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tweens — Claude Code skill: what it does, how to install

Teaches coding agents how to animate properties in Phaser 4 using TweenManager, tween chains, stagger offsets, and number counters.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add phaserjs/phaser --skill tweens -a claude-code
Open on GitHub

What tweens does

The skill provides reference patterns for tweening in Phaser 4. It guides agents through standard setups with this.tweens.add(), sequential animations using this.tweens.chain(), and standalone value tweening via addCounter().

Tweens follow a fire-and-forget design. They destroy themselves as soon as playback completes. If you set persist: true to keep a tween alive for play() or restart(), you must explicitly call destroy() when finished to prevent memory leaks.

Targets can be any JavaScript object with numeric properties, but the manager skips keys that start with an underscore. The skill also covers relative string values like '+=200' and group timing offsets via this.tweens.stagger().

What it helps with

  • sequence sprite animations with TweenChain
  • stagger start delays across a grid of objects
  • interpolate a standalone counter using addCounter
  • configure looping movement with yoyo and repeat

Example prompts for the agent

  • Create a bouncing coin animation using this.tweens.add with yoyo and repeat in Phaser 4
  • Stagger the entrance delay across an array of sprites using this.tweens.stagger
  • Build a tween chain that moves a sprite along X and then plays a bounce on Y

How to install tweens

1Skills CLI (Vercel)

npx skills add phaserjs/phaser --skill tweens -a claude-code

2Manually: put the files in place

~/.claude/skills/tweens/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/tweens/

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Questions about tweens

How to install tweens in Claude Code?

Run npx skills add phaserjs/phaser --skill tweens -a claude-code. The definition will be added to ~/.claude/skills/tweens/SKILL.md.

What objects and properties can tweens modify?

They work on any JavaScript object with numeric fields. Any property key starting with an underscore is ignored by the tween builder.

Do Phaser 4 tweens require manual cleanup?

Normally no, because completed tweens auto-destroy. You only need to call destroy() manually if you configured persist: true.

Source text

SKILL.md · MIT
---
name: tweens
description: "Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger."
---

# Tweens
> Animating properties over time in Phaser 4 -- TweenManager, creating tweens, tween config, easing functions, tween chains, stagger, yoyo, repeat, callbacks, and tween targets.

**Key source paths:** `src/tweens/TweenManager.js`, `src/tweens/tween/Tween.js`, `src/tweens/tween/TweenChain.js`, `src/tweens/tween/BaseTween.js`, `src/tweens/builders/`, `src/tweens/typedefs/`, `src/tweens/events/`, `src/math/easing/`
**Related skills:** ../sprites-and-images/SKILL.md, ../animations/SKILL.md

## Quick Start

```js
// In a Scene's create() method:

const logo = this.add.image(100, 300, 'logo');

// Basic tween -- move the logo to x:600 over 2 seconds
this.tweens.add({
    targets: logo,
    x: 600,
    duration: 2000,
    ease: 'Power2'
});
```

`this.tweens` is the scene's `TweenManager` instance, available in every Scene. The `add()` method creates a tween, adds it to the manager, and starts playback immediately.

## Core Concepts

### Tween Lifecycle

Created -> Active (`onActive`) -> Start Delayed (`delay`) -> Playing (`onStart`, `onUpdate` per frame) -> Yoyo/Repeat (`onYoyo`, `onRepeat`) -> Loop (`onLoop`) -> Complete (`onComplete`, then auto-destroyed unless `persist: true`).

### Fire-and-Forget Design

Tweens auto-destroy after completion. You do not need to store a reference unless you want to control them later. Set `persist: true` in the config to keep a tween alive after completion for replay via `tween.play()` or `tween.restart()`. You must manually call `tween.destroy()` on persisted tweens when done.

### Targets

The `targets` property accepts a single object, an array of objects, or a function that returns either. Targets are typically Game Objects but can be any JavaScript object with numeric properties. A tween will not manipulate any property that begins with an underscore.

```js
// Single target
this.tweens.add({ targets: sprite, alpha: 0, duration: 500 });

// Multiple targets
this.tweens.add({ targets: [sprite1, sprite2, sprite3], y: 100, duration: 1000 });
```

### Property Values

```js
this.tweens.add({
    targets: sprite,
    x: 400,                  // absolute value
    y: '-=100',              // relative (subtract 100 from current)
    rotation: '+=3.14',      // relative (add to current)
    alpha: { value: 0, duration: 300, ease: 'Cubic.easeIn' },  // per-property config
    scale: [0.5, 1.5, 1],   // array: interpolates through values over duration
    angle: function (target, key, value, targetIndex, totalTargets, tween) {
        return targetIndex * 90;   // function: called once per target
    },
    duration: 1000
});
```

Array values use linear interpolation by default; override with the `interpolation` config (`'linear'`, `'bezier'`, `'catmull'`).

