Skip to main content
skill Claude Code CX Codex Cursor GitHub Copilot

expo-design-system — Claude Code skill: what it does, how to install

Builds and audits a design system in Expo apps by centralizing design tokens, structuring reusable components, and eliminating hardcoded styles.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add expo/skills --skill expo-design-system -a claude-code
Open on GitHub

What expo-design-system does

This skill establishes a single visual source of truth for Expo projects. Before generating any tokens, it inspects package.json for styling libraries such as NativeWind, Tamagui, Restyle, or Unistyles. If a styling library is already in place, the skill extends that existing setup instead of introducing a redundant theme file.

When starting from scratch, tokens live under src/theme/ or a single src/theme.ts. The system organizes tokens for colors, spacing, typography, border radius, shadows, and motion. Colors rely primarily on platform semantic tokens via Color from expo-router wrapped in Platform.select, adapting directly to iOS and Android light and dark modes.

Creating a fresh theme directory next to an existing library config causes drift. The skill includes references like references/native-slop.md to catch AI interface tells and references/audit.md to spot unmapped hex values across screens.

What it helps with

  • set up a unified design token structure inside src/theme/
  • audit an Expo codebase for hardcoded hex colors and spacing drift
  • clean up generic AI interface patterns using the native-slop reference
  • implement semantic light and dark mode colors via expo-router

Example prompts for the agent

  • Audit the project for design system drift and hardcoded values
  • Set up token files in src/theme/ using platform semantic colors
  • Refactor these repeated screen elements into a shared component

How to install expo-design-system

1Skills CLI (Vercel)

npx skills add expo/skills --skill expo-design-system -a claude-code

2Manually: put the files in place

~/.claude/skills/expo-design-system/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/expo-design-system/

From the same set20

The whole set →
expo-dev-client expo Skill for building and distributing custom Expo development clients to physical devices via local builds or TestFlight. Use it when your app includes native code, Apple widgets, or third-party native modules not in Expo Go. Claude Code CX Codex Cursor +1 70,000installs expo-module expo Complete reference for building native modules and view components in Swift, Kotlin, and TypeScript for Expo apps. Use when writing a new module or adding native functionality—camera, sensors, system APIs. Claude Code CX Codex Cursor +1 44,900installs expo-ui expo A skill for building interfaces that compile to real native code: SwiftUI on iOS, Jetpack Compose on Android. Helps the agent use the right component instead of reaching for Reanimated or heavy community libraries. Claude Code CX Codex Cursor +1 31,600installs expo-native-ui expo Guides your coding agent in building native-feeling Expo screens with Apple HIG styling, @expo/ui components, SF Symbols, and semantic colors. Claude Code CX Codex Cursor +1 31,400installs expo-router expo Skill for file-based routing, stacks, modals and tabs in Expo Router. Use it when building navigation in a React Native mobile app. Claude Code CX Codex Cursor +1 27,700installs expo-brownfield expo Embeds React Native and Expo into existing native iOS and Android apps. Useful when adding cross-platform screens to SwiftUI, UIKit, or Kotlin hosts. Claude Code CX Codex Cursor +1 27,700installs expo-data-fetching expo Configures data fetching, caching, and screen states in Expo apps. Guides network calls with expo/fetch and TanStack Query. Claude Code CX Codex Cursor +1 27,200installs expo-examples expo Adapts official integration patterns from the expo/examples repository or scaffolds fresh projects with npx create-expo. Claude Code CX Codex Cursor +1 26,200installs

