roblox-localization — Claude Code skill: Roblox translation
A skill for Roblox localization work: translation tables, auto-translation, country detection and auditing strings before you add more languages.
npx skills add TabooHarmony/roblox-brain --skill roblox-localization -a claude-codeWhat roblox-localization does
The skill gives the agent a reference for how localization works in Roblox: LocalizationService, LocalizationTable, auto-translation and region detection. It packs the API surface into a short cheat sheet plus the rules that are easy to miss.
Both GetCountryRegionForPlayerAsync and GetTranslatorForPlayerAsync are async, so the skill advises wrapping them in pcall and caching the translator. Auto-translation only covers GUI elements: non-GUI text needs a manual Translator:Translate call. AutoLocalize has to stay true on the element and every ancestor, otherwise the string never gets replaced.
Country detection relies on IP geolocation, so a player behind a VPN gets the wrong offer. Missing table entries fall back to the source text without any warning, which makes gaps in a translation easy to ship unnoticed. Bulk edits go through CSV export and import in Studio, and locales are checked with Studio's locale simulator.
What it helps with
- add multi-language support to a Roblox game
- fix a string that never gets translated
- find out why translated text overflows the UI
- audit strings before supporting more languages
- show different content to players from different countries
Example prompts for the agent
- Help me set up a LocalizationTable for our Roblox game
- Why isn't the TextLabel text translated for a player with locale pt-br?
- Check the player's country with GetCountryRegionForPlayerAsync and show the US offer
How to install roblox-localization
1Skills CLI (Vercel)
npx skills add TabooHarmony/roblox-brain --skill roblox-localization -a claude-code2Manually: put the files in place
~/.claude/skills/roblox-localization/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/roblox-localization/
1Skills CLI (Vercel)
npx skills add TabooHarmony/roblox-brain --skill roblox-localization -a codex2Manually: put the files in place
.agents/skills/roblox-localization/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add TabooHarmony/roblox-brain --skill roblox-localization -a cursor2Manually: put the files in place
.cursor/skills/roblox-localization/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install TabooHarmony/roblox-brain roblox-localization2Manually: put the files in place
.github/skills/roblox-localization/SKILL.md1Skills CLI (Vercel)
npx skills add TabooHarmony/roblox-brain --skill roblox-localization -a gemini-cli2Platform CLI
gemini skills install https://github.com/TabooHarmony/roblox-brain --path skills/gameplay/roblox-localizationManually: put the files in place
.devin/skills/roblox-localization/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add TabooHarmony/roblox-brain --skill roblox-localization -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about roblox-localization
How do I install roblox-localization in Claude?
Run npx skills add TabooHarmony/roblox-brain --skill roblox-localization -a claude-code. The skill file then lands in ~/.claude/skills/roblox-localization/SKILL.md.
What does roblox-localization do?
It hands the agent a reference for Roblox localization: player locale and country detection, translation tables, auto-translation and manual translation through Translator.
Why does auto-translation not work?
It only applies to GUI elements with AutoLocalize enabled on the element and all its ancestors, and only when a matching table entry exists. Everything else needs a manual Translator:Translate call.
Source text
SKILL.md · MIT
---
name: roblox-localization
description: "Use when adding or fixing Roblox translation: localization tables, auto-translation, locale-specific content, or region detection."
when_to_use: "Also when text isn't translated, translated text overflows UI, or when auditing strings before supporting more languages."
last_reviewed: 2026-07-26
sources:
- https://create.roblox.com/docs/reference/engine/classes/LocalizationService
- https://create.roblox.com/docs/reference/engine/classes/LocalizationTable
- https://create.roblox.com/docs/reference/engine/classes/Player
---
# Roblox Localization
## When to Load
Load when implementing multi-language support, translation systems, locale-specific content, or region detection. Covers LocalizationService, LocalizationTable, auto-translation, and country/region detection.
## Quick Reference
### Locale Detection
- `player.LocaleId`: locale the player set for their Roblox account (e.g. `en-us`, `pt-br`, `ja-jp`)
- `LocalizationService.RobloxLocaleId`: locale for core/internal features
- `LocalizationService.SystemLocaleId`: player's OS locale
- `LocalizationService:GetCountryRegionForPlayerAsync(player)`: country code from IP geolocation (e.g. `US`, `BR`, `JP`)
### Translation Tables
- `LocalizationTable`: stores translation entries (key → translations per locale)
- Parent `LocalizationTable` under `LocalizationService` for auto-translation
- Set `GuiBase2d.RootLocalizationTable` on GUI objects for per-element tables
- Studio can auto-extract strings into a table via the Localization Tools plugin
### Auto-Translation
- Auto-translation requires `AutoLocalize = true` on the GUI and its ancestors, plus a matching table entry
- Set `TextLabel.Text` normally; the engine replaces it with the translated string for the player's locale
- Missing translations fall back to the source text
### Manual Translation
```luau
local translator = LocalizationService:GetTranslatorForPlayerAsync(player)
local translated = translator:Translate(game, "Welcome!")
local formatted = translator:FormatByKey("coins_count", {count})
```
### Country/Region Detection
```luau
local country = LocalizationService:GetCountryRegionForPlayerAsync(player)
if country == "US" then -- USD pricing
-- US offer
elseif country == "GB" then
-- UK offer
end
```
### Key Rules
- `GetCountryRegionForPlayerAsync` is async; wrap in pcall, may fail
- `GetTranslatorForPlayerAsync` is async; cache the translator
- Set `RootLocalizationTable` to choose a table; keep `AutoLocalize` true through the ancestor chain
- Translation entries: `SourceText`, `SourceLocaleId`, then `en-us`, `pt-br`, etc. columns
- Export/import tables as CSV from Studio for bulk editing
- Test with different locales using Studio's locale simulator
### Pitfalls
- Not all locales supported; check `player.LocaleId`
- Auto-translation does NOT work on non-GUI text; use manual `Translator:Translate`
- `GetCountryRegionForPlayerAsync` uses IP geolocation, so VPNs give wrong results
- Missing entries fall back to source text silently
**Need more detail?** Load `references/full.md`.
© TabooHarmony · MIT · TabooHarmony/roblox-brain