12-principles-of-animation — Claude Code skill: how to install
Audits web animation code against Disney motion principles. Flags timing, physics, and easing flaws with precise file and line findings.
npx skills add raphaelsalaja/skill --skill 12-principles-of-animation -a claude-codeWhat 12-principles-of-animation does
The skill reviews UI motion code against web-adapted animation guidelines divided into four priorities: timing, easing, physics, and staging. It inspects CSS rules and Motion components, instantly identifying animations exceeding 300ms, linear motion used outside progress bars, or missing :active states on buttons.
Output arrives in a file:line format paired with clear rule identifiers like timing-under-300ms or physics-no-excessive-stagger. If code attempts an overshoot bounce using easing instead of spring physics, the audit flags it immediately. Every run concludes with a summary table organized by issue count and severity.
What it helps with
- catch user-triggered interface animations that exceed 300ms
- verify modal entrances use ease-out and exits use ease-in
- detect missing active scale transforms on clickable elements
- limit list animation stagger delays to 50ms per item
Example prompts for the agent
- Audit all animations in components/modal/index.tsx against the 12 principles
- Check button styles in components/button/styles.module.css for physics and active states
- Review motion transitions across our card components and output the summary table
How to install 12-principles-of-animation
1Skills CLI (Vercel)
npx skills add raphaelsalaja/skill --skill 12-principles-of-animation -a claude-code2Manually: put the files in place
~/.claude/skills/12-principles-of-animation/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/12-principles-of-animation/
1Skills CLI (Vercel)
npx skills add raphaelsalaja/skill --skill 12-principles-of-animation -a codex2Manually: put the files in place
.agents/skills/12-principles-of-animation/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add raphaelsalaja/skill --skill 12-principles-of-animation -a cursor2Manually: put the files in place
.cursor/skills/12-principles-of-animation/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install raphaelsalaja/skill 12-principles-of-animation2Manually: put the files in place
.github/skills/12-principles-of-animation/SKILL.md1Skills CLI (Vercel)
npx skills add raphaelsalaja/skill --skill 12-principles-of-animation -a gemini-cli2Platform CLI
gemini skills install https://github.com/raphaelsalaja/skill --path skills/12-principles-of-animationManually: put the files in place
.devin/skills/12-principles-of-animation/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add raphaelsalaja/skill --skill 12-principles-of-animation -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about 12-principles-of-animation
How do I install 12-principles-of-animation in Claude Code?
Run npx skills add raphaelsalaja/skill --skill 12-principles-of-animation -a claude-code in your terminal or place the file directly at ~/.claude/skills/12-principles-of-animation/SKILL.md.
What does 12-principles-of-animation do?
It scans animation code against web motion guidelines, returning pinpointed findings in file:line format alongside a severity-ranked summary table.
What physics rules does this skill enforce?
It checks for scale transforms on active states, keeps squash and stretch within the 0.95–1.05 range, requires spring physics for overshoot motion, and limits stagger intervals to 50ms.
Source text
SKILL.md · MIT
---
name: 12-principles-of-animation
description: Audit animation code against Disney's 12 principles adapted for web. Use when reviewing motion, implementing animations, or checking animation quality. Outputs file:line findings.
license: MIT
metadata:
author: raphael-salaja
version: "2.0.0"
source: /content/12-principles-of-animation/index.mdx
---
# 12 Principles of Animation
Review animation code for compliance with Disney's 12 principles adapted for web interfaces.
## How It Works
1. Read the specified files (or prompt user for files/pattern)
2. Check against all rules below
3. Output findings in `file:line` format
## Rule Categories
| Priority | Category | Prefix |
|----------|----------|--------|
| 1 | Timing | `timing-` |
| 2 | Easing | `easing-` |
| 3 | Physics | `physics-` |
| 4 | Staging | `staging-` |
## Rules
### Timing Rules
#### `timing-under-300ms`
User-initiated animations must complete within 300ms.
**Fail:**
```css
.button { transition: transform 400ms; }
```
**Pass:**
```css
.button { transition: transform 200ms; }
```
#### `timing-consistent`
Similar elements must use identical timing values.
