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gsap-utils — Claude Code skill: what it does, how to install

This skill guides an agent through gsap.utils for ranges, random values, snapping, and collections. Use it when building GSAP animations.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add greensock/gsap-skills --skill gsap-utils -a claude-code
Open on GitHub

What gsap-utils does

The skill covers gsap.utils helpers for calculations and value preparation in animations. It includes clamp, mapRange, normalize, interpolate, random, snap, shuffle, distribute, plus collection helpers such as toArray, wrap, and pipe.

Use these utilities in tween vars, ScrollTrigger and Observer callbacks, or regular JavaScript that drives GSAP. Many helpers return a reusable function when the value is omitted; random() is different and requires true for that form. The utilities need no registration.

Install it when an agent writes or reviews GSAP code that uses gsap.utils. Related skills make more sense for timeline, ScrollTrigger, or plugin-specific work.

What it helps with

  • clamp a value to a range
  • map animation progress to another range
  • snap coordinates to a grid or step
  • pick a random number or array item
  • spread values across a group of elements

Example prompts for the agent

  • Use `gsap.utils.mapRange` to turn progress from 0 to 1 into an angle from 0 to 360.
  • Check this tween with `gsap.utils.random` and `snap` so `x` uses fixed increments.
  • Create a reusable `gsap.utils.clamp` function for a `mousemove` handler.

How to install gsap-utils

1Skills CLI (Vercel)

npx skills add greensock/gsap-skills --skill gsap-utils -a claude-code

2Manually: put the files in place

~/.claude/skills/gsap-utils/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/gsap-utils/

From the same set8

The whole set →

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Questions about gsap-utils

How do I install gsap-utils in Claude Code?

Run npx skills add greensock/gsap-skills --skill gsap-utils -a claude-code. The skill file will be placed at ~/.claude/skills/gsap-utils/SKILL.md.

What does gsap-utils do?

It helps an agent use gsap.utils for range limits and mapping, interpolation of colors and objects, random values, snapping, and value distribution across elements.

Do I need to register gsap.utils before using it?

No. The helpers are available through gsap.utils without registration and can be used in tweens, ScrollTrigger callbacks, and Observer callbacks.

Source text

SKILL.md · MIT
---
name: gsap-utils
description: Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP.
license: MIT
---

# gsap.utils

## When to Use This Skill

Apply when writing or reviewing code that uses **gsap.utils** for math, array/collection handling, unit parsing, or value mapping in animations (e.g. mapping scroll to a value, randomizing, snapping to a grid, or normalizing inputs).

**Related skills:** Use with **gsap-core**, **gsap-timeline**, and **gsap-scrolltrigger** when building animations; CustomEase and other easing utilities are in **gsap-plugins**.

## Overview

**gsap.utils** provides pure helpers; no need to register. Use in tween vars (e.g. function-based values), in ScrollTrigger or Observer callbacks, or in any JS that drives GSAP. All are on **gsap.utils** (e.g. `gsap.utils.clamp()`).

**Omitting the value: function form.** Many utils accept the value to transform as the **last** argument. If you omit that argument, the util returns a **function** that accepts the value later. Use the function form when you need to clamp, map, normalize, or snap many values with the same config (e.g. in a mousemove handler or tween callback). **Exception: random()** — pass **true** as the last argument to get a reusable function (do not omit the value); see [random()](https://gsap.com/docs/v3/GSAP/UtilityMethods/random()).

```javascript
// With value: returns the result
gsap.utils.clamp(0, 100, 150); // 100

// Without value: returns a function you call with the value later
let c = gsap.utils.clamp(0, 100);
c(150);  // 100
c(-10);  // 0
```

## Clamping and Ranges

### clamp(min, max, value?)

Constrains a value between min and max. Omit **value** to get a function: `clamp(min, max)(value)`.

```javascript
gsap.utils.clamp(0, 100, 150); // 100
gsap.utils.clamp(0, 100, -10); // 0

let clampFn = gsap.utils.clamp(0, 100);
clampFn(150); // 100
```

### mapRange(inMin, inMax, outMin, outMax, value?)

Maps a value from one range to another. Use when converting scroll position, progress (0–1), or input range to an animation range. Omit **value** to get a function: `mapRange(inMin, inMax, outMin, outMax)(value)`.

```javascript
gsap.utils.mapRange(0, 100, 0, 500, 50);  // 250
gsap.utils.mapRange(0, 1, 0, 360, 0.5);   // 180 (progress to degrees)

let mapFn = gsap.utils.mapRange(0, 100, 0, 500);
mapFn(50);  // 250
```

### normalize(min, max, value?)

Returns a value normalized to 0–1 for the given range. Inverse of mapping when the target range is 0–1. Omit **value** to get a function: `normalize(min, max)(value)`.

```javascript
gsap.utils.normalize(0, 100, 50);   // 0.5
gsap.utils.normalize(100, 300, 200); // 0.5

let normFn = gsap.utils.normalize(0, 100);
normFn(50); // 0.5
```

