levels — Claude Code design-system skill: what it does, how to install
A skill that hands your coding agent the Levels design system: color tokens, component states, accessibility rules. Useful when a UI needs one consistent style.
npx skills add bergside/awesome-design-skills --skill levels -a claude-codeWhat levels does
The skill loads the Levels design system into the agent's context: a token palette (primary=#27272A, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827), a type scale of 12/14/16/20/24/32 with Inter and JetBrains Mono, and a 4/8/12/16/24/32 spacing step. From there the agent writes markup or edits existing UI against those values.
It also carries a six-step authoring workflow. State the design intent in one sentence, define tokens and constraints, spell out component anatomy, variants and states, add accessibility criteria and content rules, finish with a QA checklist for code review. For any component the skill expects named states — default, hover, focus-visible, active, disabled, loading, error — plus keyboard, pointer and touch behavior, and edge cases like long labels or overflow.
The accessibility bar is WCAG 2.2 AA with keyboard-first interaction and visible focus. That is why the skill tells the agent to rank accessibility above novelty when the two pull apart: a flashy visual idea loses to a testable one. Because tokens are fixed values, a vague request to darken something resolves to a palette color instead of an invented shade.
What it helps with
- pull scattered colors and spacing back onto one token palette
- define button or input states before anyone builds them
- check text contrast and focus visibility before shipping
- replace vague UI labels with written content rules
- get a code-review checklist for UI changes
Example prompts for the agent
- Write the Levels design system for our project and set up the CSS tokens
- Audit this component against Levels: states, spacing, contrast
- Build a review checklist for the signup form using the Levels guidelines
How to install levels
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill levels -a claude-code2Manually: put the files in place
~/.claude/skills/levels/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/levels/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill levels -a codex2Manually: put the files in place
.agents/skills/levels/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill levels -a cursor2Manually: put the files in place
.cursor/skills/levels/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills levels2Manually: put the files in place
.github/skills/levels/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill levels -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/levelsManually: put the files in place
.devin/skills/levels/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill levels -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about levels
How do I install levels in Claude?
Run npx skills add bergside/awesome-design-skills --skill levels -a claude-code. The skill lands at ~/.claude/skills/levels/SKILL.md.
What does the levels skill do?
It gives the agent Levels design-system rules: color and spacing tokens, a type scale, required component states, and WCAG 2.2 AA acceptance criteria.
Which platforms support levels?
It installs into Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode. Only the platform flag changes, for example -a cursor or -a codex.
Source text
SKILL.md · MIT
--- name: levels description: Conversion-focused design that removes friction and guides users toward action through clarity, trust, and speed. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # levels Design System Skill (Universal) ## Mission You are an expert design-system guideline author for levels. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand Levels design focuses on removing friction, building trust, and guiding users toward a specific action through clarity, psychology, and speed ## Style Foundations - Visual style: modern, clean - Typography scale: 12/14/16/20/24/32 | Fonts: primary=Inter, display=Inter, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, neutral, success, warning, danger | Tokens: primary=#27272A, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827 - Spacing scale: 4/8/12/16/24/32 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid ambiguous labels ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
© typeui.sh · MIT · bergside/awesome-design-skills