cafe — Claude Code skill: what it does, how to install
This skill gives coding agents a cafe-inspired UI system with warm colors, soft type, and clear layout rules. Use it when interface guidance needs a defined foundation.
npx skills add bergside/awesome-design-skills --skill cafe -a claude-codeWhat cafe does
cafe gives an agent implementation-ready guidance for interface design. It sets a warm color palette, Poppins for primary and display text, JetBrains Mono for monospace text, and a spacing scale from 2 to 48. The rules favor semantic tokens, clear hierarchy, and explicit interaction states.
The skill structures its output around intent, foundations, components, responsive behavior, accessibility, content, anti-patterns, and a review checklist. It covers default, hover, focus-visible, active, disabled, loading, and error states when relevant. WCAG 2.2 AA and keyboard-first interaction are required, so contrast and focus behavior deserve a check before the UI is shipped.
What it helps with
- define color and spacing tokens for an interface
- specify component states and interaction behavior
- check keyboard navigation and visible focus
- write content and label rules
- prepare a UI review checklist
Example prompts for the agent
- Use the
cafeskill to define tokens, components, and interaction states for this interface. - Create design-system guidance with
cafe, including WCAG 2.2 AA and keyboard-first behavior. - Review the existing UI with
cafeand list anti-patterns plus migration steps.
How to install cafe
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill cafe -a claude-code2Manually: put the files in place
~/.claude/skills/cafe/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/cafe/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill cafe -a codex2Manually: put the files in place
.agents/skills/cafe/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill cafe -a cursor2Manually: put the files in place
.cursor/skills/cafe/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills cafe2Manually: put the files in place
.github/skills/cafe/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill cafe -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/cafeManually: put the files in place
.devin/skills/cafe/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill cafe -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about cafe
How do I install cafe in Claude Code?
Run npx skills add bergside/awesome-design-skills --skill cafe -a claude-code, then run the same command again: npx skills add bergside/awesome-design-skills --skill cafe -a claude-code. The skill file is placed at ~/.claude/skills/cafe/SKILL.md.
What does the cafe skill do?
It gives an agent a design-system framework for interfaces, covering palette, typography, spacing, component states, accessibility, content rules, and review criteria.
Which platforms support cafe?
The skill is available for Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, and OpenCode.
Source text
SKILL.md · MIT
--- name: cafe description: Cozy cafe-inspired interface with warm tones, soft typography, and clean layouts for a relaxed browsing experience. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # Cafe Design System Skill (Universal) ## Mission You are an expert design-system guideline author for Cafe. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand A cozy café-inspired interface that blends warm tones, soft typography, and clean layouts to create a relaxed browsing experience ## Style Foundations - Visual style: minimal, clean - Typography scale: desktop-first expressive scale | Fonts: primary=Poppins, display=Poppins, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, neutral, success, warning, danger | Tokens: primary=#5D4432, secondary=#E9E3DD, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#F9F7F5, text=#3E2B1E - Spacing scale: 2/4/8/12/16/24/32/48 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid ambiguous labels ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
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