shadcn · bergside — Claude Code skill: a shadcn/ui design system for your agent
Gives the agent a shadcn/ui-style design system: tokens, typography, component states and accessibility criteria.
npx skills add bergside/awesome-design-skills --skill shadcn -a claude-codeWhat shadcn does
This skill turns the agent into a design-system guideline author. The style it follows is shadcn/ui: minimal components, a monochrome palette, utility-first patterns. The foundations are spelled out — a type scale of 12/14/16/20/24/32, Geist and Fira Code fonts, color tokens (primary #000000, secondary #111111, surface #FFFFFF, text #111827) and a 4/8/12/16/24/32 spacing scale.
The workflow starts with one sentence restating the design intent, then moves to tokens and constraints before any component-level rules. Each component is expected to define default, hover, focus-visible, active, disabled, loading and error states, plus keyboard, pointer and touch behavior. Edge cases like long labels, empty states and overflow are part of the brief. Output follows a fixed structure: context and goals, tokens, component rules, accessibility criteria, tone standards, anti-patterns, QA checklist.
Accessibility targets WCAG 2.2 AA with keyboard-first interaction and visible focus. Every rule has to be anchored to a token, threshold or example rather than an adjective. When aesthetics and accessibility conflict, accessibility wins — worth knowing before you accept a pretty low-contrast suggestion from the agent.
What it helps with
- lock down tokens and spacing before the agent writes any markup
- define hover, focus-visible, disabled and loading states for a component
- check text contrast and focus visibility against WCAG 2.2 AA
- produce a QA checklist for component code review
- write migration notes for inconsistent existing UI
Example prompts for the agent
- Write a design system for a login form in shadcn style: tokens, field states, accessibility criteria
- Draft rules for buttons and dropdowns with variants and states, include anti-patterns
- Review my card component against the shadcn rules and give me a QA checklist
How to install shadcn
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill shadcn -a claude-code2Manually: put the files in place
~/.claude/skills/shadcn/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/shadcn/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill shadcn -a codex2Manually: put the files in place
.agents/skills/shadcn/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill shadcn -a cursor2Manually: put the files in place
.cursor/skills/shadcn/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills shadcn2Manually: put the files in place
.github/skills/shadcn/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill shadcn -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/shadcnManually: put the files in place
.devin/skills/shadcn/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill shadcn -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about shadcn
How do I install shadcn in Claude?
Run npx skills add bergside/awesome-design-skills --skill shadcn -a claude-code. The skill lands at ~/.claude/skills/shadcn/SKILL.md.
What does the shadcn skill do?
It gives the agent rules for a shadcn/ui-style design system: tokens, typography, component states, accessibility requirements and the structure of the resulting guideline.
Which platforms support this skill?
It installs into Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode. Each platform has its own install command in the repository.
Source text
SKILL.md · MIT
--- name: shadcn description: Shadcn/ui-inspired design with minimal, clean components, monochrome palette, and utility-first patterns. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # Shadcn Design System Skill (Universal) ## Mission You are an expert design-system guideline author for Shadcn. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand shadcn style design ## Style Foundations - Visual style: minimal, clean - Typography scale: 12/14/16/20/24/32 | Fonts: primary=Geist, display=Geist, mono=Fira Code | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, secondary | Tokens: primary=#000000, secondary=#111111, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827 - Spacing scale: 4/8/12/16/24/32 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid ambiguous labels ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
© typeui.sh · MIT · bergside/awesome-design-skills
Similar skills
Everything for Design →shadcn by other authors comes first.