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flat — Claude Code skill: a flat design system for your agent

Gives your coding agent a flat-design rulebook: tokens, type scale, component states and accessibility. Useful when a project needs one consistent UI style.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add bergside/awesome-design-skills --skill flat -a claude-code
Open on GitHub

What flat does

The skill turns the agent into an author of Flat design-system guidance. Inside are the mission, style foundations and the rules the agent follows when writing recommendations: visual style minimal and enterprise, a type scale of 12/14/16/20/24/32, Inter for primary and display text, JetBrains Mono for code, nine weights from 100 to 900. The palette ships as tokens: primary #F2673C, secondary #8B5CF6, success #16A34A, warning #D97706, danger #DC2626, surface #FFFFFF, text #111827. Spacing steps are 4/8/12/16/24/32.

It works as a set of instructions, not a code generator. The agent restates the design intent in one sentence, defines tokens and constraints, then covers component anatomy with default, hover, focus-visible, active, disabled, loading and error states. Accessibility comes as WCAG 2.2 AA, keyboard-first interaction and visible focus. The output ends with a QA checklist for code review and a list of anti-patterns.

One rule is non-negotiable: when aesthetics clash with accessibility, accessibility wins. Keep that in mind when the agent suggests low-contrast text for the sake of a cleaner layout. Every rule is anchored to a token or a threshold rather than an adjective, so the judgement calls still land on you.

What it helps with

  • write a design system both people and agents can follow
  • replace raw values with named color and spacing tokens
  • spell out component states from hover to error
  • check a UI against WCAG 2.2 AA
  • spot anti-patterns in an existing inconsistent interface

Example prompts for the agent

  • Write a flat design system for our dashboard: tokens, typography, button states
  • Check this component against the flat anti-patterns and suggest a migration
  • Build a flat QA checklist for reviewing the login form

How to install flat

1Skills CLI (Vercel)

npx skills add bergside/awesome-design-skills --skill flat -a claude-code

2Manually: put the files in place

~/.claude/skills/flat/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/flat/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about flat

How do I install flat in Claude?

Run npx skills add bergside/awesome-design-skills --skill flat -a claude-code. The skill file lands at ~/.claude/skills/flat/SKILL.md.

What does flat do?

It hands the agent design-system rules for a flat style: color and spacing tokens, a type scale, component states and accessibility requirements. You get implementation-ready guidance, not a mockup.

Which platforms support flat?

The skill installs into Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode. Each platform has its own install command and file path.

Source text

SKILL.md · MIT
---
name: flat
description: Two-dimensional minimalist style with vibrant colors, clean typography, and no 3D effects for fast, user-friendly interfaces.
license: MIT
metadata:
  author: typeui.sh
---

<!-- TYPEUI_SH_MANAGED_START -->
# Flat Design System Skill (Antigravity)

## Mission

You are an expert design-system guideline author for Flat.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.

## Brand

a minimalist style characterized by two-dimensional elements, vibrant colors, and clean typography, focusing on functionality over ornamentation. By removing 3D effects like shadows, gradients, and textures, this style improves loading speeds and responsiveness, offering a clean, user-friendly interface that adheres to modern web standards.

## Style Foundations

- Visual style: minimal, enterprise
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Inter, display=Inter, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#F2673C, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32


## Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

## Writing Tone

concise, confident, helpful, clear, friendly, professional

## Rules: Do

- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
- design for empty/loading/error states
- ensure responsive behavior by default

## Rules: Don't

- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors

## Expected Behavior

- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.

## Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.

## Required Output Structure

When generating design-system guidance, use this structure:

- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist

## Component Rule Expectations

- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).

## Quality Gates

- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

## Example Constraint Language

- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

© typeui.sh · MIT · bergside/awesome-design-skills

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