expo-dev-client — Claude Code skill: build custom Expo clients
Skill for building and distributing custom Expo development clients to physical devices via local builds or TestFlight. Use it when your app includes native code, Apple widgets, or third-party native modules not in Expo Go.
npx skills add expo/skills --skill expo-dev-client -a claude-codeWhat expo-dev-client does
expo-dev-client builds a custom Expo client bundled with your native code instead of the standard Expo Go. The skill helps the agent configure a development profile in eas.json, run a local or cloud build via EAS Build, submit to TestFlight, and install the .ipa or .apk on a device.
Local builds are free; cloud builds and TestFlight distribution require a paid Apple Developer account and EAS plan build minutes. The skill covers only the device testing phase — use the separate eas-app-stores skill for production App Store and Google Play releases.
Once installed, the dev client displays a launcher menu to select your development server, scan QR codes to connect to a local Metro bundler, and switch between configurations. Without the skill, you'd manually edit eas.json, run raw EAS CLI commands, and handle certificate signing yourself.
What it helps with
- build a custom Expo client with native code for device testing
- submit a development build to TestFlight and install it on iPhone
- configure the development profile and auto-increment build numbers
- create a local Android build without using the cloud service
Example prompts for the agent
- Build an iOS dev client and submit to TestFlight
- Create a development client locally for Android on my machine
- How do I install a local iOS build on the simulator
How to install expo-dev-client
1Skills CLI (Vercel)
npx skills add expo/skills --skill expo-dev-client -a claude-code2Manually: put the files in place
~/.claude/skills/expo-dev-client/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/expo-dev-client/
1Skills CLI (Vercel)
npx skills add expo/skills --skill expo-dev-client -a codex2Manually: put the files in place
.agents/skills/expo-dev-client/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add expo/skills --skill expo-dev-client -a cursor2Manually: put the files in place
.cursor/skills/expo-dev-client/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install expo/skills expo-dev-client2Manually: put the files in place
.github/skills/expo-dev-client/SKILL.md1Skills CLI (Vercel)
npx skills add expo/skills --skill expo-dev-client -a gemini-cli2Platform CLI
gemini skills install https://github.com/expo/skills --path plugins/expo/skills/expo-dev-clientManually: put the files in place
.devin/skills/expo-dev-client/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add expo/skills --skill expo-dev-client -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
From the same set7
The whole set →Similar
Questions about expo-dev-client
How do I install expo-dev-client in Claude Code?
Run npx skills add expo/skills --skill expo-dev-client -a claude-code, then open ~/.claude/skills/expo-dev-client/SKILL.md. For other platforms: npx skills add expo/skills --skill expo-dev-client -a codex (Codex), npx skills add expo/skills --skill expo-dev-client -a cursor (Cursor), gh skill install expo/skills expo-dev-client (GitHub Copilot).
Why use expo-dev-client instead of Expo Go?
Expo Go is a sandbox for learning and quick experiments with its bundled libraries. A development client is required when you add custom native code, Apple widgets, extensions, config plugins, or third-party native modules. For production apps, a development client is the standard approach.
Which platforms does this skill support?
Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, and OpenCode. The skill works with EAS Build for iOS and Android, either locally on your machine or in the cloud with TestFlight submission.
Source text
SKILL.md · MIT
---
name: expo-dev-client
description: Build and distribute Expo development clients locally or via TestFlight for internal testing. For production TestFlight releases and store submission, use the eas-app-stores skill.
version: 1.1.0
license: MIT
---
Use EAS Build to create development clients for testing native code changes on physical devices. Use this for creating custom Expo Go clients for testing branches of your app.
> **Free locally; cloud builds are paid.** `expo-dev-client` itself is open source and building locally is free. Building or distributing via EAS Build/TestFlight uses your EAS plan's build minutes and needs a paid Apple Developer account for device/TestFlight distribution. See https://expo.dev/pricing.
## Important: When Development Clients Are Needed
**Development clients are the recommended setup for any real or production app.** Expo Go is a playground for learning and quick experiments with the native libraries it bundles; most apps outgrow it and move to a development client. See [Expo Go vs. development builds](https://docs.expo.dev/develop/development-builds/introduction/) for the full reasoning.
