dithered — Claude Code skill: what it does, how to install
Provides design system guidelines for dithered dot-pattern aesthetics. Generates ready-to-code tokens, component specs, and accessibility checklists.
npx skills add bergside/awesome-design-skills --skill dithered -a claude-codeWhat dithered does
This skill configures your assistant as a design system author specializing in dithering. The technique uses dot patterns to simulate shades across a limited color palette. Foundations include spacing steps from 4 to 32, specific color hex tokens, and fonts like Open Sans, Space Grotesk, and IBM Plex Mono.
The agent outputs documentation following a strict workflow: intent, tokens, component anatomy, accessibility rules, anti-patterns, and a code review checklist. Every guideline must use concrete tokens rather than vague adjectives. When retro aesthetics clash with usability, the skill explicitly prioritizes WCAG 2.2 AA accessibility over visual styling.
What it helps with
- generate design system specs for dot-pattern retro interfaces
- define strict color tokens and spacing scales for components
- build WCAG 2.2 AA accessibility acceptance criteria
- document component states and interaction behaviors for review
Example prompts for the agent
- Create a button component specification using the dithered style tokens
- Generate a QA checklist for accessible form inputs under WCAG 2.2 AA
- Define foundational typography and color tokens for a retro dashboard
How to install dithered
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill dithered -a claude-code2Manually: put the files in place
~/.claude/skills/dithered/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/dithered/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill dithered -a codex2Manually: put the files in place
.agents/skills/dithered/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill dithered -a cursor2Manually: put the files in place
.cursor/skills/dithered/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills dithered2Manually: put the files in place
.github/skills/dithered/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill dithered -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/ditheredManually: put the files in place
.devin/skills/dithered/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill dithered -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about dithered
How to install dithered in Claude Code?
Run npx skills add bergside/awesome-design-skills --skill dithered -a claude-code in your terminal. This adds the skill definition to ~/.claude/skills/dithered/SKILL.md.
What does the dithered skill do?
It directs the AI assistant to write implementation-ready design system guidelines. It sets rules for dot-pattern rendering, color tokens, typography scales, and keyboard-first interactions.
What accessibility standard does dithered enforce?
It enforces WCAG 2.2 AA compliance. Every rule mandates visible focus states, keyboard-first navigation, and prohibits low-contrast text.
Source text
SKILL.md · MIT
--- name: dithered description: Dot-pattern rendering technique that simulates shades with a limited palette for nostalgic, retro, high-contrast visuals. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # dithered Design System Skill (Universal) ## Mission You are an expert design-system guideline author for dithered. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand Dithered Is a technique that uses patterns of dots to simulate shades and colors with a limited palette within modern digital interfaces to create nostalgic, retro, or high-contrast, artistic visual styles ## Style Foundations - Visual style: modern, minimal - Typography scale: 14/16/18/24/32/40 | Fonts: primary=Open Sans, display=Space Grotesk, mono=IBM Plex Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827 - Spacing scale: 4/8/12/16/24/32 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit - design for empty/loading/error states - ensure responsive behavior by default ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid decorative motion without purpose - avoid ambiguous labels - avoid inaccessible hit areas ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
© typeui.sh · MIT · bergside/awesome-design-skills