creative — Claude Code skill: what it does, how to install
Generates design system guidelines for playful landing pages using Bangers typography and token-based styling. Enforces WCAG 2.2 AA accessibility standards.
npx skills add bergside/awesome-design-skills --skill creative -a claude-codeWhat creative does
This skill configures the agent to author design system guidelines for landing pages. It enforces a playful brand style with Bangers as the primary and display font, alongside IBM Plex Mono. The typography scale spans from 12 to 32, while layout spacing relies on a fixed scale of 4, 8, 12, 16, 24, and 32.
Component guidance follows a seven-part structure ending with a code review QA checklist. Every component specification must cover interactions across keyboard, pointer, and touch inputs. Required states include default, hover, focus-visible, active, disabled, loading, and error.
The rules explicitly prioritize accessibility over novelty. If aesthetic choices clash with contrast or focus visibility, the agent must enforce WCAG 2.2 AA criteria. You will need to load the Bangers font family in your web project before implementing these styles.
What it helps with
- generate design system guidelines for playful landing page layouts
- define component interaction states covering keyboard and touch inputs
- create testable accessibility criteria based on WCAG 2.2 AA
- standardize spacing and font scales across UI components
Example prompts for the agent
- Draft a component specification for a landing page hero banner using the creative system
- Define keyboard interaction states and focus styles for our primary button
- Create a code review QA checklist for accessible form input fields
How to install creative
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill creative -a claude-code2Manually: put the files in place
~/.claude/skills/creative/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/creative/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill creative -a codex2Manually: put the files in place
.agents/skills/creative/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill creative -a cursor2Manually: put the files in place
.cursor/skills/creative/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills creative2Manually: put the files in place
.github/skills/creative/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill creative -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/creativeManually: put the files in place
.devin/skills/creative/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill creative -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about creative
How to install creative in Claude Code?
Run npx skills add bergside/awesome-design-skills --skill creative -a claude-code. The skill file will be created at ~/.claude/skills/creative/SKILL.md.
What does the creative skill do?
It guides coding agents to produce design system documentation for landing pages. It establishes rules for tokens, typography scales, component states, and accessibility acceptance criteria.
Which fonts and color tokens are defined in the creative skill?
The skill specifies Bangers for primary and display text, and IBM Plex Mono for code. Color tokens include #3B82F6 for primary, #8B5CF6 for secondary, #FFFFFF for surface, and #111827 for text.
Source text
SKILL.md · MIT
--- name: creative description: Playful, character-driven design with expressive typography and bold graphics for landing pages and creative projects. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # Creative Design System Skill (Universal) ## Mission You are an expert design-system guideline author for Creative. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand cerative style for landing pages ## Style Foundations - Visual style: playful - Typography scale: 12/14/16/20/24/32 | Fonts: primary=Bangers, display=Bangers, mono=IBM Plex Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827 - Spacing scale: 4/8/12/16/24/32 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid ambiguous labels ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
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