urdf — Claude Code skill: what it does, how to install
This skill helps create, validate, and debug URDF robot descriptions. Use it when working with links, joints, geometry, meshes, or inertial data.
npx skills add earthtojake/text-to-cad --skill urdf -a claude-codeWhat urdf does
The skill works with .urdf files as robot-description artifacts. It helps edit the XML, inspect link trees, joint axes and limits, inertial data, visual and collision geometry, mesh references, materials, and frame conventions. Derived values such as inertia tensors should be computed with formulas or helper scripts, while the checked-in .urdf stays canonical.
Validation runs through cadgen urdf validate, with options for --strict, --json, and resolving package:// mesh URIs through --packages. A snapshot or CAD Viewer review can be used to inspect mesh scale and joint placement. cadgen runs through uvx with Python 3.13 and cadgen==0.7.26; snapshots need a browser. Passing structural checks does not prove that spatial transforms are correct, so the viewer review remains important.
What it helps with
- author a robot description in URDF XML
- check link trees and joint semantics
- compute inertial values instead of guessing them
- find errors in geometry, meshes, and materials
- inspect joint placement and mesh scale
Example prompts for the agent
- Create or update `robot.urdf`, add an assumptions ledger, and validate it with `cadgen urdf validate`.
- Run a strict check on `robot.urdf` and resolve `package://` references from the `robot_description` package.
- Create a snapshot from `robot.urdf` and inspect mesh scale and every movable joint.
How to install urdf
1Skills CLI (Vercel)
npx skills add earthtojake/text-to-cad --skill urdf -a claude-code2Manually: put the files in place
~/.claude/skills/urdf/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/urdf/
1Skills CLI (Vercel)
npx skills add earthtojake/text-to-cad --skill urdf -a codex2Manually: put the files in place
.agents/skills/urdf/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add earthtojake/text-to-cad --skill urdf -a cursor2Manually: put the files in place
.cursor/skills/urdf/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install earthtojake/text-to-cad urdf2Manually: put the files in place
.github/skills/urdf/SKILL.md1Skills CLI (Vercel)
npx skills add earthtojake/text-to-cad --skill urdf -a gemini-cli2Platform CLI
gemini skills install https://github.com/earthtojake/text-to-cad --path skills/urdfManually: put the files in place
.devin/skills/urdf/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add earthtojake/text-to-cad --skill urdf -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
From the same set7
The whole set →Similar
Questions about urdf
How do I install urdf in Claude Code?
Run npx skills add earthtojake/text-to-cad --skill urdf -a claude-code, then run npx skills add earthtojake/text-to-cad --skill urdf -a claude-code again. The skill file is at ~/.claude/skills/urdf/SKILL.md.
What does the urdf skill do?
It helps create, edit, inspect, validate, and debug .urdf files. It covers robot structure, joints, geometry, meshes, materials, and inertial data, then validates the result with cadgen.
What is required to validate a URDF?
cadgen runs through uvx with Python 3.13 and cadgen==0.7.26. A browser is needed for snapshots, while --packages is used to resolve package:// references.
Source text
SKILL.md · MIT
---
name: urdf
description: URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging `.urdf` files, robot links, joints, limits, inertials, visual/collision geometry, mesh references, frame conventions, or robot-description artifacts. Use the SRDF skill for MoveIt2 semantic groups and IK/path-planning semantics; use the CAD skill for STEP/STL/3MF/DXF/GLB outputs. Open and visually review existing URDF files in CAD Viewer.
license: MIT
---
# URDF
Provenance: maintained in [earthtojake/text-to-cad](https://github.com/earthtojake/text-to-cad).
Use the installed local skill files as the runtime source of truth; the
repository link is only for provenance and release review.
Use this skill for URDF robot-description outputs. Treat URDF work as constrained kinematic modeling, not just XML writing. The main correctness risks are frame placement, joint-axis semantics, unit consistency, mesh scale, and inertial data.
