steam-store-launch-ops — Claude Code skill: what it does, install
Turns Steam store page, wishlist, and Next Fest uncertainty into a focused launch plan. It diagnoses weak conversion, demo readiness, and event deadlines.
npx skills add akillness/jeo-skills --skill steam-store-launch-ops -a claude-codeWhat steam-store-launch-ops does
The skill structures Steam pre-launch preparation for indie teams. Instead of vague marketing tactics, it selects a single operational packet: store page promise reviews, wishlist signal checks, demo launch gates, festival schedules, or release checklists.
It isolates traffic shortfalls from store conversion defects and accounts for strict Steam mechanics. Releasing a public demo triggers a one-time notification to store followers, while Valve reviews require manual verification time. Skipping a Coming Soon page makes a demo launch impossible under Valve rules. General acquisition campaigns, game crashes, and Steam Deck frame pacing get routed to other tools.
What it helps with
- diagnose whether low wishlists stem from bad traffic or weak conversion
- review capsule art, trailers, and screenshots for store page clarity
- evaluate demo readiness before entering Steam Next Fest
- organize release controls and key distribution into a launch runbook
Example prompts for the agent
- Review our Steam store page screenshots and tell me why conversion to wishlists is low
- Help us decide whether our demo build is ready for the upcoming Steam Next Fest
- Generate a release checklist for our upcoming Steam launch window
How to install steam-store-launch-ops
1Skills CLI (Vercel)
npx skills add akillness/jeo-skills --skill steam-store-launch-ops -a claude-code2Manually: put the files in place
~/.claude/skills/steam-store-launch-ops/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/steam-store-launch-ops/
1Skills CLI (Vercel)
npx skills add akillness/jeo-skills --skill steam-store-launch-ops -a codex2Manually: put the files in place
.agents/skills/steam-store-launch-ops/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add akillness/jeo-skills --skill steam-store-launch-ops -a cursor2Manually: put the files in place
.cursor/skills/steam-store-launch-ops/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install akillness/jeo-skills steam-store-launch-ops2Manually: put the files in place
.github/skills/steam-store-launch-ops/SKILL.md1Skills CLI (Vercel)
npx skills add akillness/jeo-skills --skill steam-store-launch-ops -a gemini-cli2Platform CLI
gemini skills install https://github.com/akillness/jeo-skills --path .agent-skills/steam-store-launch-opsManually: put the files in place
.devin/skills/steam-store-launch-ops/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add akillness/jeo-skills --skill steam-store-launch-ops -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about steam-store-launch-ops
How to install steam-store-launch-ops in Claude Code?
Run npx skills add akillness/jeo-skills --skill steam-store-launch-ops -a claude-code in your terminal.
What does steam-store-launch-ops do?
It audits Steam store assets, analyzes wishlist trends, and plans festival timing. The skill produces targeted briefs for store copy, demo gates, and release day runbooks.
Does this skill handle game bugs or frame rate optimization?
No, it focuses strictly on store presence and Steam launch operations. Code issues, packaging errors, and Steam Deck performance profiling must be routed to specialized development tools.