game-build-log-triage — Claude Code skill: how to install
Filters verbose Unity and Unreal logs to locate the earliest root failure during cooking or packaging. Helps stop wasting time on downstream cascade errors.
npx skills add akillness/jeo-skills --skill game-build-log-triage -a claude-codeWhat game-build-log-triage does
Raw engine transcripts and CI traces often dump hundreds of repeated lines. This skill sifts through Editor, UBT, UHT, or BuildCookRun outputs to isolate the initial breaking event. It distinguishes true blockers from secondary exceptions that flood the terminal later.
The analysis sorts issues into clear buckets such as code compilation, asset references, missing modules, or platform SDKs. It generates a triage brief showing which specific files or settings to inspect next. The workflow operates as an inspection pass rather than an auto-patcher, so fixing the repository remains entirely manual.
What it helps with
- isolate the earliest fatal error in massive game engine logs
- filter cascade noise and secondary exceptions in CI pipelines
- pinpoint broken asset references or missing plugins after moving files
- prepare an inspection plan before attempting any repository cleanup
Example prompts for the agent
- Check
Editor.logto see why the latest Unity player build failed - Triage this Unreal cook log and pinpoint the very first error
- Here is my game CI output, extract the root cause behind the packaging failure
How to install game-build-log-triage
1Skills CLI (Vercel)
npx skills add akillness/jeo-skills --skill game-build-log-triage -a claude-code2Manually: put the files in place
~/.claude/skills/game-build-log-triage/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/game-build-log-triage/
1Skills CLI (Vercel)
npx skills add akillness/jeo-skills --skill game-build-log-triage -a codex2Manually: put the files in place
.agents/skills/game-build-log-triage/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add akillness/jeo-skills --skill game-build-log-triage -a cursor2Manually: put the files in place
.cursor/skills/game-build-log-triage/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install akillness/jeo-skills game-build-log-triage2Manually: put the files in place
.github/skills/game-build-log-triage/SKILL.md1Skills CLI (Vercel)
npx skills add akillness/jeo-skills --skill game-build-log-triage -a gemini-cli2Platform CLI
gemini skills install https://github.com/akillness/jeo-skills --path .agent-skills/game-build-log-triageManually: put the files in place
.devin/skills/game-build-log-triage/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add akillness/jeo-skills --skill game-build-log-triage -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about game-build-log-triage
How do I install game-build-log-triage in Claude Code?
Run npx skills add akillness/jeo-skills --skill game-build-log-triage -a claude-code in your terminal.
What does game-build-log-triage do?
It parses verbose output from Unity or Unreal Engine to identify the root cause of a build or cooking failure.
Does this skill automatically fix broken project files?
No, it functions as a diagnostic tool that outputs a structured summary and inspection targets without modifying any files.