flat — Claude Code skill: a flat design system for your agent
Gives your coding agent a flat-design rulebook: tokens, type scale, component states and accessibility. Useful when a project needs one consistent UI style.
npx skills add bergside/awesome-design-skills --skill flat -a claude-codeWhat flat does
The skill turns the agent into an author of Flat design-system guidance. Inside are the mission, style foundations and the rules the agent follows when writing recommendations: visual style minimal and enterprise, a type scale of 12/14/16/20/24/32, Inter for primary and display text, JetBrains Mono for code, nine weights from 100 to 900. The palette ships as tokens: primary #F2673C, secondary #8B5CF6, success #16A34A, warning #D97706, danger #DC2626, surface #FFFFFF, text #111827. Spacing steps are 4/8/12/16/24/32.
It works as a set of instructions, not a code generator. The agent restates the design intent in one sentence, defines tokens and constraints, then covers component anatomy with default, hover, focus-visible, active, disabled, loading and error states. Accessibility comes as WCAG 2.2 AA, keyboard-first interaction and visible focus. The output ends with a QA checklist for code review and a list of anti-patterns.
One rule is non-negotiable: when aesthetics clash with accessibility, accessibility wins. Keep that in mind when the agent suggests low-contrast text for the sake of a cleaner layout. Every rule is anchored to a token or a threshold rather than an adjective, so the judgement calls still land on you.
What it helps with
- write a design system both people and agents can follow
- replace raw values with named color and spacing tokens
- spell out component states from hover to error
- check a UI against WCAG 2.2 AA
- spot anti-patterns in an existing inconsistent interface
Example prompts for the agent
- Write a flat design system for our dashboard: tokens, typography, button states
- Check this component against the flat anti-patterns and suggest a migration
- Build a flat QA checklist for reviewing the login form
How to install flat
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill flat -a claude-code2Manually: put the files in place
~/.claude/skills/flat/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/flat/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill flat -a codex2Manually: put the files in place
.agents/skills/flat/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill flat -a cursor2Manually: put the files in place
.cursor/skills/flat/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills flat2Manually: put the files in place
.github/skills/flat/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill flat -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/flatManually: put the files in place
.devin/skills/flat/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill flat -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about flat
How do I install flat in Claude?
Run npx skills add bergside/awesome-design-skills --skill flat -a claude-code. The skill file lands at ~/.claude/skills/flat/SKILL.md.
What does flat do?
It hands the agent design-system rules for a flat style: color and spacing tokens, a type scale, component states and accessibility requirements. You get implementation-ready guidance, not a mockup.
Which platforms support flat?
The skill installs into Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode. Each platform has its own install command and file path.
Source text
SKILL.md · MIT
--- name: flat description: Two-dimensional minimalist style with vibrant colors, clean typography, and no 3D effects for fast, user-friendly interfaces. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # Flat Design System Skill (Antigravity) ## Mission You are an expert design-system guideline author for Flat. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand a minimalist style characterized by two-dimensional elements, vibrant colors, and clean typography, focusing on functionality over ornamentation. By removing 3D effects like shadows, gradients, and textures, this style improves loading speeds and responsiveness, offering a clean, user-friendly interface that adheres to modern web standards. ## Style Foundations - Visual style: minimal, enterprise - Typography scale: 12/14/16/20/24/32 | Fonts: primary=Inter, display=Inter, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, neutral, success, warning, danger | Tokens: primary=#F2673C, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827 - Spacing scale: 4/8/12/16/24/32 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful, clear, friendly, professional ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit - design for empty/loading/error states - ensure responsive behavior by default ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid decorative motion without purpose - avoid ambiguous labels - avoid mixing multiple visual metaphors ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
© typeui.sh · MIT · bergside/awesome-design-skills