golang-code-style — Claude Code skill: Go code clarity
A skill for writing clear Go code: line breaking, variable declarations, control flow, when comments help. Use it when writing or reviewing Go, discussing style, or setting project standards.
npx skills add samber/cc-skills-golang --skill golang-code-style -a claude-codeWhat golang-code-style does
The skill prioritises clarity over cleverness. It teaches when to break long lines at semantic boundaries (functions with 4+ arguments on separate lines), how to signal intent with := for non-zero values and var for zero-initialised variables, and why slices and maps must be explicitly initialised (nil maps panic; nil slices serialize to null in JSON instead of []).
Control flow rules reduce nesting: handle errors first with early return, drop else when if ends with return, and prefer switch over if-else chains on the same variable. Keep functions short with one job and no more than four parameters. Composite literals must use field names to avoid breaking when the struct gains or reorders fields. The skill does not cover naming (golang-naming skill), linter setup (golang-lint), or documentation comments (golang-documentation).
What it helps with
- decide when and how to break long lines in Go
- choose between
:=andvarfor variable declarations - reduce indentation and nesting in control flow
- structure function parameters correctly
- understand why nil slices and maps cause bugs
Example prompts for the agent
- How should I format a function call with six arguments?
- Why does my empty slice marshal to `null` in JSON?
- Replace this if-else chain with a switch statement.
How to install golang-code-style
1Skills CLI (Vercel)
npx skills add samber/cc-skills-golang --skill golang-code-style -a claude-code2Manually: put the files in place
~/.claude/skills/golang-code-style/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/golang-code-style/
1Skills CLI (Vercel)
npx skills add samber/cc-skills-golang --skill golang-code-style -a codex2Manually: put the files in place
.agents/skills/golang-code-style/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add samber/cc-skills-golang --skill golang-code-style -a cursor2Manually: put the files in place
.cursor/skills/golang-code-style/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install samber/cc-skills-golang golang-code-style2Manually: put the files in place
.github/skills/golang-code-style/SKILL.md1Skills CLI (Vercel)
npx skills add samber/cc-skills-golang --skill golang-code-style -a gemini-cli2Platform CLI
gemini skills install https://github.com/samber/cc-skills-golang --path skills/golang-code-styleManually: put the files in place
.devin/skills/golang-code-style/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add samber/cc-skills-golang --skill golang-code-style -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
From the same set32
The whole set →Similar
Questions about golang-code-style
How do I install golang-code-style in Claude Code?
Run npx skills add samber/cc-skills-golang --skill golang-code-style -a claude-code. Then open ~/.claude/skills/golang-code-style/SKILL.md to verify the skill loaded.
What does golang-code-style teach?
The skill covers Go code clarity: line breaking at semantic boundaries, variable declaration patterns, control flow (early return, dropping else, switch over if-else), and function design. Naming, linter configuration, and doc comments are separate skills.
Can this skill help with naming conventions?
No. Use samber/cc-skills-golang@golang-naming for naming and golang-lint for linter setup.
Source text
SKILL.md · MIT
---
name: golang-code-style
description: "Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See `samber/cc-skills-golang@golang-naming` skill), linter configuration (→ See `samber/cc-skills-golang@golang-lint` skill), or doc comments (→ See `samber/cc-skills-golang@golang-documentation` skill)."
user-invocable: true
license: MIT
compatibility: Designed for Claude Code, Codex or similar harness, and for projects using Golang.
metadata:
author: samber
version: "1.3.0"
openclaw:
emoji: "🎨"
homepage: https://github.com/samber/cc-skills-golang
requires:
bins:
- go
install: []
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent
paths:
- "**/*.go"
---
**Orchestration mode:** Fan out the sub-agents described in the "Parallelizing Code Style Reviews" section, each covering an independent style concern, when reviewing code style across a large codebase, and merge their findings. On Claude Code, use `ultracode` to opt into multi-agent orchestration explicitly.
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-code-style` skill takes precedence.
# Go Code Style
Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see `samber/cc-skills-golang@golang-naming` skill; for design patterns see `samber/cc-skills-golang@golang-design-patterns` skill; for struct/interface design see `samber/cc-skills-golang@golang-structs-interfaces` skill.
> "Clear is better than clever." — Go Proverbs
When ignoring a rule, add a comment to the code.
## Line Length & Breaking
No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at **semantic boundaries**, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:
```go
// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
handleUsers(
w,
r,
serviceName,
cfg,
logger,
authMiddleware,
)
})
```
When a function signature is too long, the real fix is often **fewer parameters** (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.
## Variable Declarations
SHOULD use `:=` for non-zero values, `var` for zero-value initialization. The form signals intent: `var` means "this starts at zero."
```go
var count int // zero value, set later
name := "default" // non-zero, := is appropriate
var buf bytes.Buffer // zero value is ready to use
```
### Slice & Map Initialization
Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to `null` in JSON (vs `[]` for empty slices), surprising API consumers.
```go
users := []User{} // always initialized
m := map[string]int{} // always initialized
users := make([]User, 0, len(ids)) // preallocate when capacity is known
m := make(map[string]int, len(items)) // preallocate when size is known
```
Do not preallocate speculatively — `make([]T, 0, 1000)` wastes memory when the common case is 10 items.