Similar

dart-use-primary-constructors flutter Guides AI assistants in writing and refactoring Dart primary constructors. Useful when upgrading Dart codebases to Dart 3.13+ syntax and cutting class boilerplate. Claude Code CX Codex Cursor +1 14,000installs dart-setup-ffi-assets flutter Skill guides agents in automating compilation and packaging of C/C++ code into dynamic or static libraries via Dart's Native Assets system. Use it to integrate native code into Flutter or Dart packages. Claude Code CX Codex Cursor +1 13,800installs imagegen-frontend-mobile nexu-io Generates premium mobile screen images and flows for iOS, Android, and cross-platform with clean hierarchy, readable text, and controlled palettes. Claude Code CX Codex Cursor +1 1,700installs swiftui-performance-audit official OpenAI Pinpoints SwiftUI runtime issues like frame drops, unresponsive taps, and excessive view body computations. Works code-first and guides Instruments profiling. CX Codex GP ChatGPT 109installs vercel-react-native-skills vercel A rules pack for React Native and Expo work: lists, animations, navigation, native modules. Load it so your agent makes mobile changes the same way every time. Claude Code CX Codex Cursor +1 253,900installs animate-expo emilkowalski Builds React Native and Expo animations using Reanimated and Gesture Handler. Helps keep motion on the UI thread and avoid dropped frames on physical devices. Claude Code CX Codex Cursor +1 135,900installs mobile-native emilkowalski Strips the tells that give a web app away on a phone: sticky hover, tap highlight flash, the 100vh bug. Claude Code CX Codex Cursor +1 84,500installs aso coreyhaines31 Audits App Store and Google Play listings against store optimization standards. Helps uncover gaps in metadata, visual assets, and conversion. Claude Code CX Codex Cursor +1 74,900installs

Questions about expo-design-system

How to install expo-design-system in Claude Code?

Run npx skills add expo/skills --skill expo-design-system -a claude-code in your project terminal.

What does expo-design-system do?

It provides rules and token layouts for Expo applications, helping organize theme values and audit hardcoded styles.

Does it work alongside NativeWind or Tailwind?

Yes. In Tailwind setups, tokens live in global.css as CSS variables while keeping the naming scales intact.

Source text

SKILL.md · MIT
---
name: expo-design-system
description: Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component. Use when creating or organizing theme files and design tokens (theme.ts / theme/), extending an existing theme or styling library (NativeWind, Tamagui, Restyle, Unistyles) in its own idiom, standardizing styles so screens (including AI-generated ones) look consistent and polished, fixing an app that looks AI-generated or generic instead of native (the named native-slop tells), building an in-app component library, or auditing an app for design-system drift (hardcoded colors, spacing, fonts). For platform styling specifics (semantic colors, HIG rules, native controls) use expo-native-ui; for folder layout of a new app use expo-project-structure.
version: 1.0.0
license: MIT
---

# Expo Design Systems

Make every screen in an app draw from one visual source of truth: a token theme and a small set of reusable components. This skill defines where tokens live, what they cover, how reusable components are shaped, and when a repeated view earns promotion into the system.

Sibling skills own the layers around this one:

- `expo-native-ui` - platform styling rules (HIG, semantic colors, controls, shadows syntax). Follow it for **what values look native**; follow this skill for **where values live and how they're reused**.
- `expo-project-structure` - folder skeleton for new apps.

For Tailwind projects, keep tokens in `global.css` as CSS variables and follow the styling library's own setup guidance. The scales and naming in this skill still apply; only the storage format changes.

## References

Consult these resources as needed:

```
references/
  audit.md        Audit an existing app for design-system drift: grep checks,
                  scoring rubric, incremental adoption plan, and templates for
                  documenting or extending components
  native-slop.md  The 20 named anti-pattern tells of AI-generated apps (The Web
                  Modal, Everything's a Card, ...) with grep checks for the greppable ones
```

## Adopt Before You Build

In an app that already has screens, the first move is detection, not construction. Before writing any token file:

1. **Look for a declared system.** Check `package.json` for a styling library - NativeWind/Tailwind, Tamagui, Restyle, Unistyles, styled-components. Then look for a token file: `theme.ts`, `src/theme/`, `constants/theme.ts`, or `constants/Colors.ts` (the create-expo-app default).
2. **If one exists, it is the source of truth.** Extend it in its own idiom - its names, its scale, its storage format. Audit drift against that system, not against the examples below.
3. **If only de facto values exist** - the same greys and paddings repeated across screens, no theme file - there is no system yet. Those values are the input to the scales, not the authority: derive tokens from the most frequent ones, snapped to the 4-point grid (`references/audit.md` §5).
4. **Never introduce a second system beside an existing one.** A fresh `src/theme/` next to a Tamagui config is design-system drift, not adoption.

