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NeVibeCode · 819 items

Skills for Game dev and 3D: Unity, Unreal, Godot, Blender

Skills for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.

threejs-fundamentals calesthio skill A skill for building Three.js scenes, setting up cameras and renderers, and working with Object3D hierarchies and transforms. CX Codex +1 1,100installs threejs-shaders calesthio skill This skill helps write Three.js shaders, change vertices, and build custom fragment effects. Use it when built-in materials are not enough. CX Codex +1 1,100installs shader-dev MiniMax-AI skill GLSL reference skill covering 36 real-time shader techniques for ShaderToy and WebGL2. Helpful for ray marching, SDF scenes, fluids, and visual effects. CX Codex +1 2,500installs game-setup-and-config phaserjs skill Guides agent setup for Phaser 4 instances and GameConfig options. Useful when configuring renderers, canvas scaling, FPS caps, and pixel art settings. CX Codex +1 1,200installs sprites-and-images phaserjs skill Guides agents on creating Sprite and Image objects in Phaser 4. Explains factory methods, texture frames, mixin components, and visual transforms. CX Codex +1 1,100installs animations phaserjs skill Skill for creating and controlling sprite animations in Phaser 4. Covers spritesheet and atlas loading, animation creation via AnimationManager, playback, pause, chaining, and events. CX Codex +1 1,100installs tilemaps phaserjs skill Guides Phaser 4 tilemap work, from loading Tiled maps to creating layers and tile collision. Use it while building tile-based game levels. CX Codex +1 967installs v4-new-features phaserjs skill Skill for learning Phaser 4 updates: Filters replace FX, RenderNodes, new game objects (CaptureFrame, Gradient, Noise, SpriteGPULayer), and tint modes. Helps navigate the rewritten WebGL engine. CX Codex +1 960installs scenes phaserjs skill A Phaser 4 scene reference for your coding agent: lifecycle order, transitions, parallel scenes, and the ScenePlugin queue that fires a frame later. CX Codex +1 950installs cli-anything-blender HKUDS skill A skill that adds a stateful command-line interface for editing Blender 3D scenes. Use it when an agent needs to assemble a scene, assign materials, or render a frame without manual clicking. CX Codex +1 954installs audio-and-sound phaserjs skill Adds audio loading, background music, volume controls, and spatial audio to Phaser 4 games using SoundManager and the Web Audio API. CX Codex +1 944installs input-keyboard-mouse-touch phaserjs skill Skill for handling input in Phaser 4: keyboard keys, mouse clicks and movement, touch events, pointer interaction, drag-and-drop, and gamepad support. Use it when you're building a game or interactive app with Phaser. CX Codex +1 946installs unreal-engine-cpp-pro sickn33 skill Skill for Unreal Engine 5.x C++ development: UObject hygiene, garbage collection, reflection system, and performance patterns. CX Codex +1 1,400installs scale-and-responsive phaserjs skill A skill to set up responsive scaling for Phaser 4 games: choose a scale mode, center the canvas, enable fullscreen, and handle window resize events. CX Codex +1 917installs game-feel gamedev-skills skill Teaches the agent to add feedback to game actions: camera shake, hit-stop, eased tweens, squash and stretch, knockback. For mechanics that work but feel weightless. CX Codex +1 10,100installs loading-assets phaserjs skill This skill guides Phaser 4 asset loading through the Loader plugin. Use it when working with preload(), spritesheets, audio, tilemaps, or load progress. CX Codex +1 907installs tweens phaserjs skill Teaches coding agents how to animate properties in Phaser 4 using TweenManager, tween chains, stagger offsets, and number counters. CX Codex +1 899installs game-ui-ux gamedev-skills skill Engine-neutral game UI architecture skill for responsive layouts, screen stacks, gamepad focus, and event-driven HUD updates. CX Codex +1 9,900installs cameras phaserjs skill Skill for working with Phaser 4 camera system: effects (shake, fade, flash, pan, zoom), sprite tracking, scroll and bounds. Works with Claude Code, Cursor, Copilot and other IDEs. CX Codex +1 880installs particles phaserjs skill A Claude Code skill that shows the agent how to build particle