## Common Patterns

### Basic Tween

```js
this.tweens.add({
    targets: this.player,
    x: 500,
    y: 300,
    duration: 1000,
    ease: 'Sine.easeInOut'
});
```

### Multiple Properties with Per-Property Config

```js
this.tweens.add({
    targets: this.enemy,
    x: { value: 600, duration: 1500, ease: 'Bounce.easeOut' },
    y: { value: 200, duration: 1000, ease: 'Power2' },
    alpha: { value: 0.5, duration: 500, delay: 1000 }
});
```

### Yoyo and Repeat

```js
this.tweens.add({
    targets: this.coin,
    y: '-=50',
    duration: 600,
    ease: 'Sine.easeInOut',
    yoyo: true,         // returns to start value after reaching end
    hold: 200,          // pause 200ms at the end value before yoyo-ing back
    repeat: -1,         // -1 = infinite, 0 = play once, 1 = play twice, etc.
    repeatDelay: 300     // pause 300ms before each repeat
});
```

`repeat` controls how many extra times each property plays. A `repeat` of 1 means the tween plays twice total. The `loop` property (on `BaseTween`) restarts the entire tween from scratch, including all properties. Use `repeat` for property-level looping and `loop` for tween-level looping.

### Stagger

Stagger offsets a value across multiple targets via `this.tweens.stagger()`:

```js
// 100ms delay between each target
delay: this.tweens.stagger(100)

// From center outward
delay: this.tweens.stagger(200, { from: 'center' })

// Range: distribute 0-1000ms across targets
delay: this.tweens.stagger([0, 1000])

// Grid stagger with easing
delay: this.tweens.stagger(500, { grid: [10, 6], from: 'center', ease: 'Cubic.easeOut' })
```

**StaggerConfig:** `start` (offset), `ease` (string/function), `from` (`'first'`/`'center'`/`'last'`/index), `grid` ([w, h]).

### Tween Chain

A `TweenChain` plays tweens in sequence. Each tween in the chain starts after the previous one completes:

```js
this.tweens.chain({
    targets: this.player,
    tweens: [
        { x: 300, duration: 1000, ease: 'Power2' },
        { y: 500, duration: 800, ease: 'Bounce.easeOut' },
        { scale: 2, duration: 500 },
        { alpha: 0, duration: 400 }
    ],
    loop: 1,          // loop the entire chain once (plays twice total)
    loopDelay: 500,
    onComplete: function () {
        console.log('Chain finished');
    }
});
```

Each entry in `tweens` is a standard `TweenBuilderConfig`. Chain-level config supports `loop`, `loopDelay`, `completeDelay`, `paused`, `persist`, and chain-level callbacks. Per-tween callbacks (`onUpdate`, `onRepeat`, `onYoyo`) belong on individual entries. Use `chain.add(tweenConfigs)` to append dynamically.

### Relative Values

```js
this.tweens.add({
    targets: sprite,
    x: '+=200',    // add 200 to current x
    y: '-=50',     // subtract 50 from current y
    angle: '+=180',
    duration: 1000
});
```

### Callbacks and Events

```js
this.tweens.add({
    targets: sprite,
    x: 600,
    duration: 2000,

    // All callbacks receive (tween, targets, ...params)
    onStart: function (tween, targets) { },
    onUpdate: function (tween, targets) { },     // per-property, per-target, per-frame
    onYoyo: function (tween, targets) { },
    onRepeat: function (tween, targets) { },
    onLoop: function (tween, targets) { },
    onComplete: function (tween, targets) { },

    onCompleteParams: ['extra', 'args'],
    callbackScope: this
});

// Set callback after creation
tween.setCallback('onComplete', function (tween, targets) { }, []);

// Event emitter style (tweens extend EventEmitter)
tween.on('complete', function (tween, targets) { });
```

