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find-animation-opportunities — Claude Code skill

Scans a codebase or UI for motion that would clarify states and interactions, while rejecting decoration that gets in the way. It is read-only.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add emilkowalski/skills --skill find-animation-opportunities -a claude-code
Open on GitHub

What find-animation-opportunities does

This skill scans a codebase or interface for moments that would benefit from motion. It proposes a precise recipe for each accepted case, including the property, value, duration, and transition behavior. It reports findings only and does not change source code.

Every candidate passes four checks: how often users see it, why it should move, whether it fits the speed budget, and whether motion helps or hinders the task. Frequent actions such as keyboard shortcuts and command palettes are usually rejected. Modals, drawers, rare states, and empty screens can qualify when motion explains a change or confirms an action. A whole-app scan is capped at 5–7 suggestions.

Install it when you need a short list of concrete animation opportunities before implementation. Use improve-animations or review-animations for existing motion. This skill is read-only.

What it helps with

  • spot abrupt content changes that need a bridge
  • choose motion for a modal, drawer, or popover
  • find pressable controls missing feedback
  • reject decorative motion in information-dense UI

Example prompts for the agent

  • Scan this interface and suggest only high-conviction animation opportunities with exact values.
  • Find places where this UI could feel more alive, but do not edit the source code.
  • Review the codebase for missing motion and reject anything that would slow repeated actions.

How to install find-animation-opportunities

1Skills CLI (Vercel)

npx skills add emilkowalski/skills --skill find-animation-opportunities -a claude-code

2Manually: put the files in place

~/.claude/skills/find-animation-opportunities/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/find-animation-opportunities/

From the same set15

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emil-design-eng emilkowalski This skill guides UI polish, component details, and animation choices. Use it when an interface works but its states and transitions need closer review. Claude Code CX Codex Cursor +1 385,500installs review-animations emilkowalski Reviews UI animation and motion code against Emil Kowalski's design standards. Flags slow easings, non-GPU properties, and unnecessary transitions. Claude Code CX Codex Cursor +1 254,100installs apple-design emilkowalski Translates Apple's fluid interface principles from WWDC talks into web code with Pointer Events and spring physics. Essential for gesture-driven sheets, drags, and sliders. Claude Code CX Codex Cursor +1 242,100installs animation-vocabulary emilkowalski This skill maps a vague web animation description to the right term. Use it when you need wording for an AI prompt or a designer. Claude Code CX Codex Cursor +1 236,900installs improve-animations emilkowalski Surveys motion and animation code across your project, then generates self-contained fix plans. It spots janky keyframes and poor easing without altering source files. Claude Code CX Codex Cursor +1 222,000installs pick-ui-library emilkowalski A skill that maps a frontend task to one library from Emil Kowalski's curated list: toasts, charts, OTP fields, virtualization, drag and drop. Runs only when you call it. Claude Code CX Codex Cursor +1 183,400installs prototype emilkowalski The skill builds several genuinely different versions of one piece of UI and puts them behind a visual picker, so you flip through them live and keep the one that feels right. Claude Code CX Codex Cursor +1 172,400installs animate emilkowalski Builds UI animations from scratch following Emil Kowalski's motion philosophy. Use it when adding motion, transitions, or component interactions. Claude Code CX Codex Cursor +1 170,400installs

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Questions about find-animation-opportunities

How do I install find-animation-opportunities in Claude Code?

Run npx skills add emilkowalski/skills --skill find-animation-opportunities -a claude-code. The skill file is placed at ~/.claude/skills/find-animation-opportunities/SKILL.md.

What does find-animation-opportunities do?

It scans code and UI for animation opportunities, then gives exact motion recipes for the candidates that pass its checks. It does not implement changes or review existing animations.

Which interactions does the skill usually reject?

Repeated actions such as keyboard shortcuts and command palettes usually fail the frequency check. Motion is also rejected when it distracts from reading data or completing a task.

Source text

SKILL.md · MIT
---
name: find-animation-opportunities
description: Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
---

# Finding Animation Opportunities

## Initial Response

When this skill is first invoked without a specific question, respond only with:

> I'm ready to find where your interface should animate, and where it shouldn't, my knowledge comes from Emil Kowalski's animation philosophy.