effects in Phaser 4: emitters, emission zones, gravity wells, value formats. Useful when sparks and smoke have to become actual code. CX Codex +1 867installs physics-arcade phaserjs skill Skill for Arcade Physics in Phaser 4: world setup, velocity and acceleration, gravity, collision and overlap detection. Helps AI assistants guide you through game object dynamics. CX Codex +1 857installs graphics-and-shapes phaserjs skill Skill for drawing primitives in Phaser 4: rectangles, circles, arcs, polygons, gradients. Use it when you need graphics without textures via Graphics or Shape objects. CX Codex +1 827installs text-and-bitmaptext phaserjs skill Helps AI agents configure and render text in Phaser 4. Useful when styling Canvas text, handling word wrapping, and setting up bitmap fonts. CX Codex +1 823installs geometry-and-math phaserjs skill This skill provides access to Phaser 4 utilities for vectors, rectangles, circles, and polygons. Use it for distance and angle calculations, collision detection, and generating random points inside shapes. CX Codex +1 807installs game-object-components phaserjs skill Reference guide for Phaser 4 game object components and mixins. Helps coding agents handle Transform, Depth, and WebGL effects accurately. CX Codex +1 800installs groups-and-containers phaserjs skill A Phaser 4 skill covering Group, Container and Layer, object pooling and nested transforms, so you stop guessing how to organise sprites. CX Codex +1 795installs time-and-timers phaserjs skill Guides AI agents on configuring Clock, TimerEvent delays, loops, and Timelines in Phaser 4. Useful when scripting game loops. CX Codex +1 792installs events-system phaserjs skill Guides Phaser 4 event work, from listeners and custom signals to communication between scenes. Use it when editing code with on, emit, or EventEmitter. CX Codex +1 783installs filters-and-postfx phaserjs skill Applies visual filters and post-processing in Phaser 4. Helps configure blur, glow effects, and shader masks. CX Codex +1 777installs render-textures phaserjs skill Explains off-screen rendering in Phaser 4, covering RenderTexture game objects, DynamicTexture assets, Stamp helpers, and command buffers. CX Codex +1 773installs actions-and-utilities phaserjs skill A skill that teaches your coding agent to batch-move, align and lay out Phaser 4 game objects through Phaser.Actions. CX Codex +1 754installs physics-matter phaserjs skill Helps AI agents configure Matter.js physics in Phaser 4, including rigid bodies, composite shapes, constraints, and mouse dragging. CX Codex +1 758installs data-manager phaserjs skill Guides an agent through Phaser 4 DataManager for object, scene, and game state, including reactions to data changes. CX Codex +1 756installs curves-and-paths phaserjs skill Skill for working with curves, splines, Bezier paths, and path followers in Phaser 4. Draw paths, sample points along them, and animate sprites along trajectories. CX Codex +1 755installs level-design gamedev-skills skill Plans playable game levels from blockout through playtesting, covering routes, pacing, gates and encounters. Use it when working on whiteboxes, critical paths or room flow. CX Codex +1 8,100installs v3-to-v4-migration phaserjs skill Guides migration from Phaser 3 to Phaser 4. Explains renderer architecture changes, unified filters, and tint system updates. CX Codex +1 715installs camera-systems gamedev-skills skill Engine-neutral patterns for 2D and 3D game cameras: smooth follow, deadzones, look-ahead, bounds clamping, and third-person collision. CX Codex +1 7,600installs audio-design gamedev-skills skill A skill that treats game audio as a mixer graph: buses, gain in decibels, sidechain ducking, adaptive music and beat-synced events. Samples use Godot 4.7, Unity gets notes. CX Codex +1 7,700installs performance-optimization gamedev-skills skill A skill that turns “the game runs slow” into a measured bottleneck and a specific fix: profile first, then pool objects, batch draw calls, cut allocations. CX Codex +1 7,700installs game-ai gamedev-skills skill Designs NPC decision-making, behavior trees, steering forces, and A* pathfinding. Useful when building game enemy logic across engines. CX Codex +1 7,700installs

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