color-palette — Claude Code skill: palette from one hex
Turns a single brand hex into a full colour system: an 11-shade scale, semantic tokens, dark mode variants and WCAG contrast checks.
npx skills add jezweb/claude-skills --skill color-palette -a claude-codeWhat color-palette does
Hand it one hex such as #0D9488 and the skill expands it into a 50–950 scale. The hex goes through an HSL conversion, then lightness moves while hue stays put, and saturation drops a little on the light steps so the pastels do not turn garish. The result is Tailwind v4 CSS you can paste straight into a project.
The skill ships tables for which shade belongs on backgrounds, borders and text, plus semantic tokens like primary, muted and border with their foreground pairs. One rule matters most: every background token needs its pair, or dark mode breaks. Dark mode inverts lightness and keeps hue and saturation, with shade 500 rather than 600 for primary so buttons stay visible on dark surfaces.
Contrast is checked against WCAG thresholds. Worth knowing if your brand colour is light: shades 50–300 work as backgrounds, 700–950 as text, and picking a readable pair is a numbers job rather than an eyeball one.
What it helps with
- expand a brand hex into a 50–950 shade scale
- build semantic tokens for light and dark mode
- get CSS variables for Tailwind v4
- check text and background contrast against WCAG
- pair a foreground token with every background
Example prompts for the agent
- Here's our brand colour #0D9488, build the full palette with dark mode
- Generate semantic tokens for our design system from this hex
- Check the contrast of text on primary against WCAG
How to install color-palette
1Skills CLI (Vercel)
npx skills add jezweb/claude-skills --skill color-palette -a claude-code2Manually: put the files in place
~/.claude/skills/color-palette/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/color-palette/
1Skills CLI (Vercel)
npx skills add jezweb/claude-skills --skill color-palette -a codex2Manually: put the files in place
.agents/skills/color-palette/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add jezweb/claude-skills --skill color-palette -a cursor2Manually: put the files in place
.cursor/skills/color-palette/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install jezweb/claude-skills color-palette2Manually: put the files in place
.github/skills/color-palette/SKILL.md1Skills CLI (Vercel)
npx skills add jezweb/claude-skills --skill color-palette -a gemini-cli2Platform CLI
gemini skills install https://github.com/jezweb/claude-skills --path plugins/design-assets/skills/color-paletteManually: put the files in place
.devin/skills/color-palette/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add jezweb/claude-skills --skill color-palette -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about color-palette
How do I install color-palette in Claude?
Run npx skills add jezweb/claude-skills --skill color-palette -a claude-code. The skill lands in ~/.claude/skills/color-palette/SKILL.md.
What does color-palette do?
It builds an 11-shade scale, semantic tokens, dark mode variants and Tailwind v4 CSS from one brand hex, and checks contrast against WCAG.
Which platforms are supported?
Besides Claude, there are install paths for Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode.
Source text
SKILL.md · MIT
---
name: color-palette
description: "Generate complete, accessible colour palettes from a single brand hex. Produces 11-shade scale (50-950), semantic tokens, dark mode variants, Tailwind v4 CSS output, WCAG contrast checks. Use whenever the user supplies a brand hex and asks for a palette, mentions setting up a design system, wants Tailwind theme colours from a brand colour, or asks to check colour accessibility / contrast."
compatibility: claude-code-only
---
# Colour Palette Generator
Generate a complete, accessible colour system from a single brand hex. Produces Tailwind v4 CSS ready to paste into your project.
## Workflow
### Step 1: Get the Brand Hex
Ask for the primary brand colour. A single hex like `#0D9488` is enough.
### Step 2: Generate 11-Shade Scale
Convert hex to HSL, then generate shades by varying lightness while keeping hue constant.