### interpolate(start, end, progress?)

Interpolates between two values at a given progress (0–1). Handles numbers, colors, and objects with matching keys. Omit **progress** to get a function: `interpolate(start, end)(progress)`.

```javascript
gsap.utils.interpolate(0, 100, 0.5);       // 50
gsap.utils.interpolate("#ff0000", "#0000ff", 0.5); // mid color
gsap.utils.interpolate({ x: 0, y: 0 }, { x: 100, y: 50 }, 0.5); // { x: 50, y: 25 }

let lerp = gsap.utils.interpolate(0, 100);
lerp(0.5); // 50
```

## Random and Snap

### random(minimum, maximum[, snapIncrement, returnFunction]) / random(array[, returnFunction])

Returns a random number in the range **minimum**–**maximum**, or a random element from an **array**. Optional **snapIncrement** snaps the result to the nearest multiple (e.g. `5` → multiples of 5). **To get a reusable function**, pass **true** as the last argument (**returnFunction**); the returned function takes no args and returns a new random value each time. This is the only util that uses `true` for the function form instead of omitting the value.

```javascript
// immediate value: number in range
gsap.utils.random(-100, 100);        // e.g. 42.7
gsap.utils.random(0, 500, 5);        // 0–500, snapped to nearest 5

// reusable function: pass true as last argument
let randomFn = gsap.utils.random(-200, 500, 10, true);
randomFn();  // random value in range, snapped to 10
randomFn();  // another random value

// array: pick one value at random
gsap.utils.random(["red", "blue", "green"]);  // "red", "blue", or "green"
let randomFromArray = gsap.utils.random([0, 100, 200], true);
randomFromArray();  // 0, 100, or 200
```

**String form in tween vars:** use `"random(-100, 100)"`, `"random(-100, 100, 5)"`, or `"random([0, 100, 200])"`; GSAP evaluates it per target.

```javascript
gsap.to(".box", { x: "random(-100, 100, 5)", duration: 1 });
gsap.to(".item", { backgroundColor: "random([red, blue, green])" });
```

### snap(snapTo, value?)

Snaps a value to the nearest multiple of **snapTo**, or to the nearest value in an array of allowed values. Omit **value** to get a function: `snap(snapTo)(value)` (or `snap(snapArray)(value)`).

```javascript
gsap.utils.snap(10, 23);     // 20
gsap.utils.snap(0.25, 0.7);  // 0.75
gsap.utils.snap([0, 100, 200], 150); // 100 or 200 (nearest in array)

let snapFn = gsap.utils.snap(10);
snapFn(23); // 20
```

Use in tweens for grid or step-based animation:

```javascript
gsap.to(".x", { x: 200, snap: { x: 20 } });
```

### shuffle(array)

Returns a new array with the same elements in random order. Use for randomizing order (e.g. stagger from "random" with a copy).

```javascript
gsap.utils.shuffle([1, 2, 3, 4]); // e.g. [3, 1, 4, 2]
```

### distribute(config)

**Returns a function** that assigns a value to each target based on its position in the array (or in a grid). Used internally for advanced staggers; use it whenever you need values spread across many elements (e.g. scale, opacity, x, delay). The returned function receives `(index, target, targets)` — either call it manually or pass the result directly into a tween; GSAP will call it per target with index, element, and array.

**Config (all optional):**

| Property | Type | Description |
|----------|------|-------------|
| `base` | Number | Starting value. Default `0`. |
| `amount` | Number | Total to distribute across all targets (added to base). E.g. `amount: 1` with 100 targets → 0.01 between each. Use **each** instead to set a fixed step per target. |
| `each` | Number | Amount to add between each target (added to base). E.g. `each: 1` with 4 targets → 0, 1, 2, 3. Use **amount** instead to split a total. |
| `from` | Number \| String \| Array | Where distribution starts: index, or `"start"`, `"center"`, `"edges"`, `"random"`, `"end"`, or ratios like `[0.25, 0.75]`. Default `0`. |
| `grid` | String \| Array | Use grid position instead of flat index: `[rows, columns]` (e.g. `[5, 10]`) or `"auto"` to detect. Omit for flat array. |
| `axis` | String | For grid: limit to one axis (`"x"` or `"y"`). |
| `ease` | Ease | Distribute values along an ease curve (e.g. `"power1.inOut"`). Default `"none"`. |

**In a tween:** pass the result of `distribute(config)` as the property value; GSAP calls the function for each target with `(index, target, targets)`.

```javascript
// Scale: middle elements 0.5, outer edges 3 (amount 2.5 distributed from center)
gsap.to(".class", {
  scale: gsap.utils.distribute({
    base: 0.5,
    amount: 2.5,
    from: "center"
  })
});
```

**Manual use:** call the returned function with `(index, target, targets)` to get the value for that index.

```javascript
const distributor = gsap.utils.distribute({
  base: 50,
  amount: 100,
  from: "center",
  ease: "power1.inOut"
});
const targets = gsap.utils.toArray(".box");
const valueForIndex2 = distributor(2, targets[2], targets);
```

See [distribute()](https://gsap.com/docs/v3/GSAP/UtilityMethods/distribute/) for more.

