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MCP server CX Codex

doom-mcp — Claude Code MCP server: what it does, how to install

Runs classic DOOM inside your AI assistant sessions. It lets you direct the character step by step or hand over full control to the model.

Install into Claude Code · Platform CLI All methods and platforms ↓
claude mcp add doom-mcp -- npx -y doom-mcp
Open on GitHub

What doom-mcp does

The server connects to the doomgeneric C engine directly from Rust via FFI. There is no emulation layer. Each action returns health, ammo, visible demon locations, and a PNG frame thumbnail.

Control relies on three tools: doom_start, doom_action, and doom_screenshot. They restart episodes, advance ticks with movement commands, and write 320x200 images to the temp folder. The package bundles Freedoom by default. If you want official maps, set the DOOM_WAD_PATH environment variable in your client configuration.

What it helps with

  • run classic DOOM directly inside an MCP-compatible environment
  • direct character movement and combat through chat prompts
  • evaluate vision and tactical decisions of an autonomous agent
  • export 320x200 game screenshots to system storage

Example prompts for the agent

  • Let's play DOOM on medium difficulty starting at E1M1
  • Walk forward, turn towards the imp and fire the pistol
  • Take a screenshot of the current room

How to install doom-mcp

Platform CLI

claude mcp add doom-mcp -- npx -y doom-mcp

Step by step, with commands for each platform: How to add an MCP server to Claude Code, Codex, Cursor, VS Code, Gemini CLI and more

Questions about doom-mcp

How do I install doom-mcp in Claude Code?

Run claude mcp add doom-mcp -- npx -y doom-mcp in your terminal.

What does doom-mcp do?

It embeds a native DOOM engine and exposes game actions, player stats, and visual frames to the assistant via MCP tools.

Can I load original game files instead of Freedoom?

Point the DOOM_WAD_PATH environment variable to your DOOM.WAD, DOOM2.WAD, or shareware DOOM1.WAD file in your client config.

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