that turns your coding agent into a character designer: silhouette, shape language, color and proportions. Useful when you need a hero, villain or NPC concept. CX Codex +1 400installs three-js Mindrally skill Guides agent development for Three.js and React Three Fiber with TypeScript standards, render optimization, and resource disposal. CX Codex +1 798installs map-animation iart-ai skill A skill for Vox-style animated maps: the camera flies over a base map while pins drop, routes draw on and regions highlight. Built for explainer video. CX Codex +1 763installs roblox-gui sentinelcore skill Provides reference patterns to build and animate Roblox interfaces, from screen HUDs to in-world 3D panels. CX Codex +1 1,200installs c-sharp Mindrally skill Tells the agent how to write C#: naming, async, DI, tests, Blazor and Unity. Useful when the project is .NET and you are tired of restating conventions. CX Codex +1 760installs msw-ui-kit MSW-Git skill This skill picks ready RUID palettes and interaction widgets from official MSWPackages so a game interface stays visually consistent. Handy when a screen or part needs a themed look. CX Codex +1 1,200installs blockbench-modeling jasonjgardner skill A skill for building and editing 3D models in Blockbench through MCP tools: cubes, meshes, spheres, cylinders, face extrusion and groups. CX Codex +1 1,300installs game-monetization omer-metin skill Configures the assistant as a game economy strategist to balance F2P currencies, battle passes, and store pricing without predatory pay-to-win traps. CX Codex +1 357installs blockbench-texturing jasonjgardner skill Create and paint Blockbench model textures with MCP tools. Use the skill for pixel art, UV work, and painting details directly onto a model. CX Codex +1 1,200installs worldbuilding jwynia skill Diagnoses fictional setting flaws when institutions, economies, or species feel artificial. Pinpoints missing logic in speculative fiction. CX Codex +1 731installs react-native-r3f Mindrally skill Guides AI agents in building React Three Fiber scenes with three.js. Enforces semi-colon-free TypeScript and clean modular code. CX Codex +1 655installs layer-pixel-art layerai skill A skill for making pixel art with Layer: sprites, tiles, walk cycles, and packing frames into a sheet. Useful when output comes back blurry or off-grid. CX Codex +1 3,400installs layer-art-direction layerai skill Establishes visual style, color palettes, and storyboards before volume asset generation. It prevents wasted Creative Units on blind prompt rerolls. CX Codex +1 3,400installs blockbench-animation jasonjgardner skill A skill that gives your agent MCP tools for animating in Blockbench: keyframes, bone rigs, curves and the timeline. Useful when a 3D model needs to move. CX Codex +1 1,100installs blockbench-mcp-overview jasonjgardner skill Maps what the running Blockbench MCP server exposes — tools, resources, prompts — and points you to the right skill for the job. CX Codex +1 1,100installs game-designer dylantarre skill A skill for game animation work: it maps Disney's 12 principles onto responsive controls and satisfying impact feedback. CX Codex +1 1,000installs minecraftconsoles-lce reason-machines skill This skill guides you through compiling, running, and modding the C++ Minecraft Legacy Console Edition project. It covers CMake builds, dedicated servers, and controls setup. CX Codex +1 1,400installs layer-reference-sets layerai skill Guides LoRA training, reference set curation, and weight tuning in Layer. Helps decide whether training a custom style makes sense or attaching a single reference image is enough. CX Codex +1 3,300installs layer-3d layerai skill Walks your agent through the Layer 3D chain: generate a mesh, remesh it, retexture, rig and animate. Each stage is a separate run. CX Codex +1 3,300installs layer-audio layerai skill Configures agent prompts for generating sound effects, music, and spoken voice-overs with Layer. Keeps assets dry, sized, and fit for game engines. CX Codex +1 3,300installs layer-game-assets layerai skill Production rules for generating game art with Layer: rig-ready Spine characters, parallax environment stacks, and matching 64px icon sets. CX Codex +1 3,300installs layer layerai skill Generates and edits game assets via the Layer MCP server, including 3D meshes, sprites, audio, and video. It handles model discovery, file uploads, and Creative Unit cost checks. CX Codex +1 3,300installs roblox-animations sentinelcore skill A reference skill for Roblox animations: loading tracks, priorities, blending, and swapping default character animations. Useful when your agent writes Humanoid or rig code. CX Codex +1 905installs systemic-worldbuilding jwynia skill Traces cascading societal ripples from speculative changes in fiction and game design. Breaks down how new technologies or alternate histories reshape cultures across eras. CX Codex +1 620installs nightingale-karaoke reason-machines skill This skill guides an agent through a Rust karaoke app with vocal separation, timed lyrics, player profiles, and pitch scoring. CX Codex +1 1,300installs kimodo-motion-diffusion reason-machines skill A skill that wires the Kimodo kinematic diffusion model into your agent for 3D human and humanoid robot motion from text prompts and constraints. Expect roughly 17GB of VRAM. CX Codex +1 1,300installs

641–680 of 828

Narrow it down

Project sponsors

Companies that keep this analytics open
Gold sponsor

Impressions, clicks and code copies — open statistics. We keep the numbers public for the same reason NeBlask itself is public. Become a sponsor