NeVibeCode · 828 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
atlas-uv-fitting skill Detects texture atlas regions and fits each model part to its own UV rectangle in Blender. Helpful for fixing stretched textures and preparing clean GLB exports.
CX Codex +1
744installs
fit-repair-optimizer skill Converts Blender multiview validation failures into a structured repair queue against source templates. It coordinates geometry, UV, and lighting fixes.
CX Codex +1
735installs
godot-development skill A skill that lets your coding agent build Godot scenes, add nodes and write GDScript instead of walking you through the editor by hand.
CX Codex +1
1,400installs
level-design skill Walks through level structure, pacing, difficulty curve and storytelling through environment. Useful when you are still at the paper sketch or whitebox stage.
CX Codex +1
563installs
game-development skill Provides guidelines and architecture patterns for C# game development in Unity and Lua scripting. Helps agents optimize memory, physics, and component code.
CX Codex +1
867installs
blender skill Quick reference for Blender workflows, shortcuts, rigging setups, and 3D export pipelines into Unity and Unreal Engine.
CX Codex +1
531installs
closed-surface-uv-coverage skill Audit Blender models to ensure rear caps and sidewalls have true UV coverage instead of floating overlays. Ideal for turntable QA on 3D assets.
CX Codex +1
728installs
multiview-constraint-solver skill Checks whether front, side, back and top orthographic references can fit one rigid Blender model, then picks a canonical source policy before you rebuild.
CX Codex +1
737installs
texture-driven-mesh-fitting skill Reshapes 3D mesh boundaries to match texture-atlas or decal silhouettes 1:1 in Blender before material passes. Essential when models do not match their source art.
CX Codex +1
718installs
landmark-fit-repair skill Compares a Blender model against a template at named points — leaf tips, shell corners, eyes, smile, aura radius — and turns the drift into recipe edits.
CX Codex +1
735installs
source-part-segmentation skill Splits overlapping parts of a source image into named masks before any contour-to-mesh work starts.
CX Codex +1
727installs
texture-state-animation skill Plans and checks texture-state transitions in Blender so you avoid whole-image crossfades, popping and morphs that drift out of register.
CX Codex +1
719installs
orbital-hud-motion skill A skill that teaches an AI agent to build circular HUD and aura animations around a Blender subject from a reference, not from guesswork.
CX Codex +1
714installs
sound-engineer skill Gives the agent working knowledge of spatial audio, procedural sound effects and UI sound for games and apps.
CX Codex +1
348installs
character-design skill A skill that turns your coding agent into a character designer: silhouette, shape language, color and proportions. Useful when you need a hero, villain or NPC concept.
CX Codex +1
400installs
three-js skill Guides agent development for Three.js and React Three Fiber with TypeScript standards, render optimization, and resource disposal.
CX Codex +1
798installs
map-animation skill A skill for Vox-style animated maps: the camera flies over a base map while pins drop, routes draw on and regions highlight. Built for explainer video.
CX Codex +1
763installs
roblox-gui skill Provides reference patterns to build and animate Roblox interfaces, from screen HUDs to in-world 3D panels.
CX Codex +1
1,200installs
c-sharp skill Tells the agent how to write C#: naming, async, DI, tests, Blazor and Unity. Useful when the project is .NET and you are tired of restating conventions.
CX Codex +1
760installs
msw-ui-kit skill This skill picks ready RUID palettes and interaction widgets from official MSWPackages so a game interface stays visually consistent. Handy when a screen or part needs a themed look.
CX Codex +1
1,200installs
blockbench-modeling skill A skill for building and editing 3D models in Blockbench through MCP tools: cubes, meshes, spheres, cylinders, face extrusion and groups.
CX Codex +1
1,300installs
game-monetization skill Configures the assistant as a game economy strategist to balance F2P currencies, battle passes, and store pricing without predatory pay-to-win traps.
CX Codex +1
357installs
blockbench-texturing skill Create and paint Blockbench model textures with MCP tools. Use the skill for pixel art, UV work, and painting details directly onto a model.
CX Codex +1
1,200installs
worldbuilding skill Diagnoses fictional setting flaws when institutions, economies, or species feel artificial. Pinpoints missing logic in speculative fiction.
CX Codex +1
731installs
react-native-r3f skill Guides AI agents in building React Three Fiber scenes with three.js. Enforces semi-colon-free TypeScript and clean modular code.
CX Codex +1
655installs
layer-pixel-art skill A skill for making pixel art with Layer: sprites, tiles, walk cycles, and packing frames into a sheet. Useful when output comes back blurry or off-grid.
CX Codex +1
3,400installs
layer-art-direction skill Establishes visual style, color palettes, and storyboards before volume asset generation. It prevents wasted Creative Units on blind prompt rerolls.
CX Codex +1
3,400installs
blockbench-animation skill A skill that gives your agent MCP tools for animating in Blockbench: keyframes, bone rigs, curves and the timeline. Useful when a 3D model needs to move.
CX Codex +1
1,100installs
blockbench-mcp-overview skill Maps what the running Blockbench MCP server exposes — tools, resources, prompts — and points you to the right skill for the job.
CX Codex +1
1,100installs
game-designer skill A skill for game animation work: it maps Disney's 12 principles onto responsive controls and satisfying impact feedback.
CX Codex +1
1,000installs
minecraftconsoles-lce skill This skill guides you through compiling, running, and modding the C++ Minecraft Legacy Console Edition project. It covers CMake builds, dedicated servers, and controls setup.
CX Codex +1
1,400installs
layer-reference-sets skill Guides LoRA training, reference set curation, and weight tuning in Layer. Helps decide whether training a custom style makes sense or attaching a single reference image is enough.
CX Codex +1
3,300installs
layer-3d skill Walks your agent through the Layer 3D chain: generate a mesh, remesh it, retexture, rig and animate. Each stage is a separate run.
CX Codex +1
3,300installs
layer-audio skill Configures agent prompts for generating sound effects, music, and spoken voice-overs with Layer. Keeps assets dry, sized, and fit for game engines.
CX Codex +1
3,300installs
layer-game-assets skill Production rules for generating game art with Layer: rig-ready Spine characters, parallax environment stacks, and matching 64px icon sets.
CX Codex +1
3,300installs
layer skill Generates and edits game assets via the Layer MCP server, including 3D meshes, sprites, audio, and video. It handles model discovery, file uploads, and Creative Unit cost checks.
CX Codex +1
3,300installs
roblox-animations skill A reference skill for Roblox animations: loading tracks, priorities, blending, and swapping default character animations. Useful when your agent writes Humanoid or rig code.
CX Codex +1
905installs
systemic-worldbuilding skill Traces cascading societal ripples from speculative changes in fiction and game design. Breaks down how new technologies or alternate histories reshape cultures across eras.
CX Codex +1
620installs
nightingale-karaoke skill This skill guides an agent through a Rust karaoke app with vocal separation, timed lyrics, player profiles, and pitch scoring.
CX Codex +1
1,300installs
kimodo-motion-diffusion skill A skill that wires the Kimodo kinematic diffusion model into your agent for 3D human and humanoid robot motion from text prompts and constraints. Expect roughly 17GB of VRAM.
CX Codex +1
1,300installs
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