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Audio — Claude Code MCP server: audio editing and setup

An MCP server for audio work: it measures loudness, checks specs, cleans recordings, applies EQ, cuts files, and converts formats.

Install into Claude Code · Platform CLI All methods and platforms ↓
claude mcp add audio -- npx -y audio
Open on GitHub

What Audio does

Audio gives an agent MCP tools for loading, analyzing, editing, playing, and converting sound. It can measure loudness, spectrum, beats, pitch, chords, and key; check audio against a named specification; remove noise; apply EQ; trim clips; and save a processed file. WebAssembly codecs handle formats without FFmpeg.

The project uses stream-first processing, virtual edits with undo, and paged data for large files. It also includes a CLI for batch work and scripting. The MCP process starts with npx -y audio, with setup commands listed for Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, and other supported clients.

In Claude Code, install it with claude mcp add audio -- npx -y audio. FFmpeg is not required, so its absence does not block the server’s listed audio operations.

What it helps with

  • measure loudness and true peak
  • prepare a voice recording for a podcast
  • trim an audio file and save a new copy
  • identify BPM, key, or chords
  • apply denoise and EQ to a recording

Example prompts for the agent

  • Make ~/Desktop/interview.m4a podcast-ready and report its loudness before and after processing.
  • Check voice.wav against podcast requirements, clean it, and save the result as clean.mp3.
  • Trim song.mp3, normalize its level, and describe what changed.

How to install Audio

Platform CLI

claude mcp add audio -- npx -y audio

Step by step, with commands for each platform: How to add an MCP server to Claude Code, Codex, Cursor, VS Code, Gemini CLI and more

Questions about Audio

How do I install Audio in Claude Code?

Run claude mcp add audio -- npx -y audio. The MCP server will then be available in Claude Code.

What does Audio do?

It gives an agent tools to analyze and edit audio, including loudness and spectrum measurement, spec checks, denoise, EQ, trimming, playback, and format conversion.

Does Audio require FFmpeg?

No. It uses WebAssembly codecs and starts through npx -y audio.

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