NeVibeCode · 819 items
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender
Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.
threejs-fundamentals skill A skill for building Three.js scenes, setting up cameras and renderers, and working with Object3D hierarchies and transforms.
CX Codex +1
1,100installs
threejs-shaders skill This skill helps write Three.js shaders, change vertices, and build custom fragment effects. Use it when built-in materials are not enough.
CX Codex +1
1,100installs
shader-dev skill GLSL reference skill covering 36 real-time shader techniques for ShaderToy and WebGL2. Helpful for ray marching, SDF scenes, fluids, and visual effects.
CX Codex +1
2,500installs
game-setup-and-config skill Guides agent setup for Phaser 4 instances and GameConfig options. Useful when configuring renderers, canvas scaling, FPS caps, and pixel art settings.
CX Codex +1
1,200installs
sprites-and-images skill Guides agents on creating Sprite and Image objects in Phaser 4. Explains factory methods, texture frames, mixin components, and visual transforms.
CX Codex +1
1,100installs
animations skill Skill for creating and controlling sprite animations in Phaser 4. Covers spritesheet and atlas loading, animation creation via AnimationManager, playback, pause, chaining, and events.
CX Codex +1
1,100installs
tilemaps skill Guides Phaser 4 tilemap work, from loading Tiled maps to creating layers and tile collision. Use it while building tile-based game levels.
CX Codex +1
967installs
v4-new-features skill Skill for learning Phaser 4 updates: Filters replace FX, RenderNodes, new game objects (CaptureFrame, Gradient, Noise, SpriteGPULayer), and tint modes. Helps navigate the rewritten WebGL engine.
CX Codex +1
960installs
scenes skill A Phaser 4 scene reference for your coding agent: lifecycle order, transitions, parallel scenes, and the ScenePlugin queue that fires a frame later.
CX Codex +1
950installs
cli-anything-blender skill A skill that adds a stateful command-line interface for editing Blender 3D scenes. Use it when an agent needs to assemble a scene, assign materials, or render a frame without manual clicking.
CX Codex +1
954installs
audio-and-sound skill Adds audio loading, background music, volume controls, and spatial audio to Phaser 4 games using SoundManager and the Web Audio API.
CX Codex +1
944installs
input-keyboard-mouse-touch skill Skill for handling input in Phaser 4: keyboard keys, mouse clicks and movement, touch events, pointer interaction, drag-and-drop, and gamepad support. Use it when you're building a game or interactive app with Phaser.
CX Codex +1
946installs
unreal-engine-cpp-pro skill Skill for Unreal Engine 5.x C++ development: UObject hygiene, garbage collection, reflection system, and performance patterns.
CX Codex +1
1,400installs
scale-and-responsive skill A skill to set up responsive scaling for Phaser 4 games: choose a scale mode, center the canvas, enable fullscreen, and handle window resize events.
CX Codex +1
917installs
game-feel skill Teaches the agent to add feedback to game actions: camera shake, hit-stop, eased tweens, squash and stretch, knockback. For mechanics that work but feel weightless.
CX Codex +1
10,100installs
loading-assets skill This skill guides Phaser 4 asset loading through the Loader plugin. Use it when working with preload(), spritesheets, audio, tilemaps, or load progress.
CX Codex +1
907installs
tweens skill Teaches coding agents how to animate properties in Phaser 4 using TweenManager, tween chains, stagger offsets, and number counters.
CX Codex +1
899installs
game-ui-ux skill Engine-neutral game UI architecture skill for responsive layouts, screen stacks, gamepad focus, and event-driven HUD updates.
CX Codex +1
9,900installs
cameras skill Skill for working with Phaser 4 camera system: effects (shake, fade, flash, pan, zoom), sprite tracking, scroll and bounds. Works with Claude Code, Cursor, Copilot and other IDEs.