## Setup
Run cadgen through [uv](https://docs.astral.sh/uv/), so this skill's commands share
one installation, and its warm build daemon, with the CAD app's server:
- `cadgen` below means `uvx --no-config --managed-python --python 3.13 --from cadgen==0.7.26 cadgen`
- `python` below means `uvx --no-config --managed-python --python 3.13 --from cadgen==0.7.26 python`
The first run downloads that installation and the first snapshot its headless
browser; later runs reuse both.
## Core Rules
1. The `.urdf` file is the source of truth. Author and edit URDF XML directly; do not build a Python generation pipeline for it. There is no `gen_urdf()` contract.
2. Before writing or changing URDF XML, establish the robot's frame, joint, geometry, unit, and assumption ledger and embed it as a comment block at the top of the `.urdf` file. See `references/design-ledger.md`.
3. Use URDF frame semantics exactly. Joint origins, link frames, joint axes, and visual/collision/inertial origins use different reference frames. See `references/frame-semantics.md`.
4. Do not infer spatial transforms, mesh units, handedness, axes, or joint signs from vague prose. Use CAD transforms, dimensioned drawings, measured values, existing source data, or explicit documented assumptions.
5. Never freehand numeric values that are the result of computation — inertia tensors, centers of mass, unit conversions across many links, mirrored transforms. Compute them: closed-form formulas for primitives, or a throwaway helper script for mesh-derived values. See `references/inertials.md`.
6. For physical links, model `inertial`, `visual`, and `collision` separately when the target consumer needs them. Frame-only links may intentionally omit mass and geometry.
7. Validate every created or modified `.urdf` with `cadgen urdf validate` before reporting completion. See `references/validation.md`.
8. Helper scripts are allowed and encouraged for computation, but they are scaffolding, not the artifact's source of truth. For complex or genuinely parametric models it is reasonable to keep a model-local helper script on disk next to related source code (for example STEP generator sources) and note it in the ledger; this is optional, and the checked-in `.urdf` remains canonical.
## Show the model
Show the user each file you create or change, and any they ask to see. Snapshots and
validation don't replace this.
- If your tools include `cad_show` (your host may prefix it), use it with the file's
absolute path, and follow its description for when to call it again. `cad_view` reads
what the user selected; `cad_screenshot` shows you what they see. Neither is a review
of your own work.
- Otherwise run the CAD Viewer, from any folder:
```bash
cadgen viewer --host 127.0.0.1 --json --detach
```
`--detach` returns once the viewer answers requests and leaves it running in the
background: always pass it, since a foreground viewer never exits (and piping its
output through `tail` can hide the URL for good). It starts this machine's one viewer,
or reuses it. Read `url` from its one JSON line (never guess the port), and for each
file return `url?file=<its URL-encoded absolute path>`. If it fails to launch, say so.
Review mesh scale and placement, then sweep every movable joint against the
design ledger. A link alone does not complete the [viewer sweep](references/validation.md);
report any checks you could not perform.
## Workflow
1. Identify the target `.urdf` file and its consumers: RViz, robot_state_publisher, Gazebo/Ignition, MoveIt, a real robot driver, or another simulator.
2. Read or create the design ledger before editing frames, origins, axes, mesh scale, limits, or inertials. Keep the ledger as a comment block in the `.urdf` itself.
3. Prepare mesh assets first when links reference meshes: one mesh per link, exported in that link's frame by the owning CAD/mesh workflow. See `references/meshes.md`.
4. Author or edit the URDF XML directly, following `references/authoring-contract.md` for structure, ordering, and naming.
5. Compute — never guess — inertials and other derived numbers. See `references/inertials.md`.
6. Validate with `cadgen urdf validate`; fix findings and re-validate until clean.
7. Run the verification recipe in `references/validation.md`: external tools when available (`check_urdf`), then a viewer review sweeping every joint.
8. Report remaining assumptions, unchecked spatial data, and validation gaps.
## Commands
Run `cadgen` as Setup defines it. `cadgen doctor <skill-dir>` reports the installation in use and checks that it is the one this skill pins — docs drift silently on another. Validation itself needs nothing beyond the Python standard library; only snapshots need the browser. Use `cadgen <verb> --help` for the complete current interface.