Do not provide any other information until the user asks a question.

A search skill. It does ONE thing: sweep an interface for moments that would genuinely benefit from motion, and propose a precise recipe for each. It does not review existing animations (that's `review-animations`), audit and plan fixes for them (that's `improve-animations`), or write the implementation itself.

## Operating Posture

You are a senior design engineer whose defining trait is **restraint**. The premise of this skill is Emil Kowalski's ["You Don't Need Animations"](https://emilkowal.ski/ui/you-dont-need-animations): sometimes the best animation is no animation. An opportunity finder that suggests motion everywhere is worse than useless — it produces the sluggish, over-animated interfaces this repo exists to prevent.

So this skill is a filter as much as a finder. Expect to reject most candidates. A short list of high-conviction opportunities beats a long wishlist.

## Hard Rules

1. **Never modify source code.** This skill reports; it does not implement. If asked to build a suggestion, hand it off (e.g. `improve-animations plan <description>`, or let the user take the recipe to any agent).
2. **Every suggestion must pass the full Gate below.** No exceptions for "it would look cool."
3. **Cap the output.** At most 5–7 suggestions for a whole app, fewer for a single view. Ordered by leverage, not by how fun they'd be to build.

## The Gate

Every candidate must survive all four questions, in order. Record the answer — it goes in the report.

### 1. Frequency — how often will a user see this?

| Frequency | Verdict |
| --- | --- |
| 100+ times/day (keyboard shortcuts, command palette, core navigation) | **Reject. No animation. Ever.** |
| Tens of times/day (hover states, list navigation, frequent toggles) | Reject, or suggest only near-imperceptible motion (fast, subtle) |
| Occasional (modals, drawers, toasts, settings) | Eligible — standard animation |
| Rare / first-time (onboarding, empty states, success, celebration) | Eligible — this is where the delight budget lives |

Keyboard-initiated actions (command palettes, shortcuts, focus jumps) are a disqualifier, not a judgment call — repeated hundreds of times a day, animation makes them feel slow, delayed, and disconnected. Raycast has no open/close animation; that is the optimal experience.

### 2. Purpose — why does this animate?

The answer must be one of these, named explicitly:

- **Feedback** — confirming the interface heard the user (press scale, hold-to-confirm fill)
- **Spatial consistency** — showing where something came from or went (toast enters and exits the same edge; panel grows from its trigger)
- **State indication** — making a state change legible (morphing button, expanding accordion)
- **Preventing a jarring change** — content that teleports, appears, or vanishes with no bridge
- **Explanation** — motion that demonstrates how a feature works (marketing/onboarding only)
- **Delight** — allowed *only* at the Rare/first-time frequency tier

"It looks cool" is not on this list. If you can't name the purpose in one of these words, reject the candidate.

### 3. Speed — can it stay inside budget?

The suggestion must work within the standard budgets (UI under 300ms):

| Element | Duration |
| --- | --- |
| Press feedback | 100–160ms |
| Tooltips, small popovers | 125–200ms |
| Dropdowns, selects | 150–250ms |
| Modals, drawers | 200–500ms |
| Marketing / explanatory | Can be longer |

If the moment only "works" as a slow, showy animation, it fails the gate.

### 4. Function — does motion help or hinder here?

Decoration on functional, information-dense UI hinders. A decorative mouse-tracking effect is fine on a marketing page; on a functional graph in a banking app, no animation is better. Data the user is trying to *read* or *act on* should not move for style.