### Number Tweens

A Number Tween has no target object. It tweens between two numeric values:

```js
const counter = this.tweens.addCounter({
    from: 0,
    to: 100,
    duration: 2000,
    ease: 'Linear',
    onUpdate: function (tween) {
        const value = tween.getValue();
        console.log(value);   // 0 ... 100
    }
});
```

### Controlling and Killing Tweens

```js
const tween = this.tweens.add({ targets: sprite, x: 600, duration: 2000, persist: true });

// Playback control
tween.pause();                  tween.resume();
tween.stop();                   // flags for removal; fires onStop
tween.restart();                // reset and replay from beginning
tween.seek(1000);               // seek to 1000ms (suppresses events by default)
tween.complete();               // immediately complete; fires onComplete
tween.completeAfterLoop(0);     // finish after current loop
tween.forward(500);             tween.rewind(500);
tween.setTimeScale(0.5);       // per-tween speed
tween.updateTo('x', 800);      // change end value mid-tween

// Manager-level control
this.tweens.killAll();                     // destroy all tweens
this.tweens.killTweensOf(sprite);          // destroy tweens on target
this.tweens.isTweening(sprite);            // boolean check
this.tweens.pauseAll();                    this.tweens.resumeAll();
this.tweens.setGlobalTimeScale(0.5);       // global speed
```

## Configuration Reference

### TweenBuilderConfig

| Property | Type | Default | Description |
|---|---|---|---|
| `targets` | any / any[] | (required) | Object(s) to tween. |
| `duration` | number | `1000` | Duration in ms. |
| `delay` | number / function | `0` | Delay before start (ms). Accepts `stagger()`. |
| `ease` | string / function | `'Power0'` | Easing function name or custom function. |
| `easeParams` | array | `null` | Parameters for parameterized easing (e.g. Elastic). |
| `hold` | number | `0` | Hold at end value before yoyo (ms). |
| `repeat` | number | `0` | Per-property repeat count. `-1` = infinite. |
| `repeatDelay` | number | `0` | Delay before each repeat (ms). |
| `yoyo` | boolean | `false` | Reverse back to start after reaching end. |
| `flipX` / `flipY` | boolean | `false` | Toggle flip on yoyo/repeat. |
| `loop` | number | `0` | Tween-level loop count. `-1` = infinite. |
| `loopDelay` | number | `0` | Delay before each loop (ms). |
| `completeDelay` | number | `0` | Delay before `onComplete` fires (ms). |
| `paused` | boolean | `false` | Start paused. Call `play()` to begin. |
| `persist` | boolean | `false` | Keep alive after completion. |
| `props` | object | -- | Explicit property config map (alt to top-level props). |
| `interpolation` | string / function | -- | For array values: `'linear'`, `'bezier'`, `'catmull'`. |
| `callbackScope` | any | tween | `this` context for callbacks. |
| Callbacks | function | -- | `onActive`, `onStart`, `onUpdate`, `onYoyo`, `onRepeat`, `onLoop`, `onComplete`, `onStop`, `onPause`, `onResume`. Each has matching `on<Name>Params` array. |

### TweenChainBuilderConfig

| Property | Type | Default | Description |
|---|---|---|---|
| `targets` | any / any[] | -- | Default targets inherited by child tweens. |
| `tweens` | TweenBuilderConfig[] | (required) | Array of tween configs to play in sequence. |
| `loop` | number | `0` | Times to loop the entire chain. `-1` = infinite. |
| `loopDelay` | number | `0` | Delay before each loop (ms). |
| `completeDelay` | number | `0` | Delay before `onComplete` fires (ms). |
| `paused` | boolean | `false` | Start paused. |
| `persist` | boolean | `false` | Keep alive after completion. |
| Callbacks | function | -- | `onActive`, `onStart`, `onLoop`, `onComplete`, `onStop`, `onPause`, `onResume`. |

### NumberTweenBuilderConfig

| Property | Type | Default | Description |
|---|---|---|---|
| `from` | number | `0` | Start value. |
| `to` | number | `1` | End value. |
| `duration` | number | `1000` | Duration in ms. |
| `ease` | string / function | `'Power0'` | Easing function. |
| All standard timing | -- | -- | `delay`, `hold`, `repeat`, `repeatDelay`, `yoyo`, `loop`, `loopDelay`, `completeDelay`, `paused`, `persist`. |
| All standard callbacks | -- | -- | Same callback set as TweenBuilderConfig. |

### TweenPropConfig (Per-Property Object)

Used when a property value is an object instead of a number/string. Supports: `value`, `getActive`, `getEnd`, `getStart`, `ease`, `delay`, `duration`, `yoyo`, `hold`, `repeat`, `repeatDelay`, `flipX`, `flipY`, `interpolation`. All override the tween-level defaults for that one property.