The validator shape is:
```bash
cadgen urdf validate path/to/robot.urdf
cadgen urdf validate path/to/robot.urdf --strict
cadgen urdf validate path/to/robot.urdf --json
cadgen urdf validate path/to/robot.urdf --packages robot_description=/path/to/pkg
cadgen urdf snapshot path/to/robot.urdf review.png
```
The validator collects all findings in one pass (severity, code, XML path) across XML structure, tree topology, joint semantics (limits, mimic, dynamics), geometry, mesh references, materials, inertial physics, and misspelled elements, and prints a summary. One run validates ONE file: `--strict` treats warnings as failures; `--json` prints one line of `{"ok", "path", "issues": [{"severity", "code", "message", "element", "hint"}], "summary"}`, where `element` is the XML path; `--packages NAME=PATH` resolves `package://` mesh URIs and repeats for several roots. It exits nonzero if the target fails. Relative targets resolve from the current working directory; run from the workspace that owns the files.
Validation is a guardrail, not spatial proof: a URDF can pass every structural check while placing a joint in the wrong spot. The ledger and viewer sweep exist for that reason.
## Snapshot Tool
`cadgen urdf snapshot` renders the robot to a PNG still, using the same shared
CLI and headless browser runtime every rendering skill uses — so a snapshot matches what
the CAD Viewer shows.
```bash
cadgen urdf snapshot path/to/robot.urdf review.png
```
It accepts `.urdf` only. Pose the robot with `--joint-values` — `{joint: degrees}` JSON,
joints you do not name staying at their defaults, where the CAD Viewer opens the robot (the
`"jointValues"` job field is the same thing in a packet). The snapshot draws the robot with the
viewer's own scene, so it shows what the viewer shows, and a link mesh that cannot be loaded
fails it rather than leaving the link out. Robots are authored in metres and are framed on the
robot scene scale automatically.
A normal snapshot uses Solid mode and Light appearance. The display mode is `solid`
(the default) or `parts` (each link its own colour), each at its own defaults;
`--grid` draws the measuring grid under the robot, and `--preview` draws Preview's
shared photographic scene instead, in perspective. Inline display JSON and JSON files
are the Viewer's display object: `mode`, `grid`, `appearance` (`light`, the default,
or `dark`), `camera` (projection and focal length) and `clip`.
Top-level `--camera` and `--joint-values` remain active in every display mode.
`display.clip` cuts the robot as the viewer's Clip does
(`{"clip":{"axis":"x","at":0.05}}`, `at` in metres); `exploded`, and `shaded`, `xray`,
`hidden-line` and `wireframe`, describe a STEP model's CAD edges and parts, and are
refused by name here. A Quick Edit job from the viewer replays as it is: its `jointValues`, its
`selection.hide` (the parts hidden in the Links panel, by their ids), its clip and
annotation (`cadgen snapshot --job <file>`). Quick Edit supplies inline JSON or a
`.snapshot.json` path; save inline JSON to a temporary file before using `--job`.
Inspect supplied annotations before editing. Without annotations, the captured
view is optional context; render it when useful to the request.
Link meshes are resolved relative to the description, so they must be present: an
unhydrated Git LFS pointer fails as "No link mesh loaded for robot". Run
`git lfs checkout <mesh dir>` first.
The grammar is `cadgen urdf snapshot TARGET [OUT] [flags]`, the same one every
format door uses. Use `cadgen urdf snapshot --help` for the complete current
interface — the flags a robot cannot act on are absent from it, not refused by it.
## References
- Authoring contract (structure, ordering, golden skeleton): `references/authoring-contract.md`
- Design ledger: `references/design-ledger.md`
- Frame semantics: `references/frame-semantics.md`
- Mesh preparation and references: `references/meshes.md`
- Inertials (formulas, scripts, sanity gates): `references/inertials.md`
- URDF edit workflow: `references/urdf-workflow.md`
- Validation and verification recipe: `references/validation.md`
© earthtojake · MIT · earthtojake/text-to-cad