**Fail:**
```css
.button-primary { transition: 200ms; }
.button-secondary { transition: 150ms; }
```
**Pass:**
```css
.button-primary { transition: 200ms; }
.button-secondary { transition: 200ms; }
```
#### `timing-no-entrance-context-menu`
Context menus should not animate on entrance (exit only).
**Fail:**
```tsx
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />
```
**Pass:**
```tsx
<motion.div exit={{ opacity: 0 }} />
```
### Easing Rules
#### `easing-entrance-ease-out`
Entrances must use `ease-out` (arrive fast, settle gently).
**Fail:**
```css
.modal-enter { animation-timing-function: ease-in; }
```
**Pass:**
```css
.modal-enter { animation-timing-function: ease-out; }
```
#### `easing-exit-ease-in`
Exits must use `ease-in` (build momentum before departure).
**Fail:**
```css
.modal-exit { animation-timing-function: ease-out; }
```
**Pass:**
```css
.modal-exit { animation-timing-function: ease-in; }
```
#### `easing-no-linear-motion`
Linear easing should only be used for progress indicators, not motion.
**Fail:**
```css
.card { transition: transform 200ms linear; }
```
**Pass:**
```css
.progress-bar { transition: width 100ms linear; }
```
#### `easing-natural-decay`
Use exponential ramps, not linear, for natural decay.
**Fail:**
```ts
gain.gain.linearRampToValueAtTime(0, t + 0.05);
```
**Pass:**
```ts
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
```
### Physics Rules
#### `physics-active-state`
Interactive elements must have active/pressed state with scale transform.
**Fail:**
```css
.button:hover { background: var(--gray-3); }
/* Missing :active state */
```
**Pass:**
```css
.button:active { transform: scale(0.98); }
```
#### `physics-subtle-deformation`
Squash/stretch deformation must be subtle (0.95-1.05 range).
**Fail:**
```tsx
<motion.div whileTap={{ scale: 0.8 }} />
```
**Pass:**
```tsx
<motion.div whileTap={{ scale: 0.98 }} />
```
#### `physics-spring-for-overshoot`
Use springs (not easing) when overshoot-and-settle is needed.
**Fail:**
```tsx
<motion.div transition={{ duration: 0.3, ease: "easeOut" }} />
// When element should bounce/settle
```
**Pass:**
```tsx
<motion.div transition={{ type: "spring", stiffness: 500, damping: 30 }} />
```
#### `physics-no-excessive-stagger`
Stagger delays must not exceed 50ms per item.
**Fail:**
```tsx
transition={{ staggerChildren: 0.15 }}
```
**Pass:**
```tsx
transition={{ staggerChildren: 0.03 }}
```
### Staging Rules
#### `staging-one-focal-point`
Only one element should animate prominently at a time.
**Fail:**
```tsx
// Multiple elements with competing entrance animations
<motion.div animate={{ scale: 1.1 }} />
<motion.div animate={{ scale: 1.1 }} />
```
#### `staging-dim-background`
Modal/dialog backgrounds should dim to direct focus.
**Fail:**
```css
.overlay { background: transparent; }
```
**Pass:**
```css
.overlay { background: var(--black-a6); }
```
#### `staging-z-index-hierarchy`
Animated elements must respect z-index layering.
**Fail:**
```css
.tooltip { /* No z-index, may render behind other elements */ }
```
**Pass:**
```css
.tooltip { z-index: 50; }
```
## Output Format
When reviewing files, output findings as:
```
file:line - [rule-id] description of issue
Example:
components/modal/index.tsx:45 - [timing-under-300ms] Exit animation 400ms exceeds 300ms limit
components/button/styles.module.css:12 - [physics-active-state] Missing :active transform
```
## Summary Table
After findings, output a summary:
| Rule | Count | Severity |
|------|-------|----------|
| `timing-under-300ms` | 2 | HIGH |
| `physics-active-state` | 3 | MEDIUM |
| `easing-entrance-ease-out` | 1 | MEDIUM |
## References
- [The Illusion of Life: Disney Animation](https://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707)
- [Apple WWDC23: Animate with Springs](https://developer.apple.com/videos/play/wwdc2023/10158)
© raphael-salaja · MIT · raphaelsalaja/skill