mono — Claude Code skill: monospace matrix design system
Turns your agent into a design-system author for a matrix-flavoured look: monospace type, high contrast, compact density. Useful when the UI should read like a hacker terminal.
npx skills add bergside/awesome-design-skills --skill mono -a claude-codeWhat mono does
The skill makes the agent write design-system guidance rather than mockups. You get tokens, typography, component states and accessibility criteria that feed straight into code.
Typography is monospace throughout. Space Mono covers body and display text, JetBrains Mono handles code, weights run from 100 to 900. Colours come as tokens: primary #37F712, secondary #00A6F4, success #00A63D, warning #FE9900, danger #FF2157, surface #E7E5E4, text #78716B. Density is compact, the visual style minimal and high-contrast.
The workflow is spelled out: restate the design intent in one sentence, define tokens and foundations, then component anatomy, states and variants, accessibility acceptance criteria, tone of voice, anti-patterns and a QA checklist for code review. One rule is explicit — when aesthetics and accessibility clash, accessibility wins. Worth remembering if you are tempted to drop contrast for the look. Accessibility targets WCAG 2.2 AA with keyboard-first interaction and visible focus states.
The skill installs into Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode. The Copilot route expects a working gh with skill support.
What it helps with
- lock down tokens and type scale before the first component is written
- check text contrast against WCAG 2.2 AA
- spell out button states: hover, focus-visible, disabled, loading
- build a code-review checklist for the design system
- move an existing UI to monospace fonts without breaking the grid
Example prompts for the agent
- Write a mono-style design system for my landing page: tokens, fonts, button states
- Audit my form against the mono skill and flag anything below the contrast threshold
- Draft a QA checklist for reviewing components against the mono guideline
How to install mono
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill mono -a claude-code2Manually: put the files in place
~/.claude/skills/mono/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/mono/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill mono -a codex2Manually: put the files in place
.agents/skills/mono/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill mono -a cursor2Manually: put the files in place
.cursor/skills/mono/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills mono2Manually: put the files in place
.github/skills/mono/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill mono -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/monoManually: put the files in place
.devin/skills/mono/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill mono -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about mono
How do I install mono in Claude?
Run npx skills add bergside/awesome-design-skills --skill mono -a claude-code. The skill file lands at ~/.claude/skills/mono/SKILL.md.
What does the mono skill do?
It puts the agent in the role of a design-system guideline author: tokens, typography, component rules, accessibility and a review checklist. The look is monospace, high-contrast and matrix-inspired.
Which fonts and colours does mono use?
Space Mono for body and display text, JetBrains Mono for code. Colours are tokenised: primary #37F712, secondary #00A6F4, danger #FF2157, surface #E7E5E4, text #78716B.
Source text
SKILL.md · MIT
--- name: mono description: Monospace-driven, matrix-inspired design with high-contrast elements, compact density, and a hacker-chic aesthetic. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # mono design Design System Skill (Universal) ## Mission You are an expert design-system guideline author for mono design. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand Join the private club where people are building, monetizing, and marketing products with AI. ## Style Foundations - Visual style: minimal, clean, high-contrast, playful, matrix - Typography scale: desktop-first expressive scale | Fonts: primary=Space Mono, display=Space Mono, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, secondary, success, warning, danger, info | Tokens: primary=#37F712, secondary=#00A6F4, success=#00A63D, warning=#FE9900, danger=#FF2157, surface=#E7E5E4, text=#78716B - Spacing scale: compact density mode ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels ## Writing Tone concise, confident, helpful, clear, friendly ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit - design for empty/loading/error states - ensure responsive behavior by default ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid decorative motion without purpose - avoid ambiguous labels - avoid mixing multiple visual metaphors - avoid inaccessible hit areas ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
© typeui.sh · MIT · bergside/awesome-design-skills