You need a dev client ONLY when using:
- Local Expo modules (custom native code)
- Apple targets (widgets, app clips, extensions)
- Third-party native modules not in Expo Go
- Config plugins, or testing remote push notifications and App/Universal Links
## EAS Configuration
Ensure `eas.json` has a development profile:
```json
{
"cli": {
"version": ">= 16.0.1",
"appVersionSource": "remote"
},
"build": {
"production": {
"autoIncrement": true
},
"development": {
"autoIncrement": true,
"developmentClient": true
}
},
"submit": {
"production": {},
"development": {}
}
}
```
Key settings:
- `developmentClient: true` - Bundles expo-dev-client for development builds
- `autoIncrement: true` - Automatically increments build numbers
- `appVersionSource: "remote"` - Uses EAS as the source of truth for version numbers
## Building for TestFlight
Build iOS dev client and submit to TestFlight in one command:
```bash
eas build -p ios --profile development --submit
```
This will:
1. Build the development client in the cloud
2. Automatically submit to App Store Connect
3. Send you an email when the build is ready in TestFlight
After receiving the TestFlight email:
1. Download the build from TestFlight on your device
2. Launch the app to see the expo-dev-client UI
3. Connect to your local Metro bundler or scan a QR code
## Building Locally
Build a development client on your machine:
```bash
# iOS (requires Xcode)
eas build -p ios --profile development --local
# Android
eas build -p android --profile development --local
```
Local builds output:
- iOS: `.ipa` file
- Android: `.apk` or `.aab` file
## Installing Local Builds
Install iOS build on simulator:
```bash
# Find the .app in the .tar.gz output
tar -xzf build-*.tar.gz
xcrun simctl install booted ./path/to/App.app
```
Install iOS build on device (requires signing):
```bash
# Use Xcode Devices window or ideviceinstaller
ideviceinstaller -i build.ipa
```
Install Android build:
```bash
adb install build.apk
```
## Building for Specific Platform
```bash
# iOS only
eas build -p ios --profile development
# Android only
eas build -p android --profile development
# Both platforms
eas build --profile development
```
## Checking Build Status
```bash
# List recent builds
eas build:list
# View build details
eas build:view
```
## Using the Dev Client
Once installed, the dev client provides:
- **Development server connection** - Enter your Metro bundler URL or scan QR
- **Build information** - View native build details
- **Launcher UI** - Switch between development servers
Connect to local development:
```bash
# Start Metro bundler
npx expo start --dev-client
# Scan QR code with dev client or enter URL manually
```
When you launch the dev client yourself to screenshot or drive it, skip the onboarding sheet, the dev menu at launch, and the Tools button. On SDK 58+, Expo CLI does this for launches it starts from a non-interactive shell; for a URL you open yourself, use `<scheme>://?__expo_url=<encoded dev server URL>&__expo_disable_onboarding=1&__expo_disable_fab=1&__expo_disable_auto_launch=1`. On SDK 57 and earlier, launch the iOS app with the `-EXDevMenu*` launch arguments, and on Android open `<scheme>://expo-development-client/?url=<encoded dev server URL>&disableOnboarding=1&disableFab=1&disableAutoLaunch=1`. See `../expo-overview/references/launch-without-dev-menu.md` for the exact commands.
## Troubleshooting
**Build fails with signing errors:**
```bash
eas credentials
```
**Clear build cache:**
```bash
eas build -p ios --profile development --clear-cache
```
**Check EAS CLI version:**
```bash
eas --version
eas update
```
## Submitting Feedback
If you encounter errors, misleading or outdated information in this skill, report it so Expo can improve:
```bash
npx --yes @expo/agent-cli@latest feedback --category skills --subject "expo-dev-client" "<actionable feedback>"
```
Only submit when you have something specific and actionable to report. Include as much relevant context as possible.
If an agent repeatedly fails at an Expo task or the user has to step in, submit a brief report of the task, expected result, and what went wrong using `--category evals` and the relevant Expo package or command as `--subject`.
© expo · MIT · expo/skills