## Easing Functions

All easing names are case-insensitive. Use the string name in the `ease` config property.

### Power Aliases

| Name | Equivalent |
|---|---|
| `Power0` | `Linear` |
| `Power1` | `Quad.easeOut` (Quadratic Out) |
| `Power2` | `Cubic.easeOut` |
| `Power3` | `Quart.easeOut` (Quartic Out) |
| `Power4` | `Quint.easeOut` (Quintic Out) |

### Full Easing List

Each type supports `.easeIn`, `.easeOut`, `.easeInOut` variants. The bare name defaults to Out.

**Types:** `Quad`, `Cubic`, `Quart`, `Quint`, `Sine`, `Expo`, `Circ`, `Elastic`, `Back`, `Bounce`.

**Usage:** `'Sine.easeInOut'`, `'Bounce.easeIn'`, `'Cubic.easeOut'`, `'Back'` (same as `'Back.easeOut'`).

**Special:** `Linear` (no easing), `Stepped` (discrete steps -- `easeParams: [numSteps]`).

**Custom:** `ease: function (t) { return t * t; }` where `t` is 0 to 1.

## Events

Tweens (and TweenChains) extend `EventEmitter`. You can listen via `.on()`:

| Event String | Constant | Fires When |
|---|---|---|
| `'active'` | `Phaser.Tweens.Events.TWEEN_ACTIVE` | Tween added to manager |
| `'start'` | `Phaser.Tweens.Events.TWEEN_START` | Playback begins (after delay) |
| `'update'` | `Phaser.Tweens.Events.TWEEN_UPDATE` | Property updates each frame |
| `'yoyo'` | `Phaser.Tweens.Events.TWEEN_YOYO` | Property begins yoyo-ing back |
| `'repeat'` | `Phaser.Tweens.Events.TWEEN_REPEAT` | Property repeats |
| `'loop'` | `Phaser.Tweens.Events.TWEEN_LOOP` | Entire tween loops |
| `'complete'` | `Phaser.Tweens.Events.TWEEN_COMPLETE` | Tween finishes |
| `'stop'` | `Phaser.Tweens.Events.TWEEN_STOP` | `tween.stop()` called |
| `'pause'` | `Phaser.Tweens.Events.TWEEN_PAUSE` | `tween.pause()` called |
| `'resume'` | `Phaser.Tweens.Events.TWEEN_RESUME` | `tween.resume()` called |

Event listener signature for Tween events: `function(tween, targets)`. During seeking (`tween.isSeeking === true`), events and callbacks are suppressed by default.

## API Quick Reference

### TweenManager (`this.tweens`)

| Method | Returns | Purpose |
|---|---|---|
| `add(config)` | `Tween` | Create, add, and start a tween. |
| `addMultiple(configs[])` | `Tween[]` | Create multiple tweens at once. |
| `create(config)` | `Tween` | Create without adding. Use `existing()` to add later. |
| `chain(config)` | `TweenChain` | Create and start a sequential chain. |
| `addCounter(config)` | `Tween` | Number tween (no target). |
| `stagger(value, config?)` | `function` | Stagger function for delay/property values. |
| `existing(tween)` | `this` | Add a pre-created tween to the manager. |
| `remove(tween)` | `this` | Remove without destroying. |
| `has(tween)` | `boolean` | Check if tween is in manager. |
| `getTweens()` | `Tween[]` | All active tweens (copy). |
| `getTweensOf(target)` | `Tween[]` | Tweens affecting a target. |
| `isTweening(target)` | `boolean` | Is target being tweened? |
| `killAll()` / `killTweensOf(target)` | `this` | Destroy tweens. |
| `pauseAll()` / `resumeAll()` | `this` | Pause/resume all tweens. |
| `setGlobalTimeScale(v)` / `getGlobalTimeScale()` | `this` / `number` | Global speed. |
| `setFps(fps)` | `this` | Limit tick rate (default 240). |
| `setLagSmooth(limit, skip)` | `this` | Configure lag smoothing. |
| `each(cb, scope)` | `this` | Iterate all tweens. |