CX Codex +1
880installs
particles skill A Claude Code skill that shows the agent how to build particle effects in Phaser 4: emitters, emission zones, gravity wells, value formats. Useful when sparks and smoke have to become actual code.
CX Codex +1
867installs
physics-arcade skill Skill for Arcade Physics in Phaser 4: world setup, velocity and acceleration, gravity, collision and overlap detection. Helps AI assistants guide you through game object dynamics.
CX Codex +1
857installs
graphics-and-shapes skill Skill for drawing primitives in Phaser 4: rectangles, circles, arcs, polygons, gradients. Use it when you need graphics without textures via Graphics or Shape objects.
CX Codex +1
827installs
text-and-bitmaptext skill Helps AI agents configure and render text in Phaser 4. Useful when styling Canvas text, handling word wrapping, and setting up bitmap fonts.
CX Codex +1
823installs
geometry-and-math skill This skill provides access to Phaser 4 utilities for vectors, rectangles, circles, and polygons. Use it for distance and angle calculations, collision detection, and generating random points inside shapes.
CX Codex +1
807installs
game-object-components skill Reference guide for Phaser 4 game object components and mixins. Helps coding agents handle Transform, Depth, and WebGL effects accurately.
CX Codex +1
800installs
groups-and-containers skill A Phaser 4 skill covering Group, Container and Layer, object pooling and nested transforms, so you stop guessing how to organise sprites.
CX Codex +1
795installs
time-and-timers skill Guides AI agents on configuring Clock, TimerEvent delays, loops, and Timelines in Phaser 4. Useful when scripting game loops.
CX Codex +1
792installs
events-system skill Guides Phaser 4 event work, from listeners and custom signals to communication between scenes. Use it when editing code with on, emit, or EventEmitter.
CX Codex +1
783installs
filters-and-postfx skill Applies visual filters and post-processing in Phaser 4. Helps configure blur, glow effects, and shader masks.
CX Codex +1
777installs
render-textures skill Explains off-screen rendering in Phaser 4, covering RenderTexture game objects, DynamicTexture assets, Stamp helpers, and command buffers.
CX Codex +1
773installs
actions-and-utilities skill A skill that teaches your coding agent to batch-move, align and lay out Phaser 4 game objects through Phaser.Actions.
CX Codex +1
754installs
physics-matter skill Helps AI agents configure Matter.js physics in Phaser 4, including rigid bodies, composite shapes, constraints, and mouse dragging.
CX Codex +1
758installs
data-manager skill Guides an agent through Phaser 4 DataManager for object, scene, and game state, including reactions to data changes.
CX Codex +1
756installs
curves-and-paths skill Skill for working with curves, splines, Bezier paths, and path followers in Phaser 4. Draw paths, sample points along them, and animate sprites along trajectories.
CX Codex +1
755installs
level-design skill Plans playable game levels from blockout through playtesting, covering routes, pacing, gates and encounters. Use it when working on whiteboxes, critical paths or room flow.
CX Codex +1
8,100installs
v3-to-v4-migration skill Guides migration from Phaser 3 to Phaser 4. Explains renderer architecture changes, unified filters, and tint system updates.
CX Codex +1
715installs
camera-systems skill Engine-neutral patterns for 2D and 3D game cameras: smooth follow, deadzones, look-ahead, bounds clamping, and third-person collision.
CX Codex +1
7,600installs
audio-design skill A skill that treats game audio as a mixer graph: buses, gain in decibels, sidechain ducking, adaptive music and beat-synced events. Samples use Godot 4.7, Unity gets notes.
CX Codex +1
7,700installs
performance-optimization skill A skill that turns “the game runs slow” into a measured bottleneck and a specific fix: profile first, then pool objects, batch draw calls, cut allocations.
CX Codex +1
7,700installs
game-ai skill Designs NPC decision-making, behavior trees, steering forces, and A* pathfinding. Useful when building game enemy logic across engines.
CX Codex +1
7,700installs
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