## Units and Parsing

### getUnit(value)

Returns the unit string of a value (e.g. `"px"`, `"%"`, `"deg"`). Use when normalizing or converting values.

```javascript
gsap.utils.getUnit("100px");   // "px"
gsap.utils.getUnit("50%");     // "%"
gsap.utils.getUnit(42);        // "" (unitless)
```

### unitize(value, unit)

Appends a unit to a number, or returns the value as-is if it already has a unit. Use when building CSS values or tween end values.

```javascript
gsap.utils.unitize(100, "px");  // "100px"
gsap.utils.unitize("2rem", "px"); // "2rem" (unchanged)
```

### splitColor(color, returnHSL?)

Converts a color string into an array: **[red, green, blue]** (0–255), or **[red, green, blue, alpha]** (4 elements for RGBA when alpha is present or required). Pass **true** as the second argument (**returnHSL**) to get **[hue, saturation, lightness]** or **[hue, saturation, lightness, alpha]** (HSL/HSLA) instead. Works with `"rgb()"`, `"rgba()"`, `"hsl()"`, `"hsla()"`, hex, and named colors (e.g. `"red"`). Use when animating color components or building gradients. See [splitColor()](https://gsap.com/docs/v3/GSAP/UtilityMethods/splitColor/).

```javascript
gsap.utils.splitColor("red");                    // [255, 0, 0]
gsap.utils.splitColor("#6fb936");                // [111, 185, 54]
gsap.utils.splitColor("rgba(204, 153, 51, 0.5)"); // [204, 153, 51, 0.5] (4 elements)
gsap.utils.splitColor("#6fb936", true);          // [94, 55, 47] (HSL: hue, saturation, lightness)
```

## Arrays and Collections

### selector(scope)

Returns a scoped selector function that finds elements only within the given element (or ref). Use in components so selectors like `".box"` match only descendants of that component, not the whole document. Accepts a DOM element or a ref (e.g. React ref; handles `.current`).

```javascript
const q = gsap.utils.selector(containerRef);
q(".box");        // array of .box elements inside container
gsap.to(q(".circle"), { x: 100 });
```

### toArray(value, scope?)

Converts a value to an array: selector string (scoped to element), NodeList, HTMLCollection, single element, or array. Use when passing mixed inputs to GSAP (e.g. targets) and a true array is needed.

```javascript
gsap.utils.toArray(".item");           // array of elements
gsap.utils.toArray(".item", container); // scoped to container
gsap.utils.toArray(nodeList);          // [ ... ] from NodeList
```

### pipe(...functions)

Composes functions: **pipe(f1, f2, f3)(value)** returns f3(f2(f1(value))). Use when applying a chain of transforms (e.g. normalize → mapRange → snap) in a tween or callback.

```javascript
const fn = gsap.utils.pipe(
  (v) => gsap.utils.normalize(0, 100, v),
  (v) => gsap.utils.snap(0.1, v)
);
fn(50); // normalized then snapped
```

### wrap(min, max, value?)

Wraps a value into the range min–max (inclusive min, exclusive max). Use for infinite scroll or cyclic values. Omit **value** to get a function: `wrap(min, max)(value)`.

```javascript
gsap.utils.wrap(0, 360, 370);  // 10
gsap.utils.wrap(0, 360, -10);   // 350

let wrapFn = gsap.utils.wrap(0, 360);
wrapFn(370); // 10
```

### wrapYoyo(min, max, value?)

Wraps value in range with a yoyo (bounces at ends). Use for back-and-forth within a range. Omit **value** to get a function: `wrapYoyo(min, max)(value)`.

```javascript
gsap.utils.wrapYoyo(0, 100, 150); // 50 (bounces back)

let wrapY = gsap.utils.wrapYoyo(0, 100);
wrapY(150); // 50
```

## Best practices

- ✅ Omit the value argument to get a reusable function when the same range/config is used many times (e.g. scroll handler, tween callback): `let mapFn = gsap.utils.mapRange(0, 1, 0, 360); mapFn(progress)`.
- ✅ Use **snap** for grid-aligned or step-based values; use **toArray** when GSAP or your code needs a real array from a selector or NodeList.
- ✅ Use **gsap.utils.selector(scope)** in components so selectors are scoped to a container or ref.

## Do Not

- ❌ Assume **mapRange** / **normalize** handle units; they work on numbers. Use **getUnit** / **unitize** when units matter.
- ❌ Override or rely on undocumented behavior; stick to the documented API.

### Learn More

https://gsap.com/docs/v3/HelperFunctions

© greensock · MIT · greensock/gsap-skills

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