Only when nothing exists do the defaults below apply as written.

## The Theme

In an app without an existing system, all design tokens live under `src/theme/`. In a project without a `src/` folder (the default `create-expo-app` template has `app/`, `components/`, and `constants/` at the root), use the equivalent top-level location - typically `theme/` or the existing `constants/` - and keep the same file layout. Start small and split by token class as it grows:

```
src/theme/
  colors.ts       # see expo-native-ui "Colors" for the palette pattern
  spacing.ts
  typography.ts
  radius.ts
  shadows.ts
  motion.ts
  index.ts        # re-exports everything: import { spacing, type } from "@/theme"
```

A brand-new app can begin with a single `src/theme.ts` holding all of the objects below, then promote it to the folder form once any one class needs its own file (same promotion rule as components). Either way there is exactly **one** theme entry point - never two competing token files.

Rules that make a theme worth having:

- **Every repeated visual value is a token.** A literal that appears twice belongs in the theme.
- **Components import tokens; screens import components.** A screen file that imports `spacing` for layout padding is fine; a screen file redefining a button color is drift.
- **Never hardcode** hex colors, font sizes, or spacing multiples outside `src/theme/`. One-off values that are genuinely local (an icon's 17px optical nudge) may stay inline - with a comment saying why.

### Colors

Build the palette from platform semantic colors: `Color` from `expo-router` wrapped in `Platform.select`, centralized in `theme/colors.ts`. Semantic colors resolve on-device and adapt to light/dark automatically - prefer them for backgrounds, labels, and separators. (`expo-native-ui` "Colors" covers the full palette and rationale; the minimal version is:)

```tsx
// theme/colors.ts
import { Platform } from "react-native";
import { Color } from "expo-router";

export const colors = {
  label: Platform.select({
    ios: Color.ios.label,
    android: Color.android.dynamic.onSurface,
    default: "#000000",
  })!,
  secondaryLabel: Platform.select({
    ios: Color.ios.secondaryLabel,
    android: Color.android.dynamic.onSurfaceVariant,
    default: "#3c3c43",
  })!,
  separator: Platform.select({
    ios: Color.ios.separator,
    android: Color.android.dynamic.outlineVariant,
    default: "#c6c6c8",
  })!,
  systemBackground: Platform.select({
    ios: Color.ios.systemBackground,
    android: Color.android.dynamic.surface,
    default: "#ffffff",
  })!,
  systemBlue: Platform.select({
    ios: Color.ios.systemBlue,
    android: Color.android.dynamic.primary,
    default: "#007aff",
  })!,
  // Deliberately fixed: text on a tinted (accent) surface stays white in both modes.
  onTint: "#ffffff",
};
```

Add brand colors as explicit light/dark pairs only when the brand requires values the platform doesn't provide:

```tsx
// theme/colors.ts (brand additions)
import { useColorScheme } from "react-native";

const brandPalette = {
  light: { accent: "#5B21B6", accentContrast: "#FFFFFF" },
  dark: { accent: "#A78BFA", accentContrast: "#1E1B4B" },
} as const;

export function useBrandColors() {
  const scheme = useColorScheme();
  return brandPalette[scheme === "dark" ? "dark" : "light"];
}
```

Keep the brand set tiny (accent, accentContrast, maybe a tint per feature). Everything else stays semantic.

