better-colors — Claude Code skill: what it does, how to install
Audits color systems, generates ramps, and maps semantic tokens to roles. Use it when hardcoded hex values pile up or text contrast needs verifiable measurement.
npx skills add jakubkrehel/skills --skill better-colors -a claude-codeWhat better-colors does
The skill organizes color around functional ramps rather than hand-picked swatches. For greenfield systems, it sets oklch() as the default format, tracking perceived lightness with L between 0 and 1. Tokens stay strictly separated. Primitive values like --blue-600 hold raw color definitions, while components consume only semantic role tokens such as --color-text-secondary.
Contrast is computed against the actual rendered surface rather than a generic canvas background. When a pair fails, the skill logs the measured value and the missed threshold without touching the palette. Changing hues remains a design choice. Broader accessibility compliance belongs to better-accessibility, while shadows and surfaces defer to better-ui.
If a project already runs on hex values, the skill will not scatter oklch() literals across the codebase. Generating smooth steps in an established notation requires a dedicated color library, because estimating ramps by eye is explicitly disallowed.
What it helps with
- audit rendered contrast pairs against their actual backgrounds
- separate raw primitive values from semantic role tokens
- generate functional color ramps using oklch or project notation
- detect hardcoded hex and rgb literals across component files
Example prompts for the agent
- Check color contrast on buttons and cards across light and dark modes
- Generate neutral and accent ramps in oklch for the design tokens
- Find components that bypass semantic tokens and use raw primitives
How to install better-colors
1Skills CLI (Vercel)
npx skills add jakubkrehel/skills --skill better-colors -a claude-code2Manually: put the files in place
~/.claude/skills/better-colors/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/better-colors/
1Skills CLI (Vercel)
npx skills add jakubkrehel/skills --skill better-colors -a codex2Manually: put the files in place
.agents/skills/better-colors/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add jakubkrehel/skills --skill better-colors -a cursor2Manually: put the files in place
.cursor/skills/better-colors/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install jakubkrehel/skills better-colors2Manually: put the files in place
.github/skills/better-colors/SKILL.md1Skills CLI (Vercel)
npx skills add jakubkrehel/skills --skill better-colors -a gemini-cli2Platform CLI
gemini skills install https://github.com/jakubkrehel/skills --path skills/better-colorsManually: put the files in place
.devin/skills/better-colors/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add jakubkrehel/skills --skill better-colors -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
From the same set13
The whole set →Similar
Questions about better-colors
How do I install better-colors in Claude Code?
Run npx skills add jakubkrehel/skills --skill better-colors -a claude-code. The skill definition will be placed in ~/.claude/skills/better-colors/SKILL.md.
What does better-colors do?
It builds and audits color ramps, enforces two-tier token naming, and measures rendered foreground-background contrast pairs.
Will better-colors automatically adjust colors that fail contrast?
No, it reports the failing pair, the measured ratio, and the required threshold without altering values. The skill treats color selection as a design decision and only modifies values when explicitly instructed.
Source text
SKILL.md · MIT
--- name: better-colors description: Builds and checks color systems by generating palettes, naming semantic tokens, converting between formats and measuring contrast. --- # Colors This skill builds and audits color systems. It generates ramps, maps their steps to roles and token names, converts notation and measures rendered contrast pairs. Never report a contrast value you did not measure, and never estimate a color you could compute. Notation, a tinted neutral and a gradient's interpolation space are project choices, not findings. A broken role mapping, a failing pair and an out-of-gamut step are findings. Perceived lightness throughout means OKLCH `L`, from `0` to `1`. Whether a pair is required to pass belongs to `better-accessibility`. Surfaces, shadows and icon color belong to `better-ui`. ## Match the project's color system Reuse the project's tokens and notation. A consistent hex system beats hex with `oklch()` scattered through it. For a new system, `oklch()` is the best default, because its numbers behave the way the ramp rules below describe. Everywhere else, a color library produces the same ramp in the project's own notation ([color-formats.md](color-formats.md)). ## A system is ramps, not colors One neutral ramp, one accent ramp and only the status ramps the product actually renders. A `warning` ramp nothing imports is maintenance for zero pixels. A second accent hue earns its place only when two things must be distinguishable at a glance. Otherwise use more steps of the one accent ramp. ## Every step has a job A ramp is not a gradient to pick from by eye. Each step exists because a role needs it: page background, component hover, border, solid fill, body text. Do not generate a step no role consumes. Both the Tailwind `50`–`950` and Radix `1`–`12` conventions map to those roles ([palette-structure.md](palette-structure.md)). ## Name primitives by hue, semantics by role Primitives name a value (`--blue-600`) and