#### Hex to HSL Conversion
```javascript
function hexToHSL(hex) {
hex = hex.replace(/^#/, '');
const r = parseInt(hex.substring(0, 2), 16) / 255;
const g = parseInt(hex.substring(2, 4), 16) / 255;
const b = parseInt(hex.substring(4, 6), 16) / 255;
const max = Math.max(r, g, b);
const min = Math.min(r, g, b);
const diff = max - min;
let l = (max + min) / 2;
let s = 0;
if (diff !== 0) {
s = l > 0.5 ? diff / (2 - max - min) : diff / (max + min);
}
let h = 0;
if (diff !== 0) {
if (max === r) h = ((g - b) / diff + (g < b ? 6 : 0)) / 6;
else if (max === g) h = ((b - r) / diff + 2) / 6;
else h = ((r - g) / diff + 4) / 6;
}
return { h: Math.round(h * 360), s: Math.round(s * 100), l: Math.round(l * 100) };
}
```
#### Lightness and Saturation Values
| Shade | Lightness | Saturation Mult | Use Case |
|-------|-----------|-----------------|----------|
| 50 | 97% | 0.80 | Subtle backgrounds |
| 100 | 94% | 0.80 | Hover states |
| 200 | 87% | 0.85 | Borders, dividers |
| 300 | 75% | 0.90 | Disabled states |
| 400 | 62% | 0.95 | Placeholder text |
| 500 | 48% | 1.00 | **Brand colour baseline** |
| 600 | 40% | 1.00 | Primary actions (often the brand colour) |
| 700 | 33% | 1.00 | Hover on primary |
| 800 | 27% | 1.00 | Active states |
| 900 | 20% | 1.00 | Text on light bg |
| 950 | 10% | 1.00 | Darkest accents |
Reduce saturation for lighter shades (50-200 by 15-20%, 300-400 by 5-10%) to prevent overly vibrant pastels. Keep full saturation for 500-950.
#### Complete Scale Generator
```javascript
function generateShadeScale(brandHex) {
const { h, s } = hexToHSL(brandHex);
const shades = {
50: { l: 97, sMul: 0.8 }, 100: { l: 94, sMul: 0.8 },
200: { l: 87, sMul: 0.85 }, 300: { l: 75, sMul: 0.9 },
400: { l: 62, sMul: 0.95 }, 500: { l: 48, sMul: 1.0 },
600: { l: 40, sMul: 1.0 }, 700: { l: 33, sMul: 1.0 },
800: { l: 27, sMul: 1.0 }, 900: { l: 20, sMul: 1.0 },
950: { l: 10, sMul: 1.0 }
};
const result = {};
for (const [shade, { l, sMul }] of Object.entries(shades)) {
result[shade] = `hsl(${h}, ${Math.round(s * sMul)}%, ${l}%)`;
}
return result;
}
```
#### HSL to Hex Conversion
```javascript
function hslToHex(h, s, l) {
s = s / 100; l = l / 100;
const c = (1 - Math.abs(2 * l - 1)) * s;
const x = c * (1 - Math.abs((h / 60) % 2 - 1));
const m = l - c / 2;
let r = 0, g = 0, b = 0;
if (h < 60) { r = c; g = x; }
else if (h < 120) { r = x; g = c; }
else if (h < 180) { g = c; b = x; }
else if (h < 240) { g = x; b = c; }
else if (h < 300) { r = x; b = c; }
else { r = c; b = x; }
r = Math.round((r + m) * 255);
g = Math.round((g + m) * 255);
b = Math.round((b + m) * 255);
return `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`.toUpperCase();
}
```
#### Verification
Generated shades should look like the same colour family with smooth progression. Light shades (50-300) usable for backgrounds, dark shades (700-950) usable for text. Brand colour recognisable in 500-700.
---
### Step 3: Map Semantic Tokens
Every background token MUST have a paired foreground token. Never use a background without its pair or dark mode will break.
