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golang-structs-interfaces — Claude Code skill: setup and design

Enforces idiomatic Go patterns for struct and interface design. Useful when defining consumer-driven contracts, zero-value structs, and compile-time type checks.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add samber/cc-skills-golang --skill golang-structs-interfaces -a claude-code
Open on GitHub

What golang-structs-interfaces does

The skill directs AI agents to follow idiomatic Go type design. It enforces the rule to accept interfaces and return concrete structs. Interfaces must stay small, typically one to three methods, and belong in the consumer package rather than alongside the implementation. Premature abstractions are rejected until a second implementation or mock actually requires them.

Inside, the instructions mandate compile-time checks such as var _ io.ReadWriter = (*MyBuffer)(nil) to catch regressions during build. Type assertions must use the two-value comma-ok check to prevent runtime panics. Generics replace any across type-safe operations since Go 1.18. Zero values must be usable without mandatory constructors.

Your environment needs the go binary installed, plus permissions for golangci-lint and git. Note that internal company skills take precedence if they explicitly supersede this ruleset.

What it helps with

  • define consumer-driven interfaces with 1-3 methods
  • enforce compile-time checks for interface implementation
  • eliminate runtime panics by switching type assertions to comma-ok syntax
  • make struct zero values immediately usable without constructors

Example prompts for the agent

  • Refactor this service constructor to accept an interface and return a concrete struct
  • Add a compile-time interface verification check for MyBuffer against io.ReadWriter
  • Update this type switch to use comma-ok assertions and handle optional interfaces

How to install golang-structs-interfaces

1Skills CLI (Vercel)

npx skills add samber/cc-skills-golang --skill golang-structs-interfaces -a claude-code

2Manually: put the files in place

~/.claude/skills/golang-structs-interfaces/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/golang-structs-interfaces/

From the same set38

The whole set →
golang-code-style samber A skill for writing clear Go code: line breaking, variable declarations, control flow, when comments help. Use it when writing or reviewing Go, discussing style, or setting project standards. Claude Code CX Codex Cursor +1 44,000installs golang-error-handling samber Skill for idiomatic Go error handling: wrapping with context, chain inspection, structured logging, and samber/oops integration. Apply when creating, wrapping, inspecting, or logging errors in Go code. Claude Code CX Codex Cursor +1 43,200installs golang-security samber Identifies Go vulnerabilities, models threats with STRIDE and DREAD, and fixes injections, secret leaks, and cryptography flaws. Claude Code CX Codex Cursor +1 42,100installs golang-design-patterns samber This skill guides idiomatic Go design for APIs, resource lifecycles, graceful shutdown, and architecture. Use it when designing or reviewing Go code. Claude Code CX Codex Cursor +1 41,900installs golang-performance samber Guides AI coding agents through profiling, memory allocation cuts, and CPU optimization in Go projects using a strict measurement-first cycle. Claude Code CX Codex Cursor +1 41,800installs golang-concurrency samber The skill sets rules for concurrent Go code: goroutine lifecycle, channels and select, mutexes, errgroup, singleflight, worker pools, and fan-out/fan-in pipelines. Claude Code CX Codex Cursor +1 41,600installs golang-database samber Go database guidelines for database/sql, sqlx, and pgx. Enforces parameterized queries, context passing, and explicit connection pool handling without ORMs. Claude Code CX Codex Cursor +1 40,700installs golang-naming samber A Go naming skill for writing, reviewing, and refactoring code. It covers packages, types, errors, booleans, enums, and tests. Claude Code CX Codex Cursor +1 40,700installs

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Questions about golang-structs-interfaces

How to install golang-structs-interfaces in Claude Code?

Run npx skills add samber/cc-skills-golang --skill golang-structs-interfaces -a claude-code. You can also save the file directly to ~/.claude/skills/golang-structs-interfaces/SKILL.md.

What does golang-structs-interfaces do?

It guides language models on writing idiomatic Go struct and interface patterns. This covers small composable interfaces, preferring generics over any, and designing usable zero values.

What prerequisites does this skill require?

The host system needs the go binary installed. The skill also expects tool execution permissions for go, golangci-lint, and git.

Source text

SKILL.md · MIT
---
name: golang-structs-interfaces
description: 'Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.'
user-invocable: true
license: MIT
compatibility: Designed for Claude Code, Codex or similar harness, and for projects using Golang.
metadata:
  author: samber
  version: "1.2.1"
  openclaw:
    emoji: "🧩"
    homepage: https://github.com/samber/cc-skills-golang
    requires:
      bins:
        - go
    install: []
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent AskUserQuestion
paths:
  - "**/*.go"
---

**Persona:** You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.

> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-structs-interfaces` skill takes precedence.