are never applied in a component. Semantic tokens name a job (`--color-text-secondary`), point at a primitive and are the only tier components reference. That seam is what lets a theme repoint colors without touching components ([token-naming.md](token-naming.md)). ## Use a token only in its role Never borrow a token because its value is right today. A separator used as a text color works until borders get lighter, and then the text goes with them. If a role has no token, add the token. ## Hold the hue across the ramp A ramp holds one hue end to end, peaks in vividness mid-ramp and steps more finely at the light end. Build it with a color library, never by eye ([palette-generation.md](palette-generation.md)). ## One color, one meaning Use a color for one purpose across the whole interface, treating anything within `15°` of OKLCH hue as the same color ([color-usage.md](color-usage.md)). Never let color be the only carrier of meaning. Pair it with an icon or a label, a requirement `better-accessibility` owns. ## Fill exactly one action per view When filled color encodes primary emphasis, one primary action gets it and peers stay neutral. Put the color on the background, not the label. A filled button reads as primary across the room; accent-colored text on a neutral button reads as a link. Keep an established hierarchy that already signals emphasis another way. Several colored backgrounds are fine when they encode distinct states or categories rather than competing as peers. ## Measure the rendered pair, then report Measure a foreground against the background it actually renders on, not the page background. When a pair fails, report the pair, its measured value and the threshold it misses, then leave the colors alone. They are a design decision. Change them only when asked, and remeasure after ([contrast.md](contrast.md)). ## Pick a gradient's interpolation space The space is a look, not a correctness setting. Default to `in oklab`, and reach for `in oklch` when a two-hue gradient goes gray in the middle ([color-usage.md](color-usage.md)). ## Before you finish | Pattern | Fix | | --- | --- | | A hex, `rgb(` or `oklch(` literal in a component file where a token exists | Reuse or add the role token, in the project's notation | | One `oklch(` value in a codebase otherwise written in hex | Write it in the established notation unless a migration is in scope | | `var(--blue-600)` or `bg-blue-600` in a component file | Point a semantic token at the primitive and use that | | A semantic name containing a hue or a component, as in `--color-blue-button` or `--color-sidebar-gray` | Rename it for its role: `--color-accent-solid`, `--color-bg-surface` | | `--color-primary` and `--color-text-primary` both defined | Rename the brand token `accent` | | A `border` or `separator` token inside `color:`, or a `text` token inside `background:` | Add a token for the missing role | | `hsl(` ramp values that differ only in lightness | Rebuild with a constant perceived hue, in the project's notation | | `50`–`200` stepping as far apart in OKLCH `L` as mid-ramp steps do | Tighten the light end to about `0.04`–`0.05` per step | | One chroma or saturation number copied across every hue's ramp | Use the same proportion of each hue's own maximum | | A status hue within `15°` of the accent hue | Move it at least `15°` away, or give the destructive action a distinct treatment | | Dark tokens equal to the light ramp in reverse step order | Lower the accent's chroma, widen the dark end and remeasure every pair | | Color tokens set under both `prefers-color-scheme` and a `.dark` class | Pick one switching mechanism and use it throughout | | A contrast fix that changes hue and leaves lightness | Change lightness, the channel contrast responds to | | `prefers-contrast: more` overriding a color for both appearances in one block | Give each appearance its own increased-contrast value | | Text on a color with alpha, such as `/50`, `rgba(` or `color-mix(` with `transparent` | Measure the rendered result, or use a solid token | | `text-white` on a Tailwind `500` fill | Measure it; white on most `500` hues fails 4.5:1, so move the fill to `600` | | `oklch()` chroma beyond sRGB with no sRGB value declared before it | Declare the sRGB value first, then the vivid one inside `@media (color-gamut: p3)` | ## Reporting **Severity.** `HIGH` makes content unreadable or assigns a misleading semantic color. `MEDIUM` is a noticeable theme, token or gamut failure. `LOW` is isolated polish. Three symptoms are `HIGH` on sight whatever the surface, matching `better-interface`'s escalation triggers. They are body or control text whose rendered pair fails its required ratio, state or meaning carried by color alone and a semantic color used against its meaning. **Verification.** Without a browser: token values, the gamut of every declared color, both theme blocks present and contrast computed from the declared token pair. With one: the background actually rendered behind the text, including opacity and any image beneath it, measured in both light and dark. Report every check you could not run as `Not verified`. **Format.** Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in: | Severity | Location | Before | After | Why | | --- | --- | --- | --- | --- | `Location` is `path/to/file:line`. `Why` names the principle and the user impact. End with `Block` when any `HIGH` remains, `Approve` otherwise, leaving the rest in the table as work to do. Never `Approve` coverage you did not inspect. With nothing to report, state "No actionable color findings" and report verification.
© jakubkrehel · MIT · jakubkrehel/skills