create-simulated-aeronautics-mod — Claude Code skill: setup
This skill covers development for Create Simulated, from force-providing blocks to physics contraptions. Use it when building Minecraft planes, airships, or land vehicles.
npx skills add reason-machines/trending-skills --skill create-simulated-aeronautics-mod -a claude-codeWhat create-simulated-aeronautics-mod does
The skill explains the NeoForge mod suite: Create Simulated provides assembly and a physics API, Aeronautics adds flying contraptions, and Offroad adds land vehicles. Sable handles rigid-body simulation. Running the mods requires NeoForge for the target Minecraft version, Create, and Sable, so check dependency versions before launching.
Examples cover implementing force and torque providers, registering a block with NeoForge, finding the contraption an entity is riding, and handling assembly events. This is relevant when adding a custom thruster or changing how an assembled vehicle behaves.
The project uses a multi-project Gradle build. The documented commands include ./gradlew build, ./gradlew runClient, and ./gradlew runServer, with separate subprojects for the core, flying contraptions, and land vehicles. The available project description ends partway through an event example.
What it helps with
- add thrust or lift to a custom block
- register a block through NeoForge
- find the contraption an entity is riding
- handle a contraption assembly event
- build the project and launch its development client
Example prompts for the agent
- Add a propeller block to my mod using the Create Simulated API.
- Show me how to find the contraption an entity is riding and apply an impulse to it.
- Explain the Simulated-Project subprojects and the Gradle commands to build and run the client.
How to install create-simulated-aeronautics-mod
1Skills CLI (Vercel)
npx skills add reason-machines/trending-skills --skill create-simulated-aeronautics-mod -a claude-code2Manually: put the files in place
~/.claude/skills/create-simulated-aeronautics-mod/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/create-simulated-aeronautics-mod/
1Skills CLI (Vercel)
npx skills add reason-machines/trending-skills --skill create-simulated-aeronautics-mod -a codex2Manually: put the files in place
.agents/skills/create-simulated-aeronautics-mod/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add reason-machines/trending-skills --skill create-simulated-aeronautics-mod -a cursor2Manually: put the files in place
.cursor/skills/create-simulated-aeronautics-mod/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install reason-machines/trending-skills create-simulated-aeronautics-mod2Manually: put the files in place
.github/skills/create-simulated-aeronautics-mod/SKILL.md1Skills CLI (Vercel)
npx skills add reason-machines/trending-skills --skill create-simulated-aeronautics-mod -a gemini-cli2Platform CLI
gemini skills install https://github.com/reason-machines/trending-skills --path skills/create-simulated-aeronautics-modManually: put the files in place
.devin/skills/create-simulated-aeronautics-mod/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add reason-machines/trending-skills --skill create-simulated-aeronautics-mod -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about create-simulated-aeronautics-mod
How do I install create-simulated-aeronautics-mod in Claude Code?
Run npx skills add reason-machines/trending-skills --skill create-simulated-aeronautics-mod -a claude-code. The skill file is at ~/.claude/skills/create-simulated-aeronautics-mod/SKILL.md.
What does create-simulated-aeronautics-mod do?
It helps with Create Simulated physics contraptions and development through the project's API. Its examples cover force providers, impulses, and assembly events.
What dependencies do the Create Simulated mods need?
The game needs NeoForge for the target Minecraft version, a matching Create version, and the Sable physics library.