# Go Structs & Interfaces

## Interface Design Principles

### Keep Interfaces Small

> "The bigger the interface, the weaker the abstraction." — Go Proverbs

Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:

→ See `samber/cc-skills-golang@golang-naming` skill for interface naming conventions (method + "-er" suffix, canonical names)

```go
type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

// Composed from small interfaces
type ReadWriter interface {
    Reader
    Writer
}
```

Compose larger interfaces from smaller ones:

```go
type ReadWriteCloser interface {
    io.Reader
    io.Writer
    io.Closer
}
```

### Define Interfaces Where They're Consumed

Interfaces Belong to Consumers.

Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.

```go
// package notification — defines only what it needs
type Sender interface {
    Send(to, body string) error
}

type Service struct {
    sender Sender
}
```

The `email` package exports a concrete `Client` struct — it doesn't need to know about `Sender`.

### Accept Interfaces, Return Structs

Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.

```go
// Good — accepts interface, returns concrete
func NewService(store UserStore) *Service { ... }

// Bad — an interface return hides every other method of the concrete type from callers
func NewService(store UserStore) ServiceInterface { ... }
```

### Don't Create Interfaces Prematurely

> "Don't design with interfaces, discover them."

An interface written before a second implementation exists is a guess about which methods will vary — and the guess is usually wrong, so the abstraction has to be reshaped anyway. Meanwhile it costs a layer of indirection that hides the concrete type from readers and tooling. Start with concrete types; extract an interface once a second consumer, a second implementation, or a test mock demands it.

```go
// Bad — premature interface with a single implementation
type UserRepository interface {
    FindByID(ctx context.Context, id string) (*User, error)
}
type userRepository struct { db *sql.DB }

// Good — start concrete, extract an interface later when needed
type UserRepository struct { db *sql.DB }
```

## Make the Zero Value Useful

Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:

```go
// Good — zero value is ready to use
var buf bytes.Buffer
buf.WriteString("hello")

var mu sync.Mutex
mu.Lock()

// Bad — zero value is broken, requires constructor
type Registry struct {
    items map[string]Item // nil map, panics on write
}

// Good — lazy initialization guards the zero value
func (r *Registry) Register(name string, item Item) {
    if r.items == nil {
        r.items = make(map[string]Item)
    }
    r.items[name] = item
}
```

## Avoid `any` / `interface{}` When a Specific Type Will Do

Since Go 1.18+, MUST prefer generics over `any` for type-safe operations. Use `any` only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):

```go
// Bad — loses type safety
func Contains(slice []any, target any) bool { ... }

// Good — generic, type-safe
func Contains[T comparable](slice []T, target T) bool { ... }
```

## Key Standard Library Interfaces

| Interface     | Package         | Method                                |
| ------------- | --------------- | ------------------------------------- |
| `Reader`      | `io`            | `Read(p []byte) (n int, err error)`   |
| `Writer`      | `io`            | `Write(p []byte) (n int, err error)`  |
| `Closer`      | `io`            | `Close() error`                       |
| `Stringer`    | `fmt`           | `String() string`                     |
| `error`       | builtin         | `Error() string`                      |
| `Handler`     | `net/http`      | `ServeHTTP(ResponseWriter, *Request)` |
| `Marshaler`   | `encoding/json` | `MarshalJSON() ([]byte, error)`       |
| `Unmarshaler` | `encoding/json` | `UnmarshalJSON([]byte) error`         |

Canonical method signatures MUST be honored — if your type has a `String()` method, it must match `fmt.Stringer`. Don't invent `ToString()` or `ReadData()`.

## Compile-Time Interface Check

Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:

```go
var _ io.ReadWriter = (*MyBuffer)(nil)
```

This costs nothing at runtime. If `MyBuffer` ever stops satisfying `io.ReadWriter`, the build fails immediately.

## Type Assertions & Type Switches

Type assertions MUST use the comma-ok form (`s, ok := val.(string)`) — the single-value form panics on a type mismatch instead of branching. Use a type switch to dispatch on the dynamic type, and an assertion to a small optional interface (`if f, ok := w.(Flusher); ok`) to exploit richer implementations without widening the declared parameter type.

→ See [Type Assertions & Type Switches](references/type-assertions.md) for type switch ordering, nil cases, and the optional-behavior pattern.

