vintage — Claude Code skill: what it does, how to install
Generates retro design-system specifications with skeuomorphic details, pixel typography, and strict accessibility criteria.
npx skills add bergside/awesome-design-skills --skill vintage -a claude-codeWhat vintage does
The vintage skill guides an agent to produce implementation-ready design system rules. It combines skeuomorphic accents, grainy surfaces, and retro palettes with the Silkscreen font. Every generated rule prioritizes semantic design tokens over arbitrary hardcoded values.
The workflow follows a defined sequence: stating design intent, setting token scales, and defining component anatomy. It mandates explicit interactive states for pointer, touch, and keyboard interactions, including active, disabled, and focus-visible variations.
Accessibility is non-negotiable under WCAG 2.2 AA standards. If an aesthetic flourish clashes with readability or contrast, the skill explicitly forces the agent to choose accessibility. Each output finishes with an anti-pattern list and a code-review QA checklist.
What it helps with
- Generate design-system guidelines with skeuomorphic retro aesthetics
- Define semantic color tokens and spacing scales for UI components
- Document interactive component states across keyboard and touch inputs
- Produce WCAG 2.2 AA accessibility acceptance criteria and QA checklists
Example prompts for the agent
- Generate vintage design-system guidelines for our button and input components
- Define a modal dialog spec using the vintage palette and Silkscreen typography
- Create an accessibility checklist and token migration guide for retro UI elements
How to install vintage
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill vintage -a claude-code2Manually: put the files in place
~/.claude/skills/vintage/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/vintage/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill vintage -a codex2Manually: put the files in place
.agents/skills/vintage/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill vintage -a cursor2Manually: put the files in place
.cursor/skills/vintage/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills vintage2Manually: put the files in place
.github/skills/vintage/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill vintage -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/vintageManually: put the files in place
.devin/skills/vintage/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill vintage -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about vintage
How do I install vintage in Claude Code?
Run npx skills add bergside/awesome-design-skills --skill vintage -a claude-code in your terminal.
What does the vintage skill do?
It directs your agent to write structured design-system guidelines with retro visual foundations, component states, and accessibility checks.
How does vintage resolve conflicts between style and accessibility?
It strictly prioritizes WCAG 2.2 AA compliance over visual flair, rejecting low contrast text and ambiguous interactive states.
Source text
SKILL.md · MIT
--- name: vintage description: 1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # Vintage Design System Skill (Universal) ## Mission You are an expert design-system guideline author for Vintage. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand Vintage design style revives aesthetics from the 1950s–1990s, blending nostalgia with modern functionality through skeuomorphic elements, grainy textures, and retro color palettes ## Style Foundations - Visual style: clean, vintage, retro - Typography scale: 12/14/16/20/24/32 | Fonts: primary=Silkscreen, display=Silkscreen, mono=JetBrains Mono | weights=400, 700 - Color palette: primary, neutral, success, warning, danger | Tokens: primary=#008080, secondary=#C0C0C0, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#C0C0C0, text=#000000 - Spacing scale: 4/8/12/16/24/32 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid ambiguous labels ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
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