### Tween Instance

| Method | Purpose |
|---|---|
| `play()` / `pause()` / `resume()` | Playback control. |
| `stop()` | Stop and flag for removal. Fires `onStop`. |
| `restart()` | Reset and replay. |
| `complete(delay?)` | Immediately complete. |
| `completeAfterLoop(loops?)` | Complete after N more loops. |
| `seek(ms, delta?, emit?)` | Seek to ms offset. |
| `forward(ms)` / `rewind(ms)` | Step forward/back. |
| `setTimeScale(v)` / `getTimeScale()` | Per-tween speed. |
| `setCallback(type, fn, params?)` | Set callback after creation. |
| `getValue(index?)` | Current TweenData value. |
| `updateTo(key, value, startToCurrent?)` | Change end value mid-tween. |
| `hasTarget(target)` / `isPlaying()` / `isPaused()` | State checks. |
| `remove()` / `destroy()` | Cleanup. |

Key properties: `targets`, `duration`, `elapsed`, `progress` (0-1), `totalProgress` (0-1 including loops), `totalDuration`, `timeScale`, `paused`, `persist`, `data` (TweenData[]), `isInfinite`, `isNumberTween`.

### TweenChain Instance

Extends `BaseTween`. Has all tween playback methods (`play`, `pause`, `resume`, `stop`, `restart`, `complete`, etc.) plus `add(tweenConfigs)` to append tweens dynamically. Properties: `currentTween`, `currentIndex`.

## Gotchas

- **Underscore properties are ignored.** A tween will skip any property whose name starts with `_`.
- **Tweens auto-destroy.** If you store a reference to a tween and try to use it after completion, it may be destroyed. Set `persist: true` to keep it alive, but you must `destroy()` it yourself when done.
- **`repeat` vs `loop`.** `repeat` is per-property (on TweenData). `loop` restarts the entire tween. A `repeat` of 1 means the property plays twice total.
- **`loop: -1` means `onComplete` never fires.** An infinitely looping tween never completes. Use `completeAfterLoop()` to end it gracefully.
- **Seeking suppresses events.** When calling `tween.seek()`, events and callbacks are not dispatched unless you pass `true` as the third argument.
- **Stagger only works with multiple targets.** Using `this.tweens.stagger()` on a single-target tween has no visible stagger effect.
- **Destroyed targets.** A tween completes early if its target has `isDestroyed` set to `true`. Always clean up tweens before destroying the objects they reference, or rely on this auto-check.
- **TweenManager.timeScale multiplies with Tween.timeScale.** The effective speed is `managerTimeScale * tweenTimeScale`. Setting either to 0 freezes the tween.
- **Duration cannot be zero.** Internally clamped to a minimum of 0.01ms.
- **TweenChain `targets` are inherited.** If you set `targets` at the chain level, individual tweens in the chain inherit them unless they specify their own.

## Source File Map

| File | Purpose |
|---|---|
| `src/tweens/TweenManager.js` | Scene plugin. `add`, `chain`, `stagger`, `killAll`, etc. |
| `src/tweens/tween/Tween.js` | Individual tween. Targets, TweenData array, seeking, update. |
| `src/tweens/tween/TweenChain.js` | Sequential tween playback via ordered child Tweens. |
| `src/tweens/tween/BaseTween.js` | Shared base. EventEmitter, callbacks, state machine. |
| `src/tweens/tween/BaseTweenData.js` | Per-property state: duration, delay, yoyo, repeat, progress. |
| `src/tweens/tween/TweenData.js` | Numeric property tweening (extends BaseTweenData). |
| `src/tweens/tween/TweenFrameData.js` | Texture frame tweening (extends BaseTweenData). |
| `src/tweens/builders/TweenBuilder.js` | Parses config into Tween instance. |
| `src/tweens/builders/TweenChainBuilder.js` | Parses config into TweenChain instance. |
| `src/tweens/builders/NumberTweenBuilder.js` | Builds target-less number tweens. |
| `src/tweens/builders/StaggerBuilder.js` | Creates stagger functions. |
| `src/tweens/events/` | Event constants (`TWEEN_ACTIVE`, `TWEEN_START`, etc.). |
| `src/tweens/typedefs/` | JSDoc typedefs for all config objects. |
| `src/math/easing/EaseMap.js` | Maps ease string names to functions. |

© phaserjs · MIT · phaserjs/phaser

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