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zoom-meeting-sdk-unreal — Codex skill: what it does, how to install

This skill guides Zoom Meeting SDK integration in Unreal Engine projects using C++ and Blueprint wrappers. Use it to work through wrapper-to-SDK mapping and meeting setup.

Install into Codex · Skills CLI (Vercel) All methods and platforms ↓
npx skills add openai/plugins --skill unreal -a codex
Open on GitHub

What zoom-meeting-sdk-unreal does

The skill points to materials for bringing Zoom Meeting SDK into Unreal Engine. It covers the Unreal setup, lifecycle workflow, architecture, a join-meeting pattern, and higher-level scenarios. Reference pages cover environment variables and version compatibility.

There is also a preflight and debugging checklist. That gives you a concrete route for checking an integration when a meeting does not start as expected. Wrapper-to-SDK mapping is a specific focus, so projects that bridge C++ and Blueprint can use the material to examine that boundary.

What it helps with

  • embed a Zoom meeting in an Unreal Engine project
  • map project wrappers to the SDK
  • work through the meeting join flow
  • check an integration before debugging it

Example prompts for the agent

  • Help me integrate Zoom Meeting SDK into my Unreal Engine project with C++ and Blueprint wrappers.
  • Walk me through the meeting lifecycle for an Unreal Engine integration.
  • Help map my wrappers to the Zoom Meeting SDK API.

How to install zoom-meeting-sdk-unreal

1Skills CLI (Vercel)

npx skills add openai/plugins --skill unreal -a codex

2Manually: put the files in place

.agents/skills/unreal/SKILL.md

For all projects use ~/.agents/skills/

Step by step, with commands for each platform: Codex skills: how to install, where they live, how to call them

Questions about zoom-meeting-sdk-unreal

How do I install zoom-meeting-sdk-unreal in Codex?

Run npx skills add openai/plugins --skill unreal -a codex. The skill is placed at .agents/skills/unreal/SKILL.md.

What does zoom-meeting-sdk-unreal do?

It guides Zoom Meeting SDK integration in Unreal Engine and covers the relationship between C++ and Blueprint wrappers and the SDK.

What integration topics does the skill cover?

It includes lifecycle and architecture guides, a meeting join pattern, environment-variable and version-compatibility references, plus a preflight and debugging checklist.

Source text

SKILL.md · MIT
---
name: zoom-meeting-sdk-unreal
description: |
  Zoom Meeting SDK for Unreal Engine wrapper integrations. Use when building Unreal projects that
  embed Zoom meetings with C++ and Blueprint wrappers, including wrapper-to-SDK mapping concerns.
---

# Zoom Meeting SDK (Unreal Engine)

Use this skill when integrating Meeting SDK into Unreal Engine projects.

## Start Here

1. [unreal.md](unreal.md)
2. [concepts/lifecycle-workflow.md](concepts/lifecycle-workflow.md)
3. [concepts/architecture.md](concepts/architecture.md)
4. [examples/join-start-pattern.md](examples/join-start-pattern.md)
5. [scenarios/high-level-scenarios.md](scenarios/high-level-scenarios.md)
6. [references/unreal-reference-map.md](references/unreal-reference-map.md)
7. [references/environment-variables.md](references/environment-variables.md)
8. [references/versioning-and-compatibility.md](references/versioning-and-compatibility.md)
9. [troubleshooting/common-issues.md](troubleshooting/common-issues.md)

## Key Sources

- Docs: https://developers.zoom.us/docs/meeting-sdk/unreal/
- API reference: https://marketplacefront.zoom.us/sdk/meeting/unreal/MSDKUnrealSDKreferencedocs.html
- Broader guide: [../SKILL.md](../SKILL.md)

## Operations

- [RUNBOOK.md](RUNBOOK.md) - 5-minute preflight and debugging checklist.

© Zoom · MIT · openai/plugins

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