architect · backnotprop — Claude Code skill: what it does, how to install
Sketches types, signatures, and module boundaries before coding to prevent locking in the wrong shape on non-trivial tasks.
npx skills add backnotprop/pstack --skill architect -a claude-codeWhat architect does
The skill organizes development into five distinct phases: grounding, sketching, agreement, implementation, and scrapping. In grounding, it runs the how and why skills to map existing subsystems. Next, it invokes arena to sketch at least two distinct type and module structures without implementation logic. If the pstack-models file has no runner overrides, it falls back to claude-opus-5-5-xhigh and grok-4.7-xhigh-fast.
Agreement defaults to immediate implementation without human checkpoints. Pausing requires an explicit checkpoint request. Placeholders and pseudocode are then filled with code against the agreed contract. If repeated workarounds, forced type casts, or unexpected concurrency locks appear, the scrap phase demands discarding the blueprint and redesigning from scratch.
Because this workflow depends on companion pstack skills like arena, how, and why, running it without that setup halts execution early.
What it helps with
- sketch types and module boundaries before writing implementation logic
- synthesize a final design from two distinct architectural proposals
- discard a flawed blueprint when workarounds and casts accumulate
- screen interface candidates against red flags and evaluate public depth
Example prompts for the agent
- /architect design the authorization and permissions subsystem
- /architect with checkpoint sketch the storage interfaces before coding
How to install architect
1Skills CLI (Vercel)
npx skills add backnotprop/pstack --skill architect -a claude-code2Manually: put the files in place
~/.claude/skills/architect/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/architect/
1Skills CLI (Vercel)
npx skills add backnotprop/pstack --skill architect -a codex2Manually: put the files in place
.agents/skills/architect/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add backnotprop/pstack --skill architect -a cursor2Manually: put the files in place
.cursor/skills/architect/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install backnotprop/pstack architect2Manually: put the files in place
.github/skills/architect/SKILL.md1Skills CLI (Vercel)
npx skills add backnotprop/pstack --skill architect -a gemini-cli2Platform CLI
gemini skills install https://github.com/backnotprop/pstack --path skills/architectManually: put the files in place
.devin/skills/architect/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add backnotprop/pstack --skill architect -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
From the same set5
The whole set →Other versions of architect
Similar
Questions about architect
How do I install architect in Claude Code?
Run npx skills add backnotprop/pstack --skill architect -a claude-code.
What does the architect skill do?
It drafts types, function signatures, and module boundaries before coding, synthesizes designs across multiple models, and guides implementation against the selected blueprint.
Which models generate the architectural sketches?
It reads runners from the architect runners entry in the pstack-models configuration file. If the entry is missing, it falls back to claude-opus-5-5-xhigh and grok-4.7-xhigh-fast.
Source text
SKILL.md · MIT
--- name: architect description: "Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape." disable-model-invocation: true --- # Architect Sketch types, function signatures, class shapes, and module boundaries with `not implemented` bodies and pseudocode. Synthesize across multiple model perspectives, then fill in code against the chosen sketch. ## Start Open a todolist with one entry per phase before starting. 1. Ground 2. Sketch 3. Agree 4. Implement 5. Scrap ## Phase A: Ground the problem Build a real mental model of every system the new code touches. Run the **how** skill over the relevant subsystems. Naming a file isn't grounding. Produce the architectural explanation `how` prescribes. If the design redefines ownership or layering, also run the **why** skill on the existing shape so the rationale becomes a constraint, not a guess. Skip Phase A only when the work is genuinely greenfield with no surrounding system to integrate. ## Phase B: Sketch Run the **arena** skill with the design-sketch task and the Phase A grounding artifacts. Pass `references/runner-prompt.md` as each runner's prompt. Take the runners from the `architect runners` line in the pstack settings file (`~/.cursor/rules/pstack-models.mdc` in Cursor, `~/.claude/rules/pstack-models.md` in Claude Code, `~/.agents/pstack-models.md` in other harnesses), in place of the `arena runners` line. If the file or that line is missing, use `claude-opus-5-5-xhigh` and `grok-4.7-xhigh-fast`. Alias and rejected entries follow the runner rules in the **arena** skill's Phase A. Design it twice. Require at least two structurally distinct candidates before synthesis, even when the first looks sufficient. This is the **exhaust-the-design-space** principle skill made concrete. Whole-shape alternatives, not point fixes inside one shape. Screen every candidate against [`references/design-red-flags.md`](references/design-red-flags.md) before synthesis. Assume the next contributor is an agent that sees only the files it opened, copies the nearest example, and takes the shortest path that compiles. Prefer the design where a change that looks right from one file is right for the whole repo. Compare viable candidates on interface depth. Prefer the design that hides more complexity behind a smaller, simpler public surface. A rich interface can keep call chains short by concentrating capability instead of scattering it across layers. Arena returns one synthesized design package. Its synthesis decision fills the rationale's "Synthesis decision" section. ## Phase C: Agree (opt-in) Default: proceed directly to implementation with the synthesized design. No human checkpoint. Opt in to a checkpoint when the invoker explicitly asks: "/architect with checkpoint," "stop and show me before implementing," or similar. Then surface the synthesized design and pause for sign-off. The synthesis can ship as its own commit either way, as the "scaffold first" mode of the **foundational-thinking** principle skill. Planned and scoped breakage during fill-in is fine, per the **outcome-oriented-execution** principle skill. For adversarial pressure on the design before implementing, run the **interrogate** skill on the synthesized sketch. If the human pushes back on the shape (in a checkpoint or after the fact), treat that as Phase A evidence. Re-ground and re-run Phase B before writing more code. ## Phase D: Implement against the sketch Replace `not implemented` bodies with code, pseudocode with logic. The synthesized sketch is the contract. Deviations from it are signal to surface, not friction to absorb silently. If a function needs a parameter the sketch didn't anticipate, ask whether the sketch was wrong, the requirement was missed, or the implementation is overreaching. ## Phase E: Scrap when the architecture is wrong If implementation keeps producing friction the sketch can't absorb, throw the sketch out. Don't bolt fixes onto a wrong design, per the **redesign-from-first-principles** and **fix-root-causes** principle skills. The signal is a *pattern*, not single instances. Tells: - The same shape of workaround appearing repeatedly across unrelated code. - Multiple unrelated edge cases that all need special-case branches. - Types that need escape hatches (`any`, casts, optional fields always set in practice) to compile. - The "we need a lock" reflex when the sketch said the state wasn't shared. - Callers having to know the abstraction's internal rules to use it. - Two or more independent Phase D deviations of the same shape across the implementation. Use judgment. A few edge cases don't condemn an architecture. Some problems are legitimately complex. Complexity in the data is not complexity in the design. When you scrap: 1. Re-run the **how** skill over what's been built. 2. Redesign as if the new constraints had been day-one assumptions, per redesign-from-first-principles. 3. Subtract before adding, per the **subtract-before-you-add** principle skill. The new sketch should be smaller than the old one before it grows. 4. Return to Phase B and re-run arena. ## Outputs The caller's usage is written first and the type sketch derived from it. One file with new types and signatures for small changes. Module map plus type definitions for larger work. The rationale ships alongside, shaped per `references/rationale-template.md`, including the usage sketch and the synthesis decision.
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