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game-build-log-triage — Claude Code skill: how to install

Filters verbose Unity and Unreal logs to locate the earliest root failure during cooking or packaging. Helps stop wasting time on downstream cascade errors.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add akillness/jeo-skills --skill game-build-log-triage -a claude-code
Open on GitHub

What game-build-log-triage does

Raw engine transcripts and CI traces often dump hundreds of repeated lines. This skill sifts through Editor, UBT, UHT, or BuildCookRun outputs to isolate the initial breaking event. It distinguishes true blockers from secondary exceptions that flood the terminal later.

The analysis sorts issues into clear buckets such as code compilation, asset references, missing modules, or platform SDKs. It generates a triage brief showing which specific files or settings to inspect next. The workflow operates as an inspection pass rather than an auto-patcher, so fixing the repository remains entirely manual.

What it helps with

  • isolate the earliest fatal error in massive game engine logs
  • filter cascade noise and secondary exceptions in CI pipelines
  • pinpoint broken asset references or missing plugins after moving files
  • prepare an inspection plan before attempting any repository cleanup

Example prompts for the agent

  • Check Editor.log to see why the latest Unity player build failed
  • Triage this Unreal cook log and pinpoint the very first error
  • Here is my game CI output, extract the root cause behind the packaging failure

How to install game-build-log-triage

1Skills CLI (Vercel)

npx skills add akillness/jeo-skills --skill game-build-log-triage -a claude-code

2Manually: put the files in place

~/.claude/skills/game-build-log-triage/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/game-build-log-triage/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about game-build-log-triage

How do I install game-build-log-triage in Claude Code?

Run npx skills add akillness/jeo-skills --skill game-build-log-triage -a claude-code in your terminal.

What does game-build-log-triage do?

It parses verbose output from Unity or Unreal Engine to identify the root cause of a build or cooking failure.

Does this skill automatically fix broken project files?

No, it functions as a diagnostic tool that outputs a structured summary and inspection targets without modifying any files.

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