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godotiq — Claude Code MCP server: Godot 4 project analysis

An MCP server for Godot 4 that hands your agent tools for reading scenes, code and node links. Useful when you inherit a project or want to know what a change touches.

Install into Claude Code · Platform CLI All methods and platforms ↓
claude mcp add godotiq -e GODOTIQ_PROJECT_ROOT=<GODOTIQ_PROJECT_ROOT> -- uvx godotiq
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What godotiq does

godotiq plugs into an AI client as an MCP server and exposes tooling for a Godot 4 project. The advertised set is 38 tools covering code analysis, spatial data from scenes, and tracing of signals and flows. The heavier analysis — dependency graphs, impact checks, scene and spatial mapping — ships as a Pro bundle. In community mode each Pro tool still shows a preview, so you can judge the upgrade before paying.

Nothing is installed by hand: point your client at uvx and it pulls the package on first use. The MCP config needs GODOTIQ_PROJECT_ROOT set to your Godot project path. Pro users add GODOTIQ_LICENSE_KEY to the same env block. The in-editor addon is a separate step: uvx godotiq install-addon /path/to/your/godot/project.

Pro unlocks through a signed receipt, so once activated there is no network traffic on the hot path. Leave GODOTIQ_PROJECT_ROOT out and the server has no project to read — check that line first when nothing responds.

What it helps with

  • map out an unfamiliar Godot 4 project
  • trace where a node's signal ends up
  • see what breaks when a scene changes
  • find dependencies between scripts and resources
  • give the agent spatial data about a scene

Example prompts for the agent

  • Show me the dependency graph for Main.tscn
  • Which nodes depend on player.gd?
  • Trace the body_entered signal through this project

How to install godotiq

Platform CLI

claude mcp add godotiq -e GODOTIQ_PROJECT_ROOT=<GODOTIQ_PROJECT_ROOT> -- uvx godotiq

Replace <…> with your own values. uvx runs the command named after the package; if the README names another one, use uvx --from godotiq <command>

Step by step, with commands for each platform: How to add an MCP server to Claude Code, Codex, Cursor, VS Code, Gemini CLI and more

Questions about godotiq

How do I install godotiq in Claude Code?

Run claude mcp add godotiq -e GODOTIQ_PROJECT_ROOT=<GODOTIQ_PROJECT_ROOT> -- uvx godotiq. The alternative is claude mcp add --env GODOTIQ_PROJECT_ROOT=<GODOTIQ_PROJECT_ROOT> --transport stdio godotiq -- uvx godotiq. Replace the placeholder with your Godot project path.

What does godotiq do?

It gives your agent tools to analyze a Godot 4 project: code, scenes, dependencies, signals. There are 38 tools in total, and some only open up on Pro.

What does godotiq need to run?

The GODOTIQ_PROJECT_ROOT variable pointing at your Godot project — without it the server has nothing to analyze. Pro adds GODOTIQ_LICENSE_KEY to the same env block.

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