**Static-safe vs hook-only.** The two patterns above have different reach - keep the boundary explicit:

- Semantic/platform colors (`colors` above) are **static-safe**: they resolve on-device, so plain token files like `theme/typography.ts` can import them at module scope.
- Brand light/dark pairs are **hook-only**: `useBrandColors()` reads the color scheme at render time, so brand colors can only be applied inside components. A static token file cannot call the hook.
- Never mix the two in one file. If a static style (a `type` ramp step, a `variants` object) needs the brand accent, either apply the brand color in the component at render time, or wrap the pair in a static dynamic color (`DynamicColorIOS` on iOS) so it becomes static-safe.

### Spacing

One scale, based on a 4-point grid. Name steps by size, not by use:

```tsx
// theme/spacing.ts
export const spacing = {
  xs: 4,
  sm: 8,
  md: 16,
  lg: 24,
  xl: 32,
  xxl: 48,
} as const;
```

- Use `gap` with spacing tokens for layout rhythm (`expo-native-ui` prefers gap over margin).
- Screen edge padding is `spacing.md` unless the design says otherwise - pick one and keep it.
- If a layout needs a value between steps, use the nearest step. The grid is the point.
- If the same in-between multiple of 4 keeps recurring (12 and 20 are common), add it to the scale as a named step instead of scattering literals. The audit whitelist must then include it too.

### Typography

Define named text styles, not raw font sizes. Mirror the platform ramp (Apple text styles) so sizes feel native:

```tsx
// theme/typography.ts
import { TextStyle } from "react-native";
import { colors } from "./colors";

export const type = {
  largeTitle: { fontSize: 34, fontWeight: "700", color: colors.label },
  title: { fontSize: 22, fontWeight: "600", color: colors.label },
  headline: { fontSize: 17, fontWeight: "600", color: colors.label },
  body: { fontSize: 17, fontWeight: "400", color: colors.label },
  subhead: { fontSize: 15, fontWeight: "400", color: colors.secondaryLabel },
  caption: { fontSize: 12, fontWeight: "400", color: colors.secondaryLabel },
} as const satisfies Record<string, TextStyle>;
```

If the project bundles static font files (one file per weight, loaded with `expo-font` or the config plugin), set weight via `fontFamily` names instead and omit `fontWeight` - otherwise iOS synthesizes the weight or falls back to the system font:

```tsx
headline: { fontSize: 17, fontFamily: "SFProRounded-Semibold", color: colors.label },
```

Expose them through one component so screens never touch `fontSize`:

```tsx
// components/themed-text.tsx
import { Text, TextProps } from "react-native";
import { type } from "@/theme";

export function ThemedText({
  variant = "body",
  style,
  ...props
}: TextProps & { variant?: keyof typeof type }) {
  return <Text style={[type[variant], style]} {...props} />;
}
```

Screen titles still come from the navigation stack header (`expo-native-ui` rule), so `largeTitle` is mostly for non-stack contexts.

**Dynamic Type.** Text scales with the user's system text-size setting (`allowFontScaling` is on by default). Use padding or `minHeight` around text so rows can grow, and check large accessibility text sizes. Let labels wrap or reflow before considering a per-element `maxFontSizeMultiplier` for constrained chrome; dense rows alone are not a reason to cap readable text. Never disable scaling app-wide with `allowFontScaling={false}`.

### Radius

```tsx
// theme/radius.ts
export const radius = {
  sm: 8,
  md: 12,
  lg: 16,
  full: 9999, // capsules
} as const;
```

Pair every non-capsule radius with `borderCurve: "continuous"` (per `expo-native-ui`).

### Shadows

Shadows are `boxShadow` strings (never legacy shadow/elevation props - see `expo-native-ui`). Two or three elevation levels are enough:

```tsx
// theme/shadows.ts
export const shadows = {
  card: "0 1px 2px rgba(0, 0, 0, 0.05)",
  raised: "0 4px 12px rgba(0, 0, 0, 0.10)",
  overlay: "0 8px 24px rgba(0, 0, 0, 0.18)",
} as const;
```

### Motion

Durations and shared spring/easing configs, so animations across the app feel related:

```tsx
// theme/motion.ts
export const motion = {
  fast: 150, // state feedback: press, toggle
  base: 250, // element transitions: enter/exit
  slow: 400, // large surfaces: sheets, screens
} as const;
```

Reanimated caveat: don't pass `Color`/`PlatformColor` token values into Reanimated styles - use static colors there (see `expo-native-ui`).