### Composite Literals
Composite literals MUST use field names — positional fields break when the type adds or reorders fields:
```go
srv := &http.Server{
Addr: ":8080",
ReadTimeout: 5 * time.Second,
WriteTimeout: 10 * time.Second,
}
```
## Control Flow
### Reduce Nesting
Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:
```go
func process(data []byte) (*Result, error) {
if len(data) == 0 {
return nil, errors.New("empty data")
}
parsed, err := parse(data)
if err != nil {
return nil, fmt.Errorf("parsing: %w", err)
}
return transform(parsed), nil
}
```
### Eliminate Unnecessary `else`
When the `if` body ends with `return`/`break`/`continue`, the `else` MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a `switch`:
```go
// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
level = slog.LevelDebug
case verbose:
level = slog.LevelWarn
}
// Bad — else-if chain hides that there's a default
if debug {
level = slog.LevelDebug
} else if verbose {
level = slog.LevelWarn
} else {
level = slog.LevelInfo
}
```
### Complex Conditions & Init Scope
When an `if` condition has 3+ operands, MUST extract into named booleans — a wall of `||` is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. [Details](./references/details.md)
```go
// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
allow()
}
```
Scope variables to `if` blocks when only needed for the check:
```go
if err := validate(input); err != nil {
return err
}
```
### Switch Over If-Else Chains
When comparing the same variable multiple times, prefer `switch`:
```go
switch status {
case StatusActive:
activate()
case StatusInactive:
deactivate()
default:
panic(fmt.Sprintf("unexpected status: %d", status))
}
```
## Function Design
- Functions SHOULD be **short and focused** — one function, one job.
- Functions SHOULD have **≤4 parameters**. Beyond that, use an options struct (see `samber/cc-skills-golang@golang-design-patterns` skill).
- **Parameter order**: `context.Context` first, then inputs, then output destinations.
- Naked returns help in very short functions (1-3 lines) where return values are obvious, but become confusing when readers must scroll to find what's returned — name returns explicitly in longer functions.
```go
func FetchUser(ctx context.Context, id string) (*User, error)
func SendEmail(ctx context.Context, msg EmailMessage) error // grouped into struct
```
### Prefer `range` for Iteration
SHOULD use `range` over index-based loops. Use `range n` (Go 1.22+) for simple counting.
```go
for _, user := range users {
process(user)
}
```
## Value vs Pointer Arguments
Pass small types (`string`, `int`, `bool`, `time.Time`) by value. Use pointers when mutating, for large structs (~128+ bytes), or when nil is meaningful. [Details](./references/details.md)
## Code Organization Within Files
- **Group related declarations**: type, constructor, methods together
- **Order**: package doc, imports, constants, types, constructors, methods, helpers
- **One primary type per file** when it has significant methods
- **Blank imports** (`_ "pkg"`) register side effects (init functions). Restricting them to `main` and test packages makes side effects visible at the application root, not hidden in library code
- **Dot imports** pollute the namespace and make it impossible to tell where a name comes from — never use in library code
- **Unexport aggressively** — you can always export later; unexporting is a breaking change. → See `samber/cc-skills-golang@golang-gopls` skill to unexport safely — its rename updates every call site atomically and refuses the change when lowercasing a method would break interface satisfaction, a breakage grep/sed silently ships.
## String Handling
Use `strconv` for simple conversions (faster), `fmt.Sprintf` for complex formatting. Use `%q` in error messages to make string boundaries visible. Use `strings.Builder` for loops, `+` for simple concatenation.
## Type Conversions
Prefer explicit, narrow conversions. Use generics over `any` when a concrete type will do:
```go
func Contains[T comparable](slice []T, target T) bool // not []any
```
## Philosophy
- **"A little copying is better than a little dependency"**
- **Use `slices` and `maps` standard packages**; for filter/group-by/chunk, use `github.com/samber/lo`
- **"Reflection is never clear"** — avoid `reflect` unless necessary
- **Don't abstract prematurely** — extract when the pattern is stable
- **Minimize public surface** — every exported name is a commitment
## Parallelizing Code Style Reviews
When reviewing code style across a large codebase, use up to 5 parallel sub-agents, each targeting an independent style concern (e.g. control flow, function design, variable declarations, string handling, code organization).
## Enforce with Linters
Many rules are enforced automatically: `gofmt`, `gofumpt`, `goimports`, `gocritic`, `revive`, `wsl_v5`. → See the `samber/cc-skills-golang@golang-lint` skill.
## Cross-References
- → See the `samber/cc-skills-golang@golang-naming` skill for identifier naming conventions
- → See the `samber/cc-skills-golang@golang-structs-interfaces` skill for pointer vs value receivers, interface design
- → See the `samber/cc-skills-golang@golang-design-patterns` skill for functional options, builders, constructors
- → See the `samber/cc-skills-golang@golang-lint` skill for automated formatting enforcement
- → See `samber/cc-skills-golang@golang-continuous-integration` skill for automated AI-driven code review in CI using these guidelines
- → See `samber/cc-skills-golang@golang-refactoring` skill for mechanically applying guard-clause conversion, function extraction, and options-struct migration safely across many call sites once a review surfaces violations at scale
© samber · MIT · samber/cc-skills-golang