golang-concurrency — Claude Code skill: what it does, how to install
The skill sets rules for concurrent Go code: goroutine lifecycle, channels and select, mutexes, errgroup, singleflight, worker pools, and fan-out/fan-in pipelines.
npx skills add samber/cc-skills-golang --skill golang-concurrency -a claude-codeWhat golang-concurrency does
The skill acts as a Go concurrency engineer attached to the agent: every goroutine is treated as a liability until proven necessary. It helps write new concurrent code, reviews PR diffs for goroutine leaks and missing context propagation, and in audit mode splits the work of checking a large codebase across several sub-agents before consolidating their findings into one report.
Inside are comparison tables for choosing between channels, mutexes and atomics, and for picking sync.WaitGroup versus errgroup with context cancellation and concurrency limits. It covers sync.Mutex, RWMutex, sync.Map, sync.Once, sync.Pool and singleflight, flagging anti-patterns such as upgrading an RLock to a Lock or reading and writing a map without protection. A checklist runs through exit conditions and channel ownership before a goroutine gets spawned, while detailed channel, select and pipeline examples live in separate reference files.
The skill is scoped to .go files and expects a Go toolchain on the machine. It skips defensive coding unrelated to concurrency, such as nil panics or slice aliasing, which belongs to the companion golang-safety skill, and leaves debugging an already hung or crashing program to golang-troubleshooting.
What it helps with
- choose between a channel, a mutex and an atomic for a given case
- catch a goroutine with no clear exit that leaks on context cancellation
- guard a shared map or counter from a data race
- build a worker pool or a fan-out/fan-in pipeline
- sort out where to use errgroup, singleflight and sync.Once
Example prompts for the agent
- Review this PR for goroutine leaks and unprotected shared state
- Rewrite this worker pool to use errgroup with a concurrency limit
- Audit concurrent map access in this package and suggest a fix
How to install golang-concurrency
1Skills CLI (Vercel)
npx skills add samber/cc-skills-golang --skill golang-concurrency -a claude-code2Manually: put the files in place
~/.claude/skills/golang-concurrency/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/golang-concurrency/
1Skills CLI (Vercel)
npx skills add samber/cc-skills-golang --skill golang-concurrency -a codex2Manually: put the files in place
.agents/skills/golang-concurrency/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add samber/cc-skills-golang --skill golang-concurrency -a cursor2Manually: put the files in place
.cursor/skills/golang-concurrency/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install samber/cc-skills-golang golang-concurrency2Manually: put the files in place
.github/skills/golang-concurrency/SKILL.md1Skills CLI (Vercel)
npx skills add samber/cc-skills-golang --skill golang-concurrency -a gemini-cli2Platform CLI
gemini skills install https://github.com/samber/cc-skills-golang --path skills/golang-concurrencyManually: put the files in place
.devin/skills/golang-concurrency/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add samber/cc-skills-golang --skill golang-concurrency -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
From the same set32
The whole set →Similar
Questions about golang-concurrency
How to install golang-concurrency in Claude Code?
Run npx skills add samber/cc-skills-golang --skill golang-concurrency -a claude-code; the skill then lands in ~/.claude/skills/golang-concurrency/SKILL.md.
What does golang-concurrency do?
It sets design principles for concurrent Go code: goroutines with a clear lifecycle, picking between channels, mutexes and atomics, and using errgroup, singleflight and worker pools. It works across writing, reviewing a diff, and auditing an existing codebase.
What is golang-concurrency not for?
It skips defensive coding unrelated to concurrency, such as nil panics, and does not debug an already hung or crashing program; those cases go to the companion golang-safety and golang-troubleshooting skills.
