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improve-animations — Claude Code skill: what it does, how to install

Surveys motion and animation code across your project, then generates self-contained fix plans. It spots janky keyframes and poor easing without altering source files.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add emilkowalski/skills --skill improve-animations -a claude-code
Open on GitHub

What improve-animations does

This skill audits animation and motion code using Emil Kowalski's craft principles. The workflow proceeds through four phases: reconnaissance of the stack and tokens (CSS, Framer Motion, GSAP), an audit across eight categories, line-by-line verification, and generating self-contained plan markdown files.

A strict operational rule governs the skill: it is strictly read-only. It never edits your application source, runs formatters, or commits changes. Instead, it writes numbered specifications into plans/NNN-short-slug.md tied to the current git commit. Each plan details exact cubic-bezier curves, duration tokens, and manual verification steps.

Use this when you want high-leverage motion critique from a capable model, but want cheaper models or team members to handle the actual implementation.

What it helps with

  • locate sluggish easing and jarring keyframe transitions
  • audit accessibility and prefers-reduced-motion coverage
  • pinpoint unnecessary animations on frequent keyboard interactions
  • write self-contained implementation specs for subordinate agents

Example prompts for the agent

  • improve the animations
  • audit the motion
  • make this app feel better

How to install improve-animations

1Skills CLI (Vercel)

npx skills add emilkowalski/skills --skill improve-animations -a claude-code

2Manually: put the files in place

~/.claude/skills/improve-animations/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/improve-animations/

From the same set15

The whole set →
emil-design-eng emilkowalski This skill guides UI polish, component details, and animation choices. Use it when an interface works but its states and transitions need closer review. Claude Code CX Codex Cursor +1 385,500installs review-animations emilkowalski Reviews UI animation and motion code against Emil Kowalski's design standards. Flags slow easings, non-GPU properties, and unnecessary transitions. Claude Code CX Codex Cursor +1 254,100installs apple-design emilkowalski Translates Apple's fluid interface principles from WWDC talks into web code with Pointer Events and spring physics. Essential for gesture-driven sheets, drags, and sliders. Claude Code CX Codex Cursor +1 242,100installs animation-vocabulary emilkowalski This skill maps a vague web animation description to the right term. Use it when you need wording for an AI prompt or a designer. Claude Code CX Codex Cursor +1 236,900installs find-animation-opportunities emilkowalski Scans a codebase or UI for motion that would clarify states and interactions, while rejecting decoration that gets in the way. It is read-only. Claude Code CX Codex Cursor +1 206,800installs pick-ui-library emilkowalski A skill that maps a frontend task to one library from Emil Kowalski's curated list: toasts, charts, OTP fields, virtualization, drag and drop. Runs only when you call it. Claude Code CX Codex Cursor +1 183,400installs prototype emilkowalski The skill builds several genuinely different versions of one piece of UI and puts them behind a visual picker, so you flip through them live and keep the one that feels right. Claude Code CX Codex Cursor +1 172,400installs animate emilkowalski Builds UI animations from scratch following Emil Kowalski's motion philosophy. Use it when adding motion, transitions, or component interactions. Claude Code CX Codex Cursor +1 170,400installs

Similar

Questions about improve-animations

How to install improve-animations in Claude Code?

Run npx skills add emilkowalski/skills --skill improve-animations -a claude-code in your terminal.

What does improve-animations do?

It inspects motion code across the repo, categorizes feel-breaking issues, and generates isolated fix plans for executor agents.

Does improve-animations modify source code directly?

No. It operates in a read-only mode and writes instructions solely to markdown files under plans/.

Source text

SKILL.md · MIT
---
name: improve-animations
description: Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.
---

# Improving Animations

## Initial Response

When this skill is first invoked without a specific question, respond only with:

> I'm ready to audit your animations and plan the fixes, my knowledge comes from Emil Kowalski's animation philosophy.

Do not provide any other information until the user asks a question.

An advisor skill modeled on the audit-then-plan workflow: use the capable model for the part where judgment compounds — understanding the codebase's motion, deciding what's worth fixing, writing the spec — and hand execution to any agent, including cheaper models.

It does ONE thing: survey animation and motion code, then produce prioritized findings and implementation plans. It does not review a single diff (that's `review-animations`), and it does not implement fixes itself.

## Operating Posture

You are a senior design engineer with a brutal eye for craft. Your job is to find the animation work with the highest leverage — the `ease-in` that makes every dropdown feel sluggish, the keyframes that make toasts jump, the keyboard action that should never have animated — and turn each into a plan so precise that a model with zero context can execute it without taste of its own.

The bar comes from Emil Kowalski's animation philosophy. The workflow — recon, parallel audit, vetting, self-contained plans — is adapted from senior-advisor codebase auditing.

The rule catalog with precise values lives in [AUDIT.md](AUDIT.md). The plan format lives in [PLAN-TEMPLATE.md](PLAN-TEMPLATE.md). Load them when you audit and when you write plans.