## Struct & Interface Embedding

### Struct Embedding

Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:

```go
type Logger struct {
    *slog.Logger
}

type Server struct {
    Logger
    addr string
}

// s.Info(...) works — promoted from slog.Logger through Logger
s := Server{Logger: Logger{slog.Default()}, addr: ":8080"}
s.Info("starting", "addr", s.addr)
```

The receiver of promoted methods is the _inner_ type, not the outer. The outer type can override by defining its own method with the same name.

### When to Embed vs Named Field

| Use | When |
| --- | --- |
| **Embed** | You want to promote the full API of the inner type — the outer type "is a" enhanced version |
| **Named field** | You only need the inner type internally — the outer type "has a" dependency |

```go
// Embed — Server exposes all http.Handler methods
type Server struct {
    http.Handler
}

// Named field — Server uses the store but doesn't expose its methods
type Server struct {
    store *DataStore
}
```

## Dependency Injection via Interfaces

Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:

```go
type UserStore interface {
    FindByID(ctx context.Context, id string) (*User, error)
}

type UserService struct {
    store UserStore
}

func NewUserService(store UserStore) *UserService {
    return &UserService{store: store}
}
```

In tests, pass a mock or stub that satisfies `UserStore` — no real database needed.

## Struct Field Tags

Exported fields in serialized structs MUST have field tags — without one, the encoder falls back to the Go field name, so renaming a field silently changes the wire format:

```go
type Order struct {
    ID        string    `json:"id"         db:"id"`
    Total     float64   `json:"total"      db:"total"`
    CreatedAt time.Time `json:"created_at" db:"created_at"`
    Internal  string    `json:"-"          db:"-"`
}
```

→ See [Struct Fields: Tags and Copy Safety](references/struct-fields.md) for the full tag directive table, the `omitempty` vs `omitzero` trap, and `go vet` diagnostics.

## Pointer vs Value Receivers

| Use pointer `(s *Server)` | Use value `(s Server)` |
| --- | --- |
| Method modifies the receiver | Receiver is small and immutable |
| Receiver contains `sync.Mutex` or similar | Receiver is a basic type (int, string) |
| Receiver is a large struct | Method is a read-only accessor |
| Consistency: if any method uses a pointer, all should | Map and function values (already reference types) |

Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.

## Preventing Struct Copies with `noCopy`

A struct holding a mutex, a channel, or internal pointers breaks when copied: the copy duplicates the lock state, so two goroutines guard two different mutexes and the invariant disappears silently. Embed a `noCopy` sentinel so `go vet` reports every value copy, and pass such structs by pointer.

**Diagnose:** 1- `go vet ./...` — `copylocks` reports value copies of lock-bearing structs

→ See [Struct Fields: Tags and Copy Safety](references/struct-fields.md) for the `noCopy` implementation and how `vet` detects it.

## Cross-References

- → See `samber/cc-skills-golang@golang-naming` skill for interface naming conventions (Reader, Closer, Stringer)
- → See `samber/cc-skills-golang@golang-design-patterns` skill for functional options, constructors, and builder patterns
- → See `samber/cc-skills-golang@golang-dependency-injection` skill for DI patterns using interfaces
- → See `samber/cc-skills-golang@golang-code-style` skill for value vs pointer function parameters (distinct from receivers)
- → See `samber/cc-skills-golang@golang-gopls` skill for safe rename and the `implementInterface` code action — renaming a method or receiver that participates in interface satisfaction updates every call site and refuses a rename that would silently break the interface, which grep/sed cannot detect

## Common Mistakes

| Mistake | Fix |
| --- | --- |
| Large interfaces (5+ methods) | Split into focused 1-3 method interfaces, compose if needed |
| Defining interfaces in the implementor package | Define where consumed |
| Returning interfaces from constructors | Return concrete types |
| Bare type assertions without comma-ok | Always use `v, ok := x.(T)` |
| Embedding when you only need a few methods | Use a named field and delegate explicitly |
| Missing field tags on serialized structs | Tag all exported fields in marshaled types |
| Mixing pointer and value receivers on a type | Pick one and be consistent |
| Forgetting compile-time interface check | Add `var _ Interface = (*Type)(nil)` |
| Using `ToString()` instead of `String()` | Honor canonical method names |
| Premature interface with a single implementation | Start concrete, extract interface when needed |
| Nil map/slice in zero value struct | Use lazy initialization in methods |
| Using `any` for type-safe operations | Use generics (`[T comparable]`) instead |

© samber · MIT · samber/cc-skills-golang

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