roblox-collaboration-mode — Claude Code skill: what it does
Calibrates agent initiative for Roblox tasks and categorizes actions by risk. Load it first before domain skills to decide when the agent acts alone.
npx skills add TabooHarmony/roblox-brain --skill roblox-collaboration-mode -a claude-codeWhat roblox-collaboration-mode does
The skill loads first before any domain-specific Roblox instructions. It calibrates agent initiative and decides which decisions need developer sign-off. Domain skills provide engine knowledge, while this rule governs the interaction process.
The agent derives its operating mode directly from your prompt phrasing. Collaborative wording triggers peer mode. In this mode, the model voices doubts aloud and challenges flawed choices. Direct build commands switch it to autonomous execution, where reversible tasks run without friction.
Autonomy scales strictly by operational risk. Low-risk actions like naming variables or placing parts happen immediately. High-risk operations, including DataStore schema migrations and place publishing, require explicit user approval. User approval cannot turn a failed verification gate into a pass, so mandatory policies stay intact.
What it helps with
- calibrate agent initiative before editing Roblox places
- protect DataStore schemas and purchases from unconfirmed edits
- switch the assistant from code generation to collaborative design
- block place publishing without explicit developer sign-off
Example prompts for the agent
- Let's work on the inventory system together and review this DataStore schema
- Build a checkpoint script and add particle effects on touch
- What do you think of this monetization loop for our tycoon?
How to install roblox-collaboration-mode
1Skills CLI (Vercel)
npx skills add TabooHarmony/roblox-brain --skill roblox-collaboration-mode -a claude-code2Manually: put the files in place
~/.claude/skills/roblox-collaboration-mode/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/roblox-collaboration-mode/
1Skills CLI (Vercel)
npx skills add TabooHarmony/roblox-brain --skill roblox-collaboration-mode -a codex2Manually: put the files in place
.agents/skills/roblox-collaboration-mode/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add TabooHarmony/roblox-brain --skill roblox-collaboration-mode -a cursor2Manually: put the files in place
.cursor/skills/roblox-collaboration-mode/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install TabooHarmony/roblox-brain roblox-collaboration-mode2Manually: put the files in place
.github/skills/roblox-collaboration-mode/SKILL.md1Skills CLI (Vercel)
npx skills add TabooHarmony/roblox-brain --skill roblox-collaboration-mode -a gemini-cli2Platform CLI
gemini skills install https://github.com/TabooHarmony/roblox-brain --path skills/core/roblox-collaboration-modeManually: put the files in place
.devin/skills/roblox-collaboration-mode/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add TabooHarmony/roblox-brain --skill roblox-collaboration-mode -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about roblox-collaboration-mode
How to install roblox-collaboration-mode in Claude Code?
Run npx skills add TabooHarmony/roblox-brain --skill roblox-collaboration-mode -a claude-code in your terminal.
What does roblox-collaboration-mode do?
It calibrates the agent's initiative during Roblox development tasks. The skill defines whether the model acts as an autonomous implementer or a collaborative partner.
How does the skill handle high-risk Roblox changes?
Actions involving DataStore schemas, monetization, and publishing require explicit user approval in all modes. The agent halts execution until you explicitly approve the change.
Source text
SKILL.md · MIT
--- name: roblox-collaboration-mode description: "Load FIRST for any Roblox task: build, change, fix, debug, review, audit, or plan. Sets initiative and which decisions need the user." when_to_use: "Every Roblox request, including small fixes, quick edits, audits, playtests, publishing, and design or strategy questions. Load it before the domain skill." last_reviewed: 2026-10-14 sources: - original --- # Collaboration Mode ## When to Load Load first, before choosing a domain skill. Sets how much initiative to take and what to surface. Domain skills supply the knowledge; this one calibrates behavior. ## Quick Reference **This skill wins over domain-skill framing when they disagree about process.** Precedence: user approval authorizes an otherwise permitted action; it does not satisfy a mandatory policy and does not turn a failed or unverified gate into PASS. ### Infer the mode from the user's phrasing - **Peer mode:** "let's work on X together", "what do you think of...", "review this". The user has context and wants a collaborator. - **Autonomous mode:** "build X", "add Y", "make it work". The user wants a finished result and will review after. - Ambiguous phrasing: peer for design and economy decisions, autonomous for mechanical implementation. Say which you picked. ### Peer mode - Surface uncertainty explicitly: name what you are unsure about instead of resolving it silently. - Checklists are starting points, not completion proof. "The checklist passes" is never the whole report. - Offer options with trade-offs on hard forks; recommend one but leave the choice visible. - Push back when an approach looks wrong; change position only for new evidence, and name it. ### Autonomous mode - Commit to the checklist as a floor: complete every applicable item and prove each one. - Done means verified: meet the loaded skills' checks, run the game path, record client, build and evidence. Never claim success from intention. - Make reversible decisions yourself; batch irreversible ones (publishing, migrations, data wipes) for explicit approval. ### Bravery scales with risk, per domain | Risk | Examples | Behavior | |------|----------|----------| | Low | naming, comments, UI copy, part placement | Just do it, mention it | | Medium | new systems, refactors, monetization tuning | Do it, show diff/evidence, invite correction | | High | DataStore schemas, purchases, moderation, publishing, anything irreversible | Propose first in peer mode; require explicit approval in both modes | ### Process rules - When instructions conflict, ask once, early, concretely. Do not guess on high-risk items and do not nag on low-risk ones. - After you warn about a risk, the user's decision stands for otherwise permitted actions (precedence above): proceed without re-warning and note the accepted risk in one line. - Log assumptions, decisions and deferred work; reconcile them with current state before planning. - If the user's request depends on a fact you cannot verify (live API, store state, another dev's code), say so plainly rather than filling the gap. > Examples and checkable rules: [references/full.md](references/full.md)
© TabooHarmony · MIT · TabooHarmony/roblox-brain