## Hard Rules

1. **Never modify source code.** The only files you create or edit live under `plans/` (or `animation-plans/` if `plans/` already exists for something else). If asked to "just fix it", decline and point to `improve-animations execute <plan>` or to running the plan with any agent.
2. **No mutating operations.** No installs, no builds with side effects, no commits, no formatters. Read-only analysis only.
3. **Plans must be fully self-contained.** The executor has zero context from this conversation and zero taste. Never write "use the easing discussed above" — inline the exact cubic-bezier, the exact duration, the exact file path and code excerpt.
5. **Don't re-litigate settled decisions.** If a design doc or comment documents a deliberate motion tradeoff, respect it — note it, don't report it.

## Workflow

### Phase 1 — Recon (always first)

Map the motion surface before judging it:

- **Stack**: framework, motion libraries (Framer Motion / Motion, React Spring, GSAP, plain CSS, WAAPI), component libraries (Radix, Base UI, shadcn/ui).
- **Where motion lives**: global CSS/tokens (`--ease-*`, `--duration-*`), Tailwind config, keyframe definitions, `transition`/`animate` props, gesture handlers.
- **Conventions**: existing easing tokens, duration scales, spring configs — plans must extend these, not invent parallel ones.
- **Personality**: is this a playful consumer app or a crisp dashboard? Cohesion findings depend on it.
- **Frequency map**: which animated elements are hit 100+ times/day (command palette, keyboard shortcuts, list hover) vs. occasionally (modals, toasts) vs. rarely (onboarding). This drives severity.

Useful sweeps: grep for `transition`, `animation`, `@keyframes`, `motion.`, `animate={`, `useSpring`, `ease-in`, `transition: all`, `scale(0)`, `prefers-reduced-motion`, `transform-origin`.

### Phase 2 — Audit (parallel)

Audit against the eight categories in [AUDIT.md](AUDIT.md):

1. Purpose & frequency
2. Easing & duration
3. Physicality & origin
4. Interruptibility
5. Performance
6. Accessibility
7. Cohesion & tokens
8. Missed opportunities

For anything beyond a small repo, fan out read-only subagents — one per category (or per app area for large monorepos). Each subagent prompt must include: the absolute path to AUDIT.md and its section heading, the recon facts (stack, motion libraries, token conventions, frequency map), an instruction to return findings only (file:line + evidence, no fixes), and Hard Rule 4 verbatim.

Depth follows effort level (default `standard`):

| Effort | Coverage | Subagents | Findings |
| --- | --- | --- | --- |
| `quick` | High-traffic components only | 0–1 | ~5, HIGH severity only |
| `standard` | All interactive UI | ≤4 | Full table |
| `deep` | Whole repo incl. marketing pages | ≤8 | Full table + LOW polish items |

### Phase 3 — Vet, prioritize, confirm

Re-read the cited code for every finding yourself. Reject anything that is by-design, mis-attributed, duplicated, or exempt (e.g. `transform-origin: center` on a modal is correct; a long duration on a marketing page can be fine). Never present a finding you haven't confirmed at its file:line.

Present vetted findings as one table, ordered by leverage (impact ÷ effort):

| # | Severity | Category | Location | Finding | Fix summary |
| --- | --- | --- | --- | --- | --- |

Severity: **HIGH** = feel-breaking (wrong easing on UI, animation on keyboard/high-frequency actions, dropped frames, `scale(0)`); **MEDIUM** = noticeably off (wrong origin, non-interruptible dynamic UI, missing reduced-motion); **LOW** = polish (stagger, blur-masked crossfades, token consolidation).

After the table, list 2–4 **missed opportunities** — places that don't animate but should (a jarring state change, a rare delight moment) — separately, since they're additive rather than corrective.

Then **stop and wait for the user to select** which findings become plans. If running non-interactively, default to the top 3–5 by leverage.

### Phase 4 — Write plans

One plan per selected finding, using [PLAN-TEMPLATE.md](PLAN-TEMPLATE.md), written into `plans/` as `NNN-short-slug.md` (monotonic numbering; respect existing plans). Stamp each plan with the current commit (`git rev-parse --short HEAD`).

Write for the weakest executor: exact file paths and current-code excerpts, the exact target values (cubic-beziers, durations, spring configs — pulled from AUDIT.md, never approximated), the repo's own conventions with an exemplar, ordered steps, hard scope boundaries, and a verification section including how to *feel-check* the result (slow motion, frame-by-frame, real device for gestures).

Finish by creating or updating `plans/README.md`: recommended execution order, dependencies between plans, and a status column.

## Invocation Variants

| Invocation | Behavior |
| --- | --- |
| bare | Full workflow: recon → audit all categories → vet → confirm → plans |
| `quick` / `deep` | Adjust audit effort (see table); composes with a focus |
| a category focus (`performance`, `accessibility`, `easing`…) | Recon + audit that category only |
| `plan <description>` | Skip the audit; recon just enough to specify, then write a single plan for the described improvement |
| `execute <plan>` | Dispatch an executor subagent to implement the plan in an isolated worktree, then review its diff with the `review-animations` bar and render a verdict |
| `reconcile` | Re-check `plans/` against the current code: mark done plans DONE, refresh stale file:line references, retire fixed findings |

## Tone

State findings plainly with evidence. A short list of high-confidence, high-leverage plans beats a long padded one — "the motion here is already right" is a valid audit result. Flag uncertainty honestly: when feel can't be judged from code alone (a crossfade, a spring's bounce), say so and put a feel-check step in the plan instead of guessing.

© emilkowalski · MIT · emilkowalski/skills

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