Source text
SKILL.md · MIT
---
name: golang-concurrency
description: "Golang concurrency design — goroutine lifecycle and leak prevention, channels and `select`, channel ownership and direction, `sync.Mutex`/`RWMutex`/`sync.Map`/`sync.Once`/atomics, `errgroup`, `singleflight`, worker pools, and fan-out/fan-in pipelines. Use when writing or reviewing concurrent Go code, when choosing between channels and mutexes, when protecting a shared map or counter, or when a goroutine has no clear exit. Not for defensive coding unrelated to concurrency such as nil panics, slice aliasing, or numeric overflow (→ See `samber/cc-skills-golang@golang-safety` skill), and not for debugging a specific hung, crashing, or racing program after the fact (→ See `samber/cc-skills-golang@golang-troubleshooting` skill)."
user-invocable: true
license: MIT
compatibility: Designed for Claude Code, Codex or similar harness, and for projects using Golang.
metadata:
author: samber
version: "1.2.1"
openclaw:
emoji: "⚡"
homepage: https://github.com/samber/cc-skills-golang
requires:
bins:
- go
install: []
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent AskUserQuestion
paths:
- "**/*.go"
---
**Persona:** You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.
**Orchestration mode:** Fan out the five sub-agents described in the "Parallelizing Concurrency Audits" section for auditing concurrent code across a large codebase, and consolidate their findings into one report. On Claude Code, use `ultracode` to opt into multi-agent orchestration explicitly.
**Modes:**
- **Write mode** — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
- **Review mode** — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
- **Audit mode** — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-concurrency` skill takes precedence.
# Go Concurrency Best Practices
Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.
## Core Principles
1. **Every goroutine must have a clear exit** — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes
2. **Share memory by communicating** — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit
3. **Send copies, not pointers** on channels — sending pointers creates invisible shared memory, defeating the purpose of channels
4. **Only the sender closes a channel** — closing from the receiver side panics if the sender writes after close
5. **Specify channel direction** (`chan<-`, `<-chan`) — the compiler prevents misuse at build time
6. **Default to unbuffered channels** — larger buffers mask backpressure; use them only with measured justification
7. **Always include `ctx.Done()` in select** — without it, goroutines leak after caller cancellation
8. **Avoid repeated `time.After` in hot loops** — each call allocates a timer and creates unnecessary churn; use `time.NewTimer` + `Reset` for long-running loops
9. **Track goroutine leaks in tests** with `go.uber.org/goleak`
For detailed channel/select code examples, see [Channels and Select Patterns](references/channels-and-select.md).
## Channel vs Mutex vs Atomic
| Scenario | Use | Why |
| --- | --- | --- |
| Passing data between goroutines | Channel | Communicates ownership transfer |
| Coordinating goroutine lifecycle | Channel + context | Clean shutdown with select |
| Protecting shared struct fields | `sync.Mutex` / `sync.RWMutex` | Simple critical sections |
| Simple counters, flags | `sync/atomic` | Lock-free, lower overhead |
| Many readers, few writers on a map | `sync.Map` | Optimized for read-heavy workloads. **Concurrent map read/write causes a hard crash** |
| Caching expensive computations | `sync.Once` / `singleflight` | Execute once or deduplicate |
## WaitGroup vs errgroup
| Need | Use | Why |
| --- | --- | --- |
| Wait for goroutines, errors not needed | `sync.WaitGroup` | Fire-and-forget |
| Wait + collect first error | `errgroup.Group` | Error propagation |
| Wait + cancel siblings on first error | `errgroup.WithContext` | Context cancellation on error |
| Wait + limit concurrency | `errgroup.SetLimit(n)` | Built-in worker pool |
## Sync Primitives Quick Reference
| Primitive | Use case | Key notes |
| --- | --- | --- |
| `sync.Mutex` | Protect shared state | Keep critical sections short; never hold across I/O |
| `sync.RWMutex` | Many readers, few writers | Never upgrade RLock to Lock (deadlock) |
| `sync/atomic` | Simple counters, flags | Prefer typed atomics (Go 1.19+): `atomic.Int64`, `atomic.Bool` |
| `sync.Map` | Concurrent map, read-heavy | No explicit locking; use `RWMutex`+map when writes dominate |
| `sync.Pool` | Reuse temporary objects | Always `Reset()` before `Put()`; reduces GC pressure |
| `sync.Once` | One-time initialization | Go 1.21+: `OnceFunc`, `OnceValue`, `OnceValues` |
| `sync.WaitGroup` | Waiting for simple goroutines | Go 1.25+: prefer `wg.Go(func(){ ... })` for fire-and-wait tasks that do not panic and do not need error propagation. For Go <1.25 use `Add`/`Done`. For errors/cancellation/limits, use `errgroup` with context. |
| `x/sync/singleflight` | Deduplicate concurrent calls | Cache stampede prevention |
| `x/sync/errgroup` | Goroutine group + errors | `SetLimit(n)` replaces hand-rolled worker pools |
For detailed examples and anti-patterns, see [Sync Primitives Deep Dive](references/sync-primitives.md).