## Reusable Components

The theme controls values; components control structure. Shared primitives live in `src/components/` (see `expo-project-structure`).

### The component contract

Every design-system primitive defines, explicitly:

- **Variants** - visual intent: `primary`, `secondary`, `ghost`, `destructive`. Add a variant only when a real screen needs it.
- **Sizes** - `sm`, `md`, `lg`. Default `md`. Sizes map to spacing/typography tokens, never to fresh numbers.
- **States** - default, **pressed** (not hover - this is touch), disabled, loading. Handle pressed with a `Pressable` style function; never leave a tappable element without pressed feedback.
- **Style override** - accept a `style` prop and merge it **last**, so callers can adjust layout (margins, flex) without forking the component. Callers may override layout, not identity - a caller changing a button's colors is a signal the variant set is missing something.
- **Accessibility** - custom interactive primitives expose their role and disabled/busy/selected state as applicable. Text children can supply the label; icon-only controls and buttons that replace text with a spinner need an explicit label that remains available while loading. Verify labels on native controls too.

```tsx
// components/button.tsx
import { Pressable, ActivityIndicator, ViewStyle, StyleProp } from "react-native";
import { colors, spacing, radius } from "@/theme";
import { ThemedText } from "./themed-text";

const variants = {
  primary: { backgroundColor: colors.systemBlue, color: colors.onTint },
  secondary: { backgroundColor: colors.separator, color: colors.label },
} as const;

const sizes = {
  sm: { paddingVertical: spacing.xs, paddingHorizontal: spacing.sm },
  md: { paddingVertical: spacing.sm, paddingHorizontal: spacing.md },
} as const;

export function Button({
  variant = "primary",
  size = "md",
  title,
  loading,
  disabled,
  style,
  onPress,
}: {
  variant?: keyof typeof variants;
  size?: keyof typeof sizes;
  title: string;
  loading?: boolean;
  disabled?: boolean;
  style?: StyleProp<ViewStyle>;
  onPress?: () => void;
}) {
  return (
    <Pressable
      accessibilityRole="button"
      accessibilityLabel={title}
      accessibilityState={{ disabled: !!(disabled || loading), busy: !!loading }}
      disabled={disabled || loading}
      onPress={onPress}
      style={({ pressed }) => [
        {
          backgroundColor: variants[variant].backgroundColor,
          borderRadius: radius.md,
          borderCurve: "continuous",
          alignItems: "center",
          opacity: disabled ? 0.4 : pressed ? 0.7 : 1,
          ...sizes[size],
        },
        style, // caller overrides merge last
      ]}
    >
      {loading ? (
        <ActivityIndicator color={variants[variant].color as string} />
      ) : (
        <ThemedText variant="headline" style={{ color: variants[variant].color }}>
          {title}
        </ThemedText>
      )}
    </Pressable>
  );
}
```

### Composition over configuration

When a component's props start describing *content* (`leftIcon`, `subtitle`, `footerText`, `badgeCount`), stop adding props and accept `children` instead. A `Card` that renders `children` with token padding outlives any `Card` with twelve content props. Reserve props for the contract above: variant, size, state, style.

### When to extract - and when not to

Promote a view into `src/components/` when **all** of these hold:

1. It appears (or is about to appear) in **two or more screens**. Until then it stays colocated in `screens/<name>/` (see `expo-project-structure`).
2. It has a **nameable role** ("Card", "EmptyState", "Badge") - not "the thing on the profile screen".
3. Its API is **smaller than its implementation**. If the props would just re-expose every internal style, it isn't a reusable component yet - it's a screen fragment.