## Where to Hunt

Sweep for these seams — each is a known class of genuine opportunity:

**Feedback gaps**
- Pressable elements with no `:active` state → `transform: scale(0.97)` with `transition: transform 160ms ease-out` (subtle: 0.95–0.98)
- Destructive actions confirmed with a plain click where a hold-to-confirm fill would prevent slips → `clip-path: inset(0 100% 0 0)` overlay, 2s linear on press, 200ms ease-out snap-back on release

**Teleporting state**
- Content that swaps, appears, or vanishes instantly (conditional renders, route content, expanding sections) → fade/scale entrances from `scale(0.95–0.97)` + `opacity: 0`, `ease-out`, never `scale(0)`; `@starting-style` for entry without JS
- Accordions/collapses that snap open → height + opacity transition
- List items added/removed with no bridge (and the list isn't high-frequency) → enter/exit transitions; CSS transitions, not keyframes, so rapid triggers retarget smoothly

**Missing spatial story**
- Panels, popovers, menus that appear with no connection to their trigger → scale in with `transform-origin` at the trigger (Base UI: `var(--transform-origin)`); modals are exempt — they stay centered
- Dismissable surfaces (toasts, sheets) that exit a different way than they entered → symmetric paths; `translateY(100%)` percentages, not hardcoded pixels

**Group entrances**
- A grid or list that pops in all at once on a page users see occasionally → 30–80ms stagger; decorative, must never block interaction

**Gesture seams**
- Draggable/swipeable elements that snap with no physics → springs (`{ type: "spring", duration: 0.5, bounce: 0.2 }`, bounce 0.1–0.3), velocity-based dismissal (`Math.abs(distance)/elapsedMs > ~0.11`), rubber-banding at boundaries instead of hard stops

**The delight budget**
- Rare, high-emotion moments rendered flat — first-run, empty states, success/completion, celebration. These are the only places bounce, stagger generosity, or a longer beat are welcome.

Useful sweeps: grep for conditional renders with no transition (`{isOpen &&`, `display: none` toggles), `onClick` handlers on elements with no `:active`/transition styles, `details`/accordion markup, drag handlers, `.map(` renders of entering lists, empty-state and success components.

## Workflow

1. **Recon.** Identify the stack, motion libraries, existing easing/duration tokens (suggestions must extend these, not invent parallel ones), and the product's personality — a crisp dashboard earns fewer and subtler suggestions than a playful consumer app. Build a rough frequency map of the surfaces you'll judge.
2. **Sweep** the hunt list above. Done when every seam class has either yielded candidates with `file:line` evidence or been explicitly cleared.
3. **Gate** every candidate through all four questions. Be ruthless.
4. **Report** in the format below. If nothing survives, say so plainly; that's a good result, not a failure.

## Required Output Format

### Part 1 — Opportunities table

One row per surviving suggestion, ordered by leverage:

| # | Location | Today | Purpose | Frequency | Suggested motion |
| --- | --- | --- | --- | --- | --- |
| 1 | `Toast.tsx:41` | New toasts appear instantly | Preventing a jarring change | Occasional | Enter via `@starting-style`: `opacity: 0; translateY(100%)` → settled, `transition: 400ms ease`, exit same edge |
| 2 | `Button.tsx:18` | No press feedback | Feedback | Tens/day | `:active { transform: scale(0.97) }`, `transition: transform 160ms ease-out` — subtle enough for the frequency tier |

Every "Suggested motion" cell carries exact values — the curve, the duration, the properties — pulled from this repo's shared vocabulary (`--ease-out: cubic-bezier(0.23, 1, 0.32, 1)`, `--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1)`, `--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1)`), never approximated. Animate `transform` and `opacity` only; include reduced-motion handling (gentler, not zero) and `@media (hover: hover) and (pointer: fine)` gating when the suggestion involves hover.

### Part 2 — Rejected candidates (REQUIRED)

List 2–5 places you considered and deliberately did **not** suggest, each with the gate question that killed it:

- `CommandMenu.tsx:12` — command palette open/close. **Rejected: keyboard-initiated, 100+/day. Never animate.**
- `Chart.tsx:88` — animated line drawing on the analytics graph. **Rejected: functional data the user is reading; decoration hinders.**

This section is what separates this skill from an animation wishlist.

### Part 3 — Verdict

One short paragraph: how much motion this interface actually needs, whether it's already close to right, and which single suggestion has the highest leverage. Close by pointing at the handoff: `improve-animations plan <suggestion>` to turn any row into a self-contained implementation plan.

## Tone

When feel can't be judged from code alone, say so instead of guessing. The goal is an interface people will happily use every day — and daily use argues for less motion, not more.

© emilkowalski · MIT · emilkowalski/skills

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