## Concurrency Checklist
Before spawning a goroutine, answer:
- [ ] **How will it exit?** — context cancellation, channel close, or explicit signal
- [ ] **Can I signal it to stop?** — pass `context.Context` or done channel
- [ ] **Can I wait for it?** — `sync.WaitGroup` or `errgroup`
- [ ] **Who owns the channels?** — creator/sender owns and closes
- [ ] **Should this be synchronous instead?** — don't add concurrency without measured need
## Pipelines and Worker Pools
For pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators, `samber/ro`), see [Pipelines and Worker Pools](references/pipelines.md).
## Parallelizing Concurrency Audits
When auditing concurrency across a large codebase, use up to 5 parallel sub-agents:
1. Find all goroutine spawns (`go func`, `go method`) and verify shutdown mechanisms
2. Search for mutable globals and shared state without synchronization
3. Audit channel usage — ownership, direction, closure, buffer sizes
4. Find `time.After` in loops, missing `ctx.Done()` in select, unbounded spawning
5. Check mutex usage, `sync.Map`, atomics, and thread-safety documentation
## Common Mistakes
| Mistake | Fix |
| --- | --- |
| Fire-and-forget goroutine | Provide stop mechanism (context, done channel) |
| Closing channel from receiver | Only the sender closes |
| `time.After` in hot loop | Reuse `time.NewTimer` + `Reset` |
| Missing `ctx.Done()` in select | Always select on context to allow cancellation |
| Unbounded goroutine spawning | Use `errgroup.SetLimit(n)` or semaphore |
| Sharing pointer via channel | Send copies or immutable values |
| `wg.Add` inside goroutine | Call `Add` before `go` — `Wait` may return early otherwise |
| Forgetting `-race` in CI | Always run `go test -race ./...` |
| Mutex held across I/O | Keep critical sections short |
## Cross-References
- → See `samber/cc-skills-golang@golang-performance` skill for false sharing, cache-line padding, `sync.Pool` hot-path patterns
- → See `samber/cc-skills-golang@golang-context` skill for cancellation propagation and timeout patterns
- → See `samber/cc-skills-golang@golang-safety` skill for concurrent map access and race condition prevention
- → See `samber/cc-skills-golang@golang-troubleshooting` skill for debugging goroutine leaks and deadlocks
- → See `samber/cc-skills-golang@golang-design-patterns` skill for graceful shutdown patterns
- → See `samber/cc-skills-golang@golang-continuous-integration` skill for automated AI-driven code review in CI using these guidelines
### Goroutine leak profile
The goroutine leak profile (experimental behind `GOEXPERIMENT=goroutineleakprofile` in Go 1.26) is generally available in `runtime/pprof` since Go 1.27 — no build flag required. It is a useful production-oriented leak signal alongside the existing tools below.
```bash
curl http://localhost:6060/debug/pprof/goroutineleak?debug=2
go tool pprof http://localhost:6060/debug/pprof/goroutineleak
```
Keep existing tools:
- tests: `go.uber.org/goleak`
- runtime count: `runtime.NumGoroutine()`
- stack dump: `/debug/pprof/goroutine?debug=2`
- race checks: `go test -race ./...`
## References
- [Go Concurrency Patterns: Pipelines](https://go.dev/blog/pipelines)
- [Effective Go: Concurrency](https://go.dev/doc/effective_go#concurrency)
© samber · MIT · samber/cc-skills-golang