Promotion path: inline JSX → component in `screens/<name>/` → `src/components/`. Move one step at a time, when the trigger fires - never speculatively. Wrong abstractions cost more than duplication; a second copy of a view is cheaper than a primitive with a bad API.

Do **not** wrap platform components that already carry the design language (`Switch`, `DateTimePicker`, stack headers, `@expo/ui` views) just to route them through the system. Native styling *is* the design system for those.

## Where Decisions Live

| Decision | Lives in | Example |
|---|---|---|
| A visual value used anywhere twice | `src/theme/` | brand accent, spacing step |
| Structure + variants of a reused element | `src/components/` | Button, Card, EmptyState |
| One screen's private composition | `screens/<name>/` | profile header layout |
| One-off local adjustment | inline, with a comment | optical nudge on an icon |
| Screen titles, top-level chrome | navigation stack options | header title, large title |

## Self-Critique Pass

After building or changing a screen, screenshot it and check it against these principles (from [Expo's design-principles guide](https://expo.dev/blog/how-to-apply-professional-design-principles-in-ai-app-development)). Each one maps to a system fix, not a local tweak:

- **Hierarchy / contrast** - is the most important element obviously first? Fix with `type` ramp steps, not ad-hoc font sizes.
- **Proximity / white space** - do related items sit closer than unrelated ones? Fix with `gap` + spacing tokens.
- **Repetition / unity** - do all corners, shadows, and accents match? If not, a value escaped the theme - move it in.
- **Alignment** - do edges share axes? Fix with consistent screen edge padding.

Recheck the rendered result after fixing a value; moving it into the theme does not itself fix the layout. If the same defect recurs across screens, fix the shared token or component. Also run the primary-task and content checks in `expo-native-ui`'s Behavior section; screenshots alone cannot verify interaction.

## Named Failures: Native Slop

Use these names to recognize common mistakes when building and reviewing:

- **The Web Modal** - a custom centered dialog used for composing or picking. Prefer a native sheet (`formSheet`, `@expo/ui` BottomSheet) or menu; native confirmation alerts remain appropriate for consequential actions.
- **Everything's a Card** - every row and section in its own white rounded shadowed box. Use grouped lists; group with background and hairlines, not borders.
- **Emoji Iconography** - 🔥 ⚙️ ✨ as tab or button icons. SF Symbols on iOS, Material icons on Android.
- **The Purple-Gradient Hero** - a decorative gradient intro pushing the task below the fold. Lead task screens with useful content; retain a hero when it serves the requested experience.
- **The Spinner Blink** - a full-screen spinner between every state, or "No items yet" flashing during the first load. Every screen has four states (see `expo-data-fetching`).

Treat visual tells as review prompts, not blanket bans on cards, fonts, or branding. Fix the observable problem and respect the user's brief and existing design system. The full list of 20 and candidate grep checks are in `./references/native-slop.md`; use them to explain the problem and replacement when reviewing a screen.

## Auditing an Existing App

To measure drift in an app that already has screens - hardcoded hex values, arbitrary spacing, inconsistent component APIs - follow `./references/audit.md`. It contains grep-based checks, a scoring rubric, an incremental adoption order for fixing a drifted app, and templates for documenting existing components and proposing new ones.

## Submitting Feedback
If you encounter errors, misleading or outdated information in this skill, report it so Expo can improve:
```bash
npx --yes @expo/agent-cli@latest feedback --category skills --subject "expo-design-system" "<actionable feedback>"
```
Only submit when you have something specific and actionable to report. Include as much relevant context as possible.
If an agent repeatedly fails at an Expo task or the user has to step in, submit a brief report of the task, expected result, and what went wrong using `--category evals` and the relevant Expo package or command as `--subject`.

© expo · MIT · expo/skills

See also

Project sponsors

Companies that keep this analytics open
Gold sponsor

Impressions, clicks and code copies — open statistics. We keep the numbers public for the same reason NeBlask itself is public. Become a sponsor