#### Light Mode Tokens
| Token | Shade | Use Case |
|-------|-------|----------|
| `background` | white | Page backgrounds |
| `foreground` | 950 | Body text |
| `card` | white | Card backgrounds |
| `card-foreground` | 900 | Card text |
| `popover` | white | Dropdown/tooltip backgrounds |
| `popover-foreground` | 950 | Dropdown text |
| `primary` | 600 | Primary buttons, links |
| `primary-foreground` | white | Text on primary buttons |
| `secondary` | 100 | Secondary buttons |
| `secondary-foreground` | 900 | Text on secondary buttons |
| `muted` | 50 | Disabled backgrounds, subtle sections |
| `muted-foreground` | 600 | Muted text, captions |
| `accent` | 100 | Hover states, subtle highlights |
| `accent-foreground` | 900 | Text on accent backgrounds |
| `destructive` | red-600 | Delete buttons, errors |
| `destructive-foreground` | white | Text on destructive buttons |
| `border` | 200 | Input borders, dividers |
| `input` | 200 | Input field borders |
| `ring` | 600 | Focus rings |
#### Dark Mode Tokens
| Token | Shade | Use Case |
|-------|-------|----------|
| `background` | 950 | Page backgrounds |
| `foreground` | 50 | Body text |
| `card` | 900 | Card backgrounds |
| `card-foreground` | 50 | Card text |
| `popover` | 900 | Dropdown backgrounds |
| `popover-foreground` | 50 | Dropdown text |
| `primary` | 500 | Primary buttons (brighter in dark) |
| `primary-foreground` | white | Text on primary buttons |
| `secondary` | 800 | Secondary buttons |
| `secondary-foreground` | 50 | Text on secondary buttons |
| `muted` | 800 | Disabled backgrounds |
| `muted-foreground` | 400 | Muted text |
| `accent` | 800 | Hover states |
| `accent-foreground` | 50 | Text on accent backgrounds |
| `destructive` | red-500 | Delete buttons (brighter) |
| `destructive-foreground` | white | Text on destructive |
| `border` | 800 | Borders |
| `input` | 800 | Input borders |
| `ring` | 500 | Focus rings |
#### Dark Mode Inversion Pattern
Dark mode inverts lightness while preserving hue and saturation. Swap extremes (50 becomes 950, 950 becomes 50), preserve middle (500 stays near 500).
| Light Shade | Dark Equivalent | Role |
|-------------|-----------------|------|
| 50 | 950 | Backgrounds |
| 100 | 900 | Subtle backgrounds |
| 200 | 800 | Borders |
| 500 | 500 (slightly brighter) | Brand baseline |
| 600 | 400 | Primary actions |
| 950 | 50 | Text colour |
Key dark mode principles:
- Use shade 500 (not 600) for primary -- brighter for visibility on dark backgrounds
- Use shade 50 (off-white) for text instead of pure `#FFFFFF` -- easier on eyes
- Borders need ~10-15% lighter than background (e.g. 800 border on 950 background)
- Higher elevation = lighter colour (opposite of light mode shadows)
- Always update foreground when changing background
---
### Step 4: Check Contrast
#### WCAG Minimum Ratios
| Content Type | AA | AAA |
|--------------|-----|-----|
| Normal text (<18px or <14px bold) | 4.5:1 | 7:1 |
| Large text (>=18px or >=14px bold) | 3:1 | 4.5:1 |
| UI components (buttons, borders) | 3:1 | Not defined |
| Graphical objects (icons, charts) | 3:1 | Not defined |
Target AA for most projects, AAA for high-accessibility needs (government, healthcare).
#### Luminance and Contrast Formulas
```javascript
function getLuminance(hex) {
hex = hex.replace(/^#/, '');
const r = parseInt(hex.substring(0, 2), 16) / 255;
const g = parseInt(hex.substring(2, 4), 16) / 255;
const b = parseInt(hex.substring(4, 6), 16) / 255;
const rsRGB = r <= 0.03928 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4);
const gsRGB = g <= 0.03928 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4);
const bsRGB = b <= 0.03928 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4);
return 0.2126 * rsRGB + 0.7152 * gsRGB + 0.0722 * bsRGB;
}
function getContrastRatio(hex1, hex2) {
const lum1 = getLuminance(hex1);
const lum2 = getLuminance(hex2);
const lighter = Math.max(lum1, lum2);
const darker = Math.min(lum1, lum2);
return (lighter + 0.05) / (darker + 0.05);
}
```
#### Quick Check Table -- Light Mode
| Foreground | Background | Ratio | Pass? | Use Case |
|------------|------------|-------|-------|----------|
| 950 | white | 18.5:1 | AAA | Body text |
| 900 | white | 14.2:1 | AAA | Card text |
| 700 | white | 8.1:1 | AAA | Text |
| 600 | white | 5.7:1 | AA | Text, buttons |
| 500 | white | 3.9:1 | Fail | Too light for text |
| white | 600 | 5.7:1 | AA | Button text |
| white | 700 | 8.1:1 | AAA | Button text |
| 600 | 50 | 5.4:1 | AA | Muted section text |
#### Quick Check Table -- Dark Mode
| Foreground | Background | Ratio | Pass? | Use Case |
|------------|------------|-------|-------|----------|
| 50 | 950 | 18.5:1 | AAA | Body text |
| 50 | 900 | 14.2:1 | AAA | Card text |
| 400 | 950 | 8.2:1 | AAA | Muted text |
| 400 | 900 | 6.3:1 | AA | Muted text |
| white | 600 | 5.7:1 | AA | Button text |
**Rule of thumb**: For text, aim for 50%+ lightness difference between foreground and background.
#### Essential Pairs to Verify
1. **Body text**: foreground on background (light: 950 on white = 18.5:1, dark: 50 on 950 = 18.5:1)
2. **Primary button**: primary-foreground on primary (light: white on 600 = 5.7:1, dark: white on 500 = 3.9:1 -- borderline)
3. **Muted text**: muted-foreground on muted (light: 600 on 50 = 5.4:1, dark: 400 on 800 = 4.1:1 -- may fail)
4. **Card text**: card-foreground on card (light: 900 on white = 14.2:1, dark: 50 on 900 = 14.2:1)
#### Fixing Common Contrast Failures
**White on primary-500 fails (3.9:1)**: Use primary-600 instead (5.7:1), or use dark text on the button.
**Muted text in dark mode fails (400 on 800 = 4.1:1)**: Use 300 on 900 = 6.8:1.
**Links hard to see (500 on white = 3.9:1)**: Use primary-700 (8.1:1), or add underline decoration.
---
### Step 5: Output Tailwind v4 CSS
```css
@import "tailwindcss";
@theme {
/* Shade scale */
--color-primary-50: #F0FDFA;
--color-primary-100: #CCFBF1;
--color-primary-200: #99F6E4;
--color-primary-300: #5EEAD4;
--color-primary-400: #2DD4BF;
--color-primary-500: #14B8A6;
--color-primary-600: #0D9488;
--color-primary-700: #0F766E;
--color-primary-800: #115E59;
--color-primary-900: #134E4A;
--color-primary-950: #042F2E;
/* Light mode semantic tokens */
--color-background: #FFFFFF;
--color-foreground: var(--color-primary-950);
--color-card: #FFFFFF;
--color-card-foreground: var(--color-primary-900);
--color-popover: #FFFFFF;
--color-popover-foreground: var(--color-primary-950);
--color-primary: var(--color-primary-600);
--color-primary-foreground: #FFFFFF;
--color-secondary: var(--color-primary-100);
--color-secondary-foreground: var(--color-primary-900);
--color-muted: var(--color-primary-50);
--color-muted-foreground: var(--color-primary-600);
--color-accent: var(--color-primary-100);
--color-accent-foreground: var(--color-primary-900);
--color-destructive: #DC2626;
--color-destructive-foreground: #FFFFFF;
--color-border: var(--color-primary-200);
--color-input: var(--color-primary-200);
--color-ring: var(--color-primary-600);
--radius: 0.5rem;
}
/* Dark mode overrides */
.dark {
--color-background: var(--color-primary-950);
--color-foreground: var(--color-primary-50);
--color-card: var(--color-primary-900);
--color-card-foreground: var(--color-primary-50);
--color-popover: var(--color-primary-900);
--color-popover-foreground: var(--color-primary-50);
--color-primary: var(--color-primary-500);
--color-primary-foreground: #FFFFFF;
--color-secondary: var(--color-primary-800);
--color-secondary-foreground: var(--color-primary-50);
--color-muted: var(--color-primary-800);
--color-muted-foreground: var(--color-primary-400);
--color-accent: var(--color-primary-800);
--color-accent-foreground: var(--color-primary-50);
--color-destructive: #EF4444;
--color-destructive-foreground: #FFFFFF;
--color-border: var(--color-primary-800);
--color-input: var(--color-primary-800);
--color-ring: var(--color-primary-500);
}
```
Copy `assets/tailwind-colors.css` as a starting template.
---
## Component Usage Examples
```tsx
// Primary button
<button className="bg-primary text-primary-foreground hover:bg-primary/90">Click me</button>
// Secondary button
<button className="bg-secondary text-secondary-foreground hover:bg-secondary/80">Cancel</button>
// Card
<div className="bg-card text-card-foreground border-border rounded-lg">
<h2>Title</h2>
<p className="text-muted-foreground">Description</p>
</div>
// Input
<input className="bg-background text-foreground border-input focus:ring-ring" />
```
---
## Common Adjustments
- **Too vibrant at light shades**: Reduce saturation by 10-20%
- **Poor contrast on primary**: Use shade 700+ for text
- **Dark mode too dark**: Use shade 900 instead of 950 for backgrounds
- **Brand colour too light/dark**: Adjust to shade 500-600 range
- **Dark mode looks washed out**: Use shade 500 for primary (brighter than light mode's 600)
- **Pure white text too harsh in dark mode**: Use shade 50 (off-white) instead
- **Dark mode muted text fails contrast**: Use more extreme shades (300 on 900 instead of 400 on 800)
### Brand Identity Adjustments
- **Conservative brands** (finance, law): Use primary-700 for buttons, reduce saturation in light shades
- **Vibrant brands** (creative, tech): Use primary-500-600, keep full saturation
- **Minimal brands** (design, architecture): Use primary sparingly, emphasise muted tones, subtle borders (primary-100)
---
## Verification Checklist
- [ ] Body text: >=4.5:1 (normal) or >=3:1 (large)
- [ ] Primary button text: >=4.5:1
- [ ] Secondary button text: >=4.5:1
- [ ] Muted text: >=4.5:1
- [ ] Links: >=4.5:1 (or underlined)
- [ ] UI elements (borders): >=3:1
- [ ] Focus indicators: >=3:1
- [ ] Error text: >=4.5:1
- [ ] Dark mode: All above checks pass
- [ ] Every background has a foreground pair
- [ ] Brand colour recognisable in both modes
- [ ] Borders visible but not harsh
- [ ] Cards/sections have clear boundaries
**Test both modes before shipping.**
---
## Optional References
- **Online contrast checkers**: WebAIM (webaim.org/resources/contrastchecker), Coolors (coolors.co/contrast-checker), Accessible Colors (accessible-colors.com)
- **CI/CD contrast tests**: Use `getContrastRatio()` in test suites to assert minimum ratios for all token pairs
- **Transparent/gradient edge cases**: For colours with opacity, calculate against final rendered colour. For gradients, check both endpoints.
- **OLED dark mode**: Use `@media (prefers-contrast: high)` with `#000000` background for battery savings on AMOLED screens
- **Multi-colour palettes**: Generate separate shade scales for each brand colour, map to different semantic roles (primary, accent)
- **Palette visualisation tools**: coolors.co, paletton.com, Figma swatches
- `assets/tailwind-colors.css` — Complete CSS output template
© jezweb